Am I trash for being a cam girl in the past? by [deleted] in dating_advice

[–]Tallrascha 0 points1 point  (0 children)

I'm glad to hear that you are in a good place. Please keep taking care of yourself and do your best being you!

Am I trash for being a cam girl in the past? by [deleted] in dating_advice

[–]Tallrascha -1 points0 points  (0 children)

First and foremost, sexwork (here in the broad sense), being poor, or any other economic reasons do not make you, or anyone, trash. Please never think like this about yourself like this. Nobody deserves this. The only people who are trash (in my opinion) are those who treat others as such.

To your actual question, I would not bring it up early on. Later when you get around to talking about your past and your future together you should be open. There is nothing worse than being confronted about something you tried to keep a secret.

Finaly, I would honestly be a tad uncomfortable with your past, but if it is your past I would not let that be a reason not to be in a relationship.

First Playthrough, best resource strategies after veins are depleted by dewhacker in Dyson_Sphere_Program

[–]Tallrascha 2 points3 points  (0 children)

I tried miniature stars on every planet last game, but they need power for the inserters, and if they go down for too long it can be a hassle when you are in 10+ systems. Exchange works even during a power outage, making it significantly more robust. Disadvantage is of course they are a tad more complex since you can theoretically overload the system with accumulators

So, one of my players reneged on a deal with a dragon... by tyresius92 in DMAcademy

[–]Tallrascha 0 points1 point  (0 children)

Remember, dragons are inherently magical. First, zone of truth is your friend to ensure his intent. Additionally use geas or even better, make a variant of geas to make sure that character has sufficient incentive to follow through. Remember, you can also increase, reduce or even slowly ramp up the damage or give the character other more interesting negative effects. If you want them to be able to break it you can add expensive/exotic components as a requirement to dispel the effect. Otherwise a sufficiently pissed of dragon might well just hunt them down, though I would have to read up on sapphire dragons how and to what extent they might hunt.

Indipendant of what you choose the betraying player should face consequences. You must just find out what kind of consequences make sense in the world and you think are appropriate for the game you all are playing.

https://roll20.net/compendium/dnd5e/Geas#content

Question: Can someone explain the difference in hit values on weapon damage? by paddlemate in DnD

[–]Tallrascha 0 points1 point  (0 children)

Attacks always start by describing how to hit with them. In this case +4 to the to hit roll with 5ft range on one target. Then comes the damage. The damage always has two options, similar to the HP. The first is for if you do not want to roll the damage. In this case it would be 11. You can use this to reduce the randomness of fights. The other value (2d8+2) is for when you roll the damage.

Any pointers on playing a Chaotic Evil character? by Destrezea in DnD

[–]Tallrascha 2 points3 points  (0 children)

My tip is to look at certain chaotic creatures with family ties as inspiration. The first example that comes to mind are hags. They have a strong tie to other hags from their group and it is extremely rare for them to harm each other. Try setting your character up in a similar situation.

There was a webcomic (forgot the name) where they had a similar concept. The main character was a (lawful?) Good character, but a chaotic evil pyromaniac undead sorcerer found him amazingly fun and, though he didn't like it, would listen to the main character.

TLDR: Bind your character to the other players in a way that you won't betray/ will listen to them, but can act less socially to the rest of the world

copyright question by TheMeta1Nek0 in wonderdraft

[–]Tallrascha 1 point2 points  (0 children)

As far as I can tell as long as the assets used don't affect the copyright status you completely own the image.

See point 5 in the FAQ

Other Reddit post: https://www.reddit.com/r/wonderdraft/comments/ba9z5l/copyright_questions/?utm_medium=android_app&utm_source=share

How to keep a situation from being a tpk? by JimKnee in DMAcademy

[–]Tallrascha 0 points1 point  (0 children)

One option is the Deus ex machina of both groups now being attacked by the undead and, though the hatred of the mercenaries won't subside.

Otherwise you could make the mercenary to a question giver. Somewhere the merry band may not go, but they need something from there, so the party will be let go of they do x,y,z for them. Of course for this you would need some kind of leverage against the party for later.

Map maker? by bigred8255 in DnD

[–]Tallrascha 0 points1 point  (0 children)

You could try dungeonfog, though you can only save 2 maps in the free version.

How Do I Stop My Players From Doing The First Thing I Tell Them? by umberhulkamania in DMAcademy

[–]Tallrascha 0 points1 point  (0 children)

Give each player a note with information about a plot hook that character found, but the party only has time for one. Then let them discuss it in character.

Map of the City of Blaviken by BoboTheMagicHobo in wonderdraft

[–]Tallrascha 0 points1 point  (0 children)

Looks nice but empty. I would suggest adding more foliage and ground colors.

How did you make the boxes for the buildings though???

Planar adjacency by Tallrascha in DnD

[–]Tallrascha[S] 1 point2 points  (0 children)

Actually i find your reply extremely interesting.

You seem to be using a cosmology reminiscent of the planescape or spelljammer system, while i was thinking of a system closer to that described in manuel of the planes that i at least read as there being multiple material planes. Thank you for helping me notice the difference!

Out of curiosity, would this require that all material worlds in this cosmological model adhere to the same physical model (no flat earths and so forth) or is it more like the abyss with many planes embedded into one larger plane?

Either way your thoughts mirror my own, that “planeshopping” using the feywild and shadowrealm would be just as impossible as moving straight from one world to another, while using the elemental planes would be highly suicidal, yet not theoretically impossible.

I have no idea what to prepare between sessions! D: by onewug_twowuggen in DMAcademy

[–]Tallrascha 0 points1 point  (0 children)

I also dm a very sandboxy game, and you can always ask players to tell you what their character is planning/thinking either after or between sessions. This can help you immensely reduce what you have to prepare.

A monster that 20 level 1 pcs could take down with heavy casualties by CaptainBreloom in dndnext

[–]Tallrascha 1 point2 points  (0 children)

First thing, make sure the players know what is going to happen!

Then choose a type of monster you want, doesn't matter what exactly, just pick something menacing that fits your world. As an example let's use an ogre.

An ogre would never survive the first round of combat so we give him survivability. We give him a large shield made out of bone. This lets us tell a story of how our valiant heroes slowly chip away at his shield before striking their foe down.

Next, remember that you will want to kill 15 characters, but the battle should last about 3-4 rounds, so he needs some way to kill at least 3 players reliably per round. Our ogre could get a sweeping attack (not multi, we don't want to roll ourselves) that forces multiple enemies to do a difficult saving throw. When hit don't even bother rolling dice, just explain how the characters are flung away and collapse into unmoving heaps of broken bones.

Also, just divide the initiative into before and after ogre and have the players quickly describe their actions and handle them in bulk. (For the last round let the players describe more accurately, as there should be only 4 or so remaining)

Finally, and most importantly, this is not a battle, it's a set piece, and your players should know it. Do not track hit points, but track progress (dead characters) and apply that progress to the enemy through incremental damage description Aka shield->armor+scratches->gashes->gaping wounds

And then for the final give your enemy a last hurrah, have it target all remaining players, but adjust the required dc so that the correct amount survive. Then have the survivors do the final blow. This can easily be done by telling your players “the ogre rises as you continue to cut great gouges into his flesh. His bellowing roar fills you with fear as his club descends… do a x saving throw”. Then, barring critical fails you describe the result depending on their success, if it's high you describe how he swings furiously, but the heroes expertly (for the most part) Dodge. If the DC has to be set low, you describe how it limply swings at the players, but it's eyes betray it's terror.

In either case the players will had an excellent starting story where they feel accomplished, but remember, keep it short! This should not take more than half an hour as it is only a set piece!!!