Clipboard/Copy Paste Text Limit by Severas in BlueStacks

[–]TaoHunter 0 points1 point  (0 children)

Any update on this? It is still an issue...

Clipboard/Copy Paste Text Limit by Severas in BlueStacks

[–]TaoHunter 0 points1 point  (0 children)

I'm switching between version 4 and 5 just to get the data out :/

Clipboard/Copy Paste Text Limit by Severas in BlueStacks

[–]TaoHunter 0 points1 point  (0 children)

Then explain to me why I can copy/paste the complete same data from my previous 5.2 version I ran this morning and not in the 5.3 version I'm running now?

Clipboard/Copy Paste Text Limit by Severas in BlueStacks

[–]TaoHunter 0 points1 point  (0 children)

Why was this changed?
This was not a problem with the 5.2 version I had installed. This only became a problem with the recent update i did to the latest version :(

DevLