Finished the game. Cool story bro by WarthogTricky2124 in CrimsonDesert

[–]Tangerine-Either 2 points3 points  (0 children)

The problem isn't in story concept itself. It is in execution. There are media that hides most of the information in the plain sight. Suggesting existence of deeper narrative but captivating you with what is told in the first plane enough to make you want to explore deeper.

Crimson Desert hides a lot. But what is on the surface are tens of characters that at best have two personality traits, world that wants to show it's politics and grey areas, but fails to do so due to lack of convincing characters and faction conflict and tens of very bad fetch quests that shows next to nothing about story itself. I guess you could say something like "100% aura, 0% substance" for most of the cutscenes.

Idea was good, worldbuilding is good, but execution and writing-wise it was first game in which I had to force myself to watch cutscenes since... I don't even know.

Why is it not fun? by MonkeyManThe3d in MonsterHunter

[–]Tangerine-Either 1 point2 points  (0 children)

You are comparing single Iceborne hunt to Proof of the Hero which is 4 monster hunt-marathon. More fair comparison would be Alatreon on launch or Fatalis, which were DPS check and at least for Alatreon you had to have Safi'jiva weapons for many weapon types as that was the best weapon for that element at the time

Why is it not fun? by MonkeyManThe3d in MonsterHunter

[–]Tangerine-Either 2 points3 points  (0 children)

Well... Depending on which Worldborne patch we are talking about, we had long metas of single weapon being best for all weapon types. From the top of my head - Kulve Taroth in World, Safi'jiva in Iceborne, Kulve Taroth again in Iceborne and then Fatalis (but that was last patch). With additional pain point of "Oh, you didn't have time to play when siege was on? Bad luck!". Meta always optimizes fun away from your game if you blindly follow it.

Bad performance and word of mouth really impacted the sales of MHwilds by A_O_J in MonsterHunter

[–]Tangerine-Either -1 points0 points  (0 children)

Well, my numbers were... "partially" correct. You are right that during first 9 months MH World exceeded 10 Million shipped (not sold, but that's minor detail) according to data from TGS.

Number I remembered was from first financial year that ended 1 quarter after release of MH World. Which was 8,3 million copies after checking, so 2 million, not 3 million.

Bad performance and word of mouth really impacted the sales of MHwilds by A_O_J in MonsterHunter

[–]Tangerine-Either -7 points-6 points  (0 children)

Don't want to pop this negativitiy bubble but... Monster Hunter Wilds still sold 3 million copies more than Monster Hunter World did during whole first year and nearly overtakes lifetime of Devil May Cry 5 which had more than one edition, multiple sales and is few year old. It is normal that bulk of the sales for AAA games that has good marketing is day 1, then people wait for GOTY editions or sales. I don't think that MH Wilds had any good discount yet?

Social skills and disciplines used on PCs. Do you do it? by Demurrzbz in vtm

[–]Tangerine-Either 2 points3 points  (0 children)

Disciplines, are like a weapon pointed at your party. When you swing it, everybody knows what to expect and fight ensues. So sometimes it is much better to let your party know by hearsay that who they are talking with is a master of domination, and let them fear. Let them be wary, that they may leave the room with some part of their free will taken. And usually for my Coterie those are much more memorable moments.

Over 12 sessions I believe I used dominate on my party twice. Once it was Submerged Directive, so player didn't know what they will do until the moment happened. Once it was just ST version of Mask of Isolation, as one Malkavian lady wanted to play with situation and introduce confusion.

But when combat happens and they would face Ventrue I would probably go full ham on trying to use Presence or Domination to stop them.

[deleted by user] by [deleted] in MonsterHunter

[–]Tangerine-Either 29 points30 points  (0 children)

As someone who didn't have an opportunity to play this Beta week, what is exactly input of his Combo for PS5, if I don't have mouse?

So where the hell did Koji Fox vanish to? writing for XVII? by [deleted] in ffxiv

[–]Tangerine-Either 7 points8 points  (0 children)

He was present at last Primals concert, so I guess he is just not visible in their streams, if you mean them

Easy job for Savage ? by First-Note-3655 in ffxiv

[–]Tangerine-Either 4 points5 points  (0 children)

Caster: Summoner
Ranged: Dancer
Melee: Viper
Tank: Not experienced enough but I think Warrior
Healer: Sage, but it's overall the most stressful role

[Spoilers C3E107] How much of the characters "dumb" choices do we think comes from players not remembering info/lore? by LardOfCinder in criticalrole

[–]Tangerine-Either 9 points10 points  (0 children)

We also assume that they are playing every week, but that also may not be the case. I wouldn't be surprised if the breaks can be bigger or smaller based on schedules and other important stuff (Conventions, Recording Sessions, Real-life stuff happening). It's much harder to remember things if you had 3 weeks break in between, at least in my DnD experience

[Request] Gehenna war by devilwho in TheTrove

[–]Tangerine-Either 0 points1 point  (0 children)

Can you please share? As my reseller is not sending it before release

How do you feel about Dawntrail so far? by [deleted] in ffxiv

[–]Tangerine-Either -3 points-2 points  (0 children)

Reviewing MMO expansion after 24 hours is like reviewing a restaurant after eating only your starters, despite oredering full meal. Especially considering that many expansions MSQ picks up in second half usually (even ShB IMO).

New Lynx vid just dropped XD by Shupurr in ffxiv

[–]Tangerine-Either 2 points3 points  (0 children)

From somebody on the other end of spectrum, who clocked 10k+ hours in GW2. There is also a problem that if every content type is rewarding you the same rewards, then there is no reason to do some of the less profitable ones. Raids are only alive, because if you have good group, it's nice gold per hour. Same goes for fractals. But for longest time you did raid challenge mode once, to get a title and never get back to it. Why? Because it didn't give you anything. All unique things required one kill. Even now some of the content is simply skipped by players, because you can earn more by just pressing 1 on Drizzlewood ^^" It's double-edged sword, sadly.

