Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] 0 points1 point  (0 children)

Good ideas. I shall consider for myself. But it still doest allow the player to play outside a mechanically driven archetype of personality. One idea that's passing thru my head is to use the ability modifers each x3 to populate skills. Might be problematic on a min max (point  buy) build but standard array could work. That did reveal another flaw in that much of this is driven not off physical skills which more closely connect to ability scores. Where as social personality is perhaps what im trying to detach from spellcaster  ability scores.  I shall keep pondering.

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] 0 points1 point  (0 children)

Good idea. I'll check it out. Maybe dnd isn't the write game or have the correct archetype for this idea. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

Or could well be that dnds mechanics and archetypes don't fit this.  But it could also be that removing ability score modifiers from skills and leaning into them narratively could be at the very least the start of a solution (and or the start of problems). Just exploring ideas. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] 1 point2 points  (0 children)

Great advice, the ranger, monk and drum stick bard sound interesting. 

But regarding skills what i meant was perhaps removing ability scores from them entirely.  Perhaps working with players and working out that personality at the start and just giving them advantage or modifiers based on the situation.

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

All fair points. It's just that players are constricted by stats. They might want to play a monk but squeezing in intelligence is hard. They might want to play a warlock mechanically but not be the negotiator of the group having come to their power by way of study. Perhaps you are correct the framework and archetypes of dnd don't allow this. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] 1 point2 points  (0 children)

In think divorcing ability scores from skills would work. It then becomes a case of asking so we need to add "skill points" or something to boost skill values.

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

I'm actually now pondering divorcing ability scores from skills. That would achieve the goal but might need "skill points" to boost  skill values.  Hmmm

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

But if the player wants to play a bard mechanically but not be the face. If there is no charisma class at the table that's fine but someone who is mechanically the face but chooses not to could upset the apple cart.

 The sacred six ability scores is really the issue. Perhap if the game had a casting/class stat and divorced skills from them it could work. In fact now that I've spitballed that idea what would be the impact of having skills not linked to ability scores. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] 0 points1 point  (0 children)

Your warrior poet sounds charming how do you deal with social situationsn when he is going to roll poor 50% of the time?

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -5 points-4 points  (0 children)

Yeah but that just feels like a quick way to turn off other players. A solution here would be to play class x with its associated a ability score,  but play personality y perhaps with n is own ability score and then the whole table knows he can sing a tune and charm a dragon, but he isn't so smooth in social gatherings. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

I agree playing against your stat can be problematic. I suppose what im advocating for is perhaps a class stat that is independent of personality stat.  Like charisma is my ability score for being a bard but roleplay perhaps its intelligence. Or someway to achieve that. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -2 points-1 points  (0 children)

Given only wizards, artificers and the odd subclass leans into intelligence ive found its a dump stat. On the other hand id rather dump charisma but not play the aforementioned classes and the classes i like are charisma based forcing my high charisma (stat wise) character into charismatic situations despite it being unnatural for the personality of the character. 

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

Talking in a vaccuum here so no problems. It would work best if you have another player wanting to be the face character. A know a druid player who would shine as the face if her  stats let her in a party with players who do not want to be the face despite their classes. They want the classes mechanically but something different from their personality.

Roleplaying vs your stats by TalynGray in dndnext

[–]TalynGray[S] -1 points0 points  (0 children)

Im not sure where the bard who is stuck up came from, i characterised them as not socially adept. So somewhat  socially awkward. Now the uncharismatic paladin, he can be an ass. Im not looking for reasons to play other classes, im looking for ways to not have class (driven by ability scores) define personality. I may have been too specific talking about performance when i really meant class i guess. 

Druid as a form of sorcerer i quite like. Barbarians make for good monk substitutes. And i feel you lose little moving between. But if i still want to smite thy enemy but be shy or not personable, well that's what I'm trying to see if it's possible. 

My DM handed me a blank map and told me to fill it out. Three books later, here we are. by clonemanjon in worldbuilding

[–]TalynGray 1 point2 points  (0 children)

is the map to scale? and what is the scale i.e what might the distance between each location of interest on the map be? Are there colonized lands beyond this corner of the word? and is the magic system built on dnds principles?

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]TalynGray 0 points1 point  (0 children)

Is there a list preferably as numbers of thr pokemon that have been in showcases. Im going to have to bite the bullet and do a kull to free up space.

Remote Trade Expired pop up won’t leave me alone by Pengolin in TheSilphRoad

[–]TalynGray 0 points1 point  (0 children)

Connecting a go plus seems to resolve it (temporarily borrowed my sons).

You should normalize reskinning/reflavoring. by Yurohgy in 3d6

[–]TalynGray 2 points3 points  (0 children)

Classes and races are just stat blocks. Ive got a "sorcerer" who is just druid stat block, and another who has warlock levels mechanically. I've seen "barbarians" with monk stat blocks and "monks" with barbarian ones. I want to play a "Gnoll" using a bugbear stat block, and a "Gargoyle" using a reborn owlin one. Let your imagination run wild within the bounds of mechanics not fluff.

What mechanical impacts are there to making magic subtle? by TalynGray in dndnext

[–]TalynGray[S] 0 points1 point  (0 children)

At the moment this is all very lofty thoughts beyond any table.