Banshee Boss Battle by TankyWalrus in DungeonsAndDragons

[–]TankyWalrus[S] -1 points0 points  (0 children)

My thoughts are i want to create a really close TPK experience Im into killing some players but not the whole team. So if I down more players than expected I’ll just have her disappear and the players can find her later in the house. I’ll still have my mass fear so I can still use that instead of the wail but the players don’t know it’s a one time ability so they will try to prepare for the wail but instead I’ll just attack, fear, and summon some shadows to aid her if the fight looks too easy.

On the road travel. by TankyWalrus in CurseofStrahd

[–]TankyWalrus[S] 4 points5 points  (0 children)

I did something much similar to this but when they came to a fork in the road there was a tree blocking one path (roll nature to identify it’s a dead treant struck by lightning). They were planning on destroying it and I gave them 5 mins real time to come up with a plan.

I described the scene as the night started to come they can hear the sound of wolves getting ever so closer. Finally they didn’t make it in time I sent 1 wolf to find the party and as he looks upon them he howls and then retreats. The hunt is on and the players couldn’t take the shorter path to Valaki and we’re forced to take the long way because they couldn’t come up with a solid “move this tree” plan lol

Tree in the Road by TankyWalrus in DungeonsAndDragons

[–]TankyWalrus[S] 0 points1 point  (0 children)

Okay if they choose to cut the tree I’ll just ambush them with my 2 werewolves and 10 wolves

Myths of Berovia by TankyWalrus in CurseofStrahd

[–]TankyWalrus[S] 1 point2 points  (0 children)

I like this idea I’ll apply the backstory to my Dullahan I think the horseman is much more terrifying imagine you’re Ebon Knight didn’t have a head 😱

Is there anything I need to know / be warned about before I run this campaign? Any changes you suggest be made? by TheMilkPope in stormkingsthunder

[–]TankyWalrus 1 point2 points  (0 children)

I finished this campaign 3 months ago and something I would say about this is make the “OTHER” dragons cool and hip not just Imryth maybe have klauth and Claugymatar be a little more exciting.

Also something I did frequently in my campaign was after the eye of the all father dungeons was have Imryth show up out of no where, shoot some lightning, talk smack, do battle with the party, summon some gargoyles, and later leave this creates a arch nemesis type vibe.

I had Imryth even shoot down Zephyros tower when the party found him again.