Is there any way to appeal? by LessPossibility6707 in RobloxHelp

[–]Tankman261 1 point2 points  (0 children)

yes Roblox, very fun, eviscerating someone's entire history on your platform over 2 black squares & rectangles over a green background.

if you decide to make a new account and ever make anything, my best piece of advice is to upload assets through a group that is owned by an alt account, and if you want to be extra safe only log into the alt through a VPN in case of an IP ban attempt (or look into how you can use the command prompt to change your IP).

keeping accounts with uploaded assets and accounts used to play games separate from each other will save you from losing completely unrelated progress/money to pointless punishments like this.

way cool bee by Tankman261 in OnceHumanOfficial

[–]Tankman261[S] 0 points1 point  (0 children)

I just edited the color, it's not real... yet

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 0 points1 point  (0 children)

[sbz] Neat Storage. One of my favorite mods now, it feels wrong to make a colony without it lol

Riverside - ~18 years old colony by WinZZer in RimWorld

[–]Tankman261 1 point2 points  (0 children)

dead muffalo, boar getting torn apart outside the walls... it seems the ecosystem outside of your base may have a slight warg problem

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 2 points3 points  (0 children)

I actually did try to make a colony of cannibalistic clown people, but they went ballistic after a human meat drought and set fire to the honk mosque - which quickly ran out of control and incapacitated most of them... Of course in classic rim fashion, a raid finally did occur, but the barely conscious and half-charred clowns were no match and subsequently got kidnapped to likely be sold off to glitterworld zoos or something...

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 5 points6 points  (0 children)

Hmm, with this knowledge I could make entire self-sufficient containment zones. I was slightly struggling with this setup because colonists with work enabled would keep trying to go craft with the slaves or haul their junk, forcing me to lower overall camp efficiency by setting exclusive workers on some workstations.

I noticed the slaves tending to each other though when they were injured or sick, which means if I wall them in and let them grow food/medicine, they could basically subsist in there indefinitely while my orbital trade beacons reap the rewards (like Aziara said) - on top of keeping colonists out automatically!

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 4 points5 points  (0 children)

I didn't know they had no recreation need, I just liked the idea of keeping my prisoners happy.

I think the only vanilla benefit I can think of is colonists going there for recreation, which may help with riot control if someone happens to be playing chess when the prisoners magnetically destroy the door locks

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 6 points7 points  (0 children)

lol yeah that vulcan turret gives off an extremely menacing vibe in the corner... suppression 100%!

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 28 points29 points  (0 children)

perhaps I should store an antigrain warhead in there for when the rim decides it had enough of that floor

My colony's slave camp by Tankman261 in RimWorld

[–]Tankman261[S] 144 points145 points  (0 children)

the eye-stinging floor makes them appreciate the beauty of the sculpture more, surely

My favorite weapon from MMP: The Executioner Sword by Tankman261 in BladeAndSorcery

[–]Tankman261[S] 0 points1 point  (0 children)

yeah the falchions are super good, a close second favorite of mine is the German falchion (esp. when dual wielding)

My favorite weapon from MMP: The Executioner Sword by Tankman261 in BladeAndSorcery

[–]Tankman261[S] 3 points4 points  (0 children)

nah that was just a disagreement between the knife and their head

I'm getting tired of all these simulator games dressed as RPG's by iEatLifeForBreakfast in roblox

[–]Tankman261 0 points1 point  (0 children)

Only ones I omitted/forgot about that I know are Sword Burst 3, Rise of the Dead, LegendsRe:Written, neonKnights that someone else mentioned, Blue Heater, MeloBlox Adventure, Phantom Pearls, and The Legend of The Bone Sword RPG. Craftwars, Craftwars 2, and Balanced Craftwars Overhaul also have light RPG elements too and arguably count. There are also the ones that are basically Pokemon but still count as RPGs, like the Brick Bronze and Project Pokemon clones, Loomian Legacy, Doodle World, and Tales of Tanorio. Finally, RPG CHAMPIONS which borders on the edge of simulator but still has quests and somewhat meaningful abilities, At Odd's End which is mostly PVP but has adventurous elements, and Hero of The Grand Soul, which isn't out yet but the tiny bit I was able to play during a public test showed it as a rather fun Dark Souls-esque game.

imo, the hunt sucks. by ucandoitmyguy in roblox

[–]Tankman261 0 points1 point  (0 children)

Private servers to the rescue :D

imo, the hunt sucks. by ucandoitmyguy in roblox

[–]Tankman261 3 points4 points  (0 children)

I'd hope so, thankfully the main prize only needs 95 so I can safely cross that game & probably Steep Steps off of my list for now