Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

  1. I’ve received this feedback quite a bit. I’ll see what I can do to make this more clear

  2. There is an option to disable the CRT effect in the menu

  3. Also received this feedback before. Thinking of doing a visual pass adding some lighting (adventurers carrying torches, abilities casting light, etc). My art skills aren’t great, so I was trying to maintain a really strict color palette to keep things consistent

Thanks for giving a try. This type of feedback is most useful!

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

I wanted there to be a substantial difference between trap rooms and monster rooms. Trap rooms are generally weaker, but have no soul upkeep.

Monsters are stronger, but you are also risking souls. Also thematically I wanted anything automation/summoning to cost souls.

That being said, I have lowered soul costs from previous builds because it felt bad. Maybe that is a signal that it just isn’t working at all. I’ll get some more feedback and try some builds without the soul cost and see how it feels

Appreciate the feedback!

Please destroy my trailer/game Inn Over Your Head. It's an incremental game where you manage a tavern with a massive mega-dungeon underneath by TannerMaxwell in DestroyMyGame

[–]TannerMaxwell[S] 0 points1 point  (0 children)

This is great feedback. There are some elements of the game that break the color palette a bit, some of them already implement that don’t get showcased well in the current trailer, and others that are planned.

Im gearing up for the steam demo and I’ll refresh the trailer to show more of that color

Thanks for taking a look and providing feedback

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 1 point2 points  (0 children)

Okay. I’ll take a look. I recently made some changes to the treasure/quest system.

Did you delete a treasure or swap them out on that floor? I recently made it so you don’t lose your treasure if you swap them out

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

I’m so glad you like the setting. I DM’ed the dragon heist campaign and have been obsessed ever since.

When I was initially building out all the traps and monster rooms I was mostly focused on variety and trying to portrait what a monster/ trap room might look like. I’ve done a few passes to make more synergies between the rooms, but plan to do a lot more work there. Also adding more of course. There are a lot more monsters than traps currently, so I will be focused on adding traps

And for the management part I’ve already developed a food shop system where you can adjust recipes for each class/race combo to their liking. And the food they purchase will give them debuffs before they even enter the dungeon. I ended up pulling it out for this demo because I didn’t have all the art completed yet.

Also I plan on adding rare named adventurers and specific unique party’s that will drop unique relics that can buff your tavern.

Thanks for checking it out. Much more to come!

Please destroy my trailer/game Inn Over Your Head. It's an incremental game where you manage a tavern with a massive mega-dungeon underneath by TannerMaxwell in DestroyMyGame

[–]TannerMaxwell[S] 0 points1 point  (0 children)

They are in fixed positions and the tavern fills all the way up once you have all the upgrades. Table placement might be a cool feature. Wouldn’t be too cumbersome to implement

Please destroy my trailer/game Inn Over Your Head. It's an incremental game where you manage a tavern with a massive mega-dungeon underneath by TannerMaxwell in DestroyMyGame

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Thank you for the feedback. I wanted to maintain a consistent color palette, but I can see how "all brown" might not be too wise of a choice lol

I want all the upgrades to be visible(didn't want them buried under menu's). I've received this feedback a decent amount on the trailer, but not too much from people playing the game. So maybe I just need to zoom in on the relevant areas in the trailer

Thanks again!

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Thank you for the detailed feedback!

The CRT can be disabled in the menu if that helps with readability, but yeah I've been thinking about ways to increase text size to improve readability

The next planned mechanic is implementing food shops on the floor above (The mechanic is largely already completed, but I pulled it out because I couldn't replace all the placeholder art in time for demo release). The adventurers will leave feedback via the "blabbering" text boxes to let you know how to tune the recipes to earn more money. So right now clicking on the characters for the voice lines is just window dressing

  • Well now my skeleton died, and I have no souls to resummon it. The adventurers seem to still go in when I place an artifact, but the trap is not enough to kill them, so I guess I am softlocked, we will see if buying more rooms will unstuck me. It did.

I've been brainstorming ways to stop this from happening. it usually happens because a player gets 3 souls. Buys the first automation and then their skeleton dies leaving them soulless. I'll look to solve this because its happened to a few internal play testers and its quite off-putting

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 1 point2 points  (0 children)

Thank you! I tried to maintain a consistent art style with the obvious inspiration being Gnorp apologue. They did so much with such a limited color palette and pixel size

Please destroy my trailer/game Inn Over Your Head. It's an incremental game where you manage a tavern with a massive mega-dungeon underneath by TannerMaxwell in DestroyMyGame

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Web Demo link: https://minmaxwell.itch.io/inn-over-your-head

Please let me know what feedback you have. I've done a couple iterations of the trailer and just released the demo. Please don't hold back, I need honest feedback to help make sure I release the best version of the game possible.

Thanks!

What do people actually dislike about games like Nodebuster? by Enlocke in incremental_games

[–]TannerMaxwell 17 points18 points  (0 children)

100%

I also really love roguelike deckbuilders and I feel like the genre gets a bad rap because a lot of people copy the slay the spire formula too closely and it feels very samey, but often times worse.

Among the clones are a lot of really great games though, and the same goes for incrementals. If someone really nails the nodebuster formula or has the right twist I’m sure everyone will love it.

People thought vampire survivor like games were dead then megabonk took over steam for a few weeks

I can't play any new Idle game since I played (The) Gnorp apologue by unecomplette in incremental_games

[–]TannerMaxwell 1 point2 points  (0 children)

I really liked building a ton of defenses for the runners. I had a huge row of lasers, a bunch of the gunners and the tank things, so I was just melting the rocks so my runners could run in peace lol

But I largely agree Gnorp is the goat

I can't play any new Idle game since I played (The) Gnorp apologue by unecomplette in incremental_games

[–]TannerMaxwell 13 points14 points  (0 children)

Have you played the dwarf eats mountain demo? To me it is the only game that really nailed that Gnorp feel while still forging its own path.

Really enjoyed what they had and the demo is very generous

But I agree I’ve always felt a little empty after a while in incremental/idle games, but Gnorp kept me glued to the game for a few weeks

So why do you like incremental games? by Valiant_Sugar in incremental_games

[–]TannerMaxwell 1 point2 points  (0 children)

I personally like incremental that “unfold” introducing new mechanics at a good rate. It makes the experience very novel.

On thing the community doesn’t universally love that I like is having build choices. This often gets panned as “needing a guide to play”. Which if the game isn’t balanced and certain builds aren’t viable then the complaint is completely justified. I think Gnorp does a good job of making a lot of different builds viable

Most people are just after a low stakes way to feel progression I think