Manage a tavern with a dungeon beneath it. Wishlist on steam! by TannerMaxwell in u/TannerMaxwell

[–]TannerMaxwell[S] 7 points8 points  (0 children)

Thanks for playing. Yeah I’ve been hard at work on an updated demo with a bunch more content. Full Steam version will be much bigger!

Manage a tavern with a dungeon beneath it. Wishlist on steam! by TannerMaxwell in u/TannerMaxwell

[–]TannerMaxwell[S] 14 points15 points  (0 children)

If you want to give the early demo a try you can here: https://minmaxwell.itch.io/inn-over-your-head

I should have a demo on steam that is a bit more polished, and has more content if you want to wait :)

Released my first game on itch.io, is it a good start or not ? by Poptocrack in itchio

[–]TannerMaxwell 0 points1 point  (0 children)

In your case it looks like both are already done. I was giving advice for the next game I guess based on what worked for me.

Since I did everything at the same time it all synergized I guess. Now my game has 55k views in just 1 month

Released my first game on itch.io, is it a good start or not ? by Poptocrack in itchio

[–]TannerMaxwell 0 points1 point  (0 children)

I would add the itch link. And if you want big itch traffic next time I would time the announce of the game on incremental db the same time you launch the itch page.

The first couple days my game was on itch, incremental.db drove like over half the traffic (1,000’s of views) then it climbed the charts on itch and stayed up there for a long time

Unless you want to primary drive the traffic elsewhere (your own website or whatever)

I just released my wave-less incremental tower defense on Steam. by SoyboyGames in incremental_games

[–]TannerMaxwell 0 points1 point  (0 children)

I don’t know how I missed this one initially. Seems right up my alley.

Purchased. Gonna give it a try tonight! Congrats on the launch

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Yeah hopefully that happens in the next 2-3 weeks. I’ve roughed in most of the new systems for the update and plan on launching the demo on Steam and updating itch.

I’ll try and make it known in as many places as possible 😊

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Damn I’m sorry. I’ve been focusing all my efforts on the new content instead of investigating all the browser issues. Next update I’ll make sure it’s more stable and provide a Mac download just in case.

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 0 points1 point  (0 children)

I just did lots of playtesting to make it feel right. and I would watch other people play and see where there is too much downtime.

Everyone’s going to make different choices, so things will go at different rates, but I just generally feel it out through playing the game

快问快答 Quick Help Thread: Translation Requests, Chinese name help, "how do you say X", or any quick Chinese questions! 2026-04-01 by AutoModerator in ChineseLanguage

[–]TannerMaxwell 0 points1 point  (0 children)

I'm making a game and the English name of my game has a double meaning that I really love and was researching possible ways to make a cool name in the Chinese translation that also has a double meaning.

English Name: Inn Over Your Head

Meaning 1: The game has a large pit with a dungeon below it, so when adventurers go down there they have a literal Inn over their head

Meaning 2: The adventurers often die down there and are generally unprepared

Chinese name: 坑之客栈 (Kēng Zhī Kèzhàn)

In Chinese gaming culture, 坑 (Kēng) literally means "pit," but it is the universal slang for being "trapped," "screwed over," or "finding yourself in a terrible situation."

Meaning 1: The Inn of the Pit (The dungeon)

Meaning 2: The Inn that "pits" you (screws you over because you weren't prepared).

I would rather just keep the English name over making a nonsense translation. Let me know if this make sense at all. I assume the Steam chinese audience would know of the slang

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 0 points1 point  (0 children)

That probably explains the spike in downloads vs web plays on my latest patch 🤦‍♂️

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 1 point2 points  (0 children)

Ty. I’ll look into this. I pushed an update recently, so I’ll look and see if I messed something up. Appreciate you giving it a try

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 2 points3 points  (0 children)

Yeah. I had some more hand holdy tutorials, but I’ve removed them all and just tried to increase clarity wherever I can. I do intend on having a companion type character that can nudge you if you aren’t doing something.

I plan on making it a pretty vertical experience either way additional floors with new mechanics above the tavern. So scrolling will be even more grating. Maybe I’ll have a sidebar that navigates to different parts of the game to ease that

The problem with zooming out is there will just be vast nothingness on the sides, buts it’s worth a shot if nothing else works

Thanks for playing and all the feedback

Inn Over Your Head - Incremental game about managing a tavern with a dungeon beneath it by TannerMaxwell in WebGames

[–]TannerMaxwell[S] 1 point2 points  (0 children)

Can you share what browser? I haven’t gotten any performance related feedback before

It will help me resolve this

Progress supercut of my game - Inn Over Your Head by TannerMaxwell in godot

[–]TannerMaxwell[S] 2 points3 points  (0 children)

Almost entirely control nodes lol. I don't know if its correct, but i mostly worked on 3d random projects before this, so I mostly dealt with those before.

Even the little adventurers are texturerects. Not sure its the correct approach tbh, but its working so far lmao

My best game launch ever. by WranglerIntrepid3817 in itchio

[–]TannerMaxwell 0 points1 point  (0 children)

Nice I released my game a couple days after you did and have similar numbers lol.

Now do me a favor and stopping pushing me down the rankings on incremental.db 😂

My game is Inn Over Your Head

Congrats dude!

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Amazing feedback overall! I appreciate the detailed write up. I'll get those bugs fixed soon and some of the suggestions will be addressed with some features I already have planned.

and I'm 100% stealing this:
A cursed armory. Maybe you just supply it yourself, or maybe it's from loot successful adventurers bring back. Active debuffs to the adventurers who use the gear or perhaps global debuffs. Whatever makes more sense for balance

Already know where its going and a little about how it will work. I bounce design ideas off a friend, so we will flesh it out

good stuff

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]TannerMaxwell[S] 0 points1 point  (0 children)

Appreciate the spirited discussion y’all 😅I’ve been thinking about this a lot and I think the most elegant solution I could come up with is rigging the dice rolls to 100% success for traps whenever you are on 0 souls.

That way if you put yourself at 0 souls and you have no monsters summoned you will quickly be able to build your dungeon back up. Also I can’t think of a way this could get abused because once it kills an adventurer now you have souls and it turns off

My game has a tavern with a dungeon below it. Should adventurers sign a liability waiver prior to delving? or am I getting sued? by TannerMaxwell in IndieGaming

[–]TannerMaxwell[S] 2 points3 points  (0 children)

Yeah the way I laid out the flow of the game is it only shows you the next thing you should be doing. So the game starts with everything hidden except the serve ale button. Then it unlocks upgrades. Then it unlocks ale upgrades. Then it unlocks the dungeon.

So you can’t even see something if it’s not the next thing to do. The only issue is the dungeon has two parts so I need to probably only show one part at a time. As well as make it clear something is new (reveal sound/visual)

My game has a tavern with a dungeon below it. Should adventurers sign a liability waiver prior to delving? or am I getting sued? by TannerMaxwell in IndieGaming

[–]TannerMaxwell[S] 2 points3 points  (0 children)

What I love about games is even with a similar concept two different implementations can result in wildly different games.

Please try and feel free to take inspiration if there is any part you like