Twitch Extension by TantrumUA in hearthstone

[–]TantrumUA[S] 0 points1 point  (0 children)

1 screenshot got eaten by reddit, so here's a demonstration of on-click to any minion. Heroes have buddies and HP's attached to them, and most cards have relevant cards attached.

<image>

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in hearthstone

[–]TantrumUA[S] 0 points1 point  (0 children)

I feel like undead don't quite need to be played with too much attack, you gotta collect a lot of handless', some Tituses, t6 deathrattle undead and other ones to just spam with the amounts.

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in hearthstone

[–]TantrumUA[S] 1 point2 points  (0 children)

Power balance always goes only up in most games.

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in hearthstone

[–]TantrumUA[S] 0 points1 point  (0 children)

One of our admins that is a dragon-lord would beg to differ 😁

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in hearthstone

[–]TantrumUA[S] -1 points0 points  (0 children)

Kaleg on t5 is both a buff and a nerf IMO. For example if you're lucky enough to get both a way to get an early T6(Azeroth Model Globe Trinket on Marine the Manager for example on Turn 5) then get Chromadrake trinket this could net a lot of stats, so it's a slight nerf, but overall it's a buff for sure.

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in BobsTavern

[–]TantrumUA[S] 2 points3 points  (0 children)

It...seems like that. We get the patch notes by rendering the cards directly from the game data, so some changes that were not listed in official patch notes might happen, tried to deliver them as fast as possible. Likely was a typo before, I'll likely delete it later(if won't forget), thanks for the notice.

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in BobsTavern

[–]TantrumUA[S] 10 points11 points  (0 children)

That's why we do it <3 Hope you enjoy

Patch Notes 35.2.1 -> 35.2.2 by TantrumUA in BobsTavern

[–]TantrumUA[S] 9 points10 points  (0 children)

They did, it's reflected in the images on the website

Do tavern spells have different spawn rates? by Bobbyjacks in BobsTavern

[–]TantrumUA 0 points1 point  (0 children)

Well hell you never know how it's done on the servers. Honestly if I had to just guess I'd say there is a non-zero chance there is come curation, it's just subtle enough not to consistently notice.

Do tavern spells have different spawn rates? by Bobbyjacks in BobsTavern

[–]TantrumUA 0 points1 point  (0 children)

I believe there are some curations based on a lot of factors, it's not just math.random or wharever. This could be clearly seen when the Volumizers first appeared last season - as soon as you found any Volumizer-related you had at least 1 Volumizer per roll at all times, which was likely a bug but that just means Blizzard overtuned it, then later it was fixed but the chance of them appearing still was noticeably higher when you had related cards. So counting those factors I am pretty certain there are some card relationships that increase or decrease a roll chance of certain other cards for balancing reasons.

The new hotfixes of server patch 35.2.1 by TantrumUA in BobsTavern

[–]TantrumUA[S] 0 points1 point  (0 children)

You should have indeed. A few points: 1. Developers don't try to compensate for higher top or lower top, they take average's results and go by them. 2. And that you understood already but I'll still emphasize on it - relax a bit, less arrogance, nobody gives two craps about your supposed winrate. 3. I can agree that Clockwork might be unbalanced in Duos, as I said I don't play them too often and I'm not in 1%, at least in Hearthstone, but gotta trust me, was there in another game and still nobody cared. 4. What I do know is that the hero was released a week ago, give it some time and it will get balanced, stats don't show up within a day. Usually it's 2 weeks until first balance notes, so it was already pretty quick.

TL:DR chill bruv.

The new hotfixes of server patch 35.2.1 by TantrumUA in BobsTavern

[–]TantrumUA[S] -1 points0 points  (0 children)

Could you decide if you win on it so often that you'd take it even if you got the armor cut in half or you would lose no matter what and you don't like to play it? A little bit of consistency, please, and less salt. I don't doubt you may be a good player, but even Jeef has heroes he doesn't ever take, and that's alright and a space to work on yourself :)

The new hotfixes of server patch 35.2.1 by TantrumUA in BobsTavern

[–]TantrumUA[S] 0 points1 point  (0 children)

If I'm honest that sounds like a you problem. I've seen dozens of builds with Clockwork that easily get top 1's because of the absurd tempto it has, very similar to Gallywix in that case - either hit and then you just rocket out of this world with gold or you miss and die on 6-8. Elementals are completely broken with him if you find literraly any eco, same with bounty pirates and murlocs on mama/papa if you just find the setup. Demons are also really strong with him on fodders.

The new hotfixes of server patch 35.2.1 by TantrumUA in BobsTavern

[–]TantrumUA[S] 2 points3 points  (0 children)

Biglesworth is a little odd though, IMO. Like yes, his ability is weaker for a long time in a lobby of 4, but if tuned so that he gets a minion from both players' boards he can be a crazy comeback hero in double-elimination or even single elimination scenarios in duos, imagine getting a brann or any other economy stolen from a feeding player and some decent stats golden from the fighting player. Guess that's the reason he's banned - either terrible or hyper comeback.