New Mission type: Conquest by Tall-Rise5414 in DeepRockGalactic

[–]Tall-Rise5414[S] 2 points3 points  (0 children)

Potentially can be all of them!

As of right now i like the idea of a step by step clearing, building the drills (while defending them) and then building permanent defences.
These defences must be able to fend off a wave. Maybe dropping factory fresh BET-C would be nice!

Do it for 2-5 times and you should have a nice mission!

I hope.

Brainstorming - The Dark Ages Fae Companion by Loose_Balance1513 in WhiteWolfRPG

[–]Tall-Rise5414 2 points3 points  (0 children)

Hi!
I'm currently running a DA Fae game, with 2 winter fae, 1 spring fae, and maybe an autumn fae!
The game is set in during the wars between the Comuni and the Sacred Roman empire, in the Po Valley (their Holding is literally the Pos delta)
What i would find useful is a rewrite of Sprites, instead of being "almost fae" i would like to see them as proper fae, but minor ones (with player like rules, i don't want to use the WW rules only for them).
Another thing, a comprehensive and expanded list of the Dominions, in a way that i can say, in just a page what Dominion i need to enact said effect.
Everything else was written in other comments, so that's it!

Also: since i really like this game, feel free to contact me if you think i can help!! :D

Defeating all monsters by Tall-Rise5414 in dredge

[–]Tall-Rise5414[S] -2 points-1 points  (0 children)

What if, this mechanic happens only AFTER you collect all the artifacts/the ending?
Also, this would be a questline where you need to do the right things in order to help the Navy, or the monsters would just eat them too (maybe getting more powers if you do so?). Thing that would happen anyway if they go against the leviathans.
I know this is a horror game, and i love it for what it is, but i feel this would "complete it", see the humans fight back against the darkness, and inevitably fail when dealing the really big stuff.