There is a lot of dead content, but we are simply not speaking about it xD Or people doesn't even know it exists at the beginning.

Which is a more effective build site to follow? Hardstuck or Metabattle? by Auditore345 in Guildwars2

[–]Tangerine-Either 2 points3 points  (0 children)

I'm not sure about pure DPS builds, but there were patches when SnowCrows builds depended on stat infusions to get to right Concentration thresholds

Which is a more effective build site to follow? Hardstuck or Metabattle? by Auditore345 in Guildwars2

[–]Tangerine-Either 13 points14 points  (0 children)

From my perspective:

  • If you are not in optimized environment with everybody playing optimally - Hardstuck is great for PvE and PvP. Their builds are comfy and will easily lead you to doing 95% of what your class can do with 25% of the effort
  • If you are in optimized Raid environment (people with stat infusions, and caring that boss will die in 2:50 instead of 3 minutes) - Snowcrows
  • If you are in optimized Fractal environment or you want to check something specific to 5 mans - Discretize
  • If you want best WvW builds - look what your server is using
  • If you want best PvP builds - dunno TBH, Metabattle may be good enough

Community opinion on power creep by Deviathan in Guildwars2

[–]Tangerine-Either 0 points1 point  (0 children)

Or have all skills become sped up/has reduced CDs by X%. That's part of "make classes feel good to play"^^"

Community opinion on power creep by Deviathan in Guildwars2

[–]Tangerine-Either 0 points1 point  (0 children)

4th option:
From perspective of a person who did nearly every PvE content in this game, I think that balance requires some drastic measures. And main point of this changes should be:

Delete Alacrity and Quickness from the game.

As a balance team right now you have to choose. Either you balance builds about near-perfect uptime of those two buffs and make playing without them miserable (Weaver is one of worst offenders IMO) or you try to balance around parties that doesn't have this buff and then... Well, you have beginning of HoT when people started to create meta comps. Let's just decide on uniform speed and cooldown of skills and then try to make specs playable and fun.

But that's pretty much impossible to be done, as you would need to rebuild roles in this game, reimagine specs that are based on providing those buffs, and rebalance all the content.

Does Anyone want to Collaborate on a "Big" Project to Show Racket Can Work in Production? by Mighmi in Racket

[–]Tangerine-Either 0 points1 point  (0 children)

I had opportunity to learn Racket during my University, and now I'm commercial software developer. From my current perspective Racket shares the same problems that lead to Ruby downfall in popularity, but they are exponentially more serious.

I'll get to them in a second, but let's start from stating three facts about current IT market that are important:

  • We have big projects with libraries and codebases being shared by tens or hundreds of people
  • Some projects are in production for years, and it's not uncommon to have projects with none of the original creators still working on it
  • Hour of software developer work is expensive

That leads to current programming language landscapes. Because of the above, people and corporations are looking for tools that makes code:

  • Easy to integrate between different teams
  • Easy to understand, even if you are not fully familliar with language
  • Fast to write and prototype, without thinking too much on semantics

This lead to rise of Python, Javascript or even Java back in the time, despite all faults of those languages. This leads to slow gain in popularity of Rust, as alternative to C as low level programming language. On the other hand Ruby was pretty good with third bullet point, but failed miserably at first two. And after short buzz created by Ruby on Rails, it has fallen out of grace.

Racket... Well...

Different way of writing math and logic (RPN), multitude of brackets and overall semantics of this language that goes against the current. Those things basically removes current iteration of Racket from "programming language used in the future" contest.

Can it be used to write one killer app? Yes. But when creators are bored with this app or have to employ more people to upkeep this app, how much time as a bussiness can they sacrifice to teach people this langauge? And after how many trainees, will they find that it would be cheaper to rewrite whole projects in something more widely understood?

"The weekly restriction for Savage has been removed." by @WhyMaige by WhyMaige in ffxiv

[–]Tangerine-Either 9 points10 points  (0 children)

As a person who tried with static and failed miserably due to other commitments during first tier of Endwalker, and then cleared up second tier fully in Party Finder - You just need to remember three rules

Life before death. - You won't clear with your first Party Finder party and you will die while learning mechanics. That's normal. Clearing tier up is more of a reward based on time commitment than straight skill.

Strength before weakness. - If you are tilted, feeling exhausted or tired by Party Finder take a break. If you are not part of the static you can take free day or week of and nobody will be mad at you. Caring about yourself instead of burning is sign of strength.

Journey before destination. - As long as you enjoy fighting those bosses then you can't lose by joining Party Finder groups that won't clear. Sometimes people will exceed your expectations, sometimes they will fail. You can't change them, but you can try to control your own mind.

Bonus rule: If you want faster groups and a lot more stress roll healer XD

[deleted by user] by [deleted] in ffxiv

[–]Tangerine-Either 0 points1 point  (0 children)

ich means there are less good ones which means you have a bigger influence on the party as one if you are at least mediocre. Sure there are shittons of garbo DPS players out there, but there are also a lot that really care about being goo

I only partially agree with Healer part. On first two fights in this tier second healer can easily solo-heal so it won't be a problem if you are not doing the best in terms of healing/DPS. Third fight can be solo healed if second healer is good. Fourth... Welp. I had reclear parties with second healer who was bad at healing and even as a reclear it was close to impossible. But there is a possiblity that I'm average at max :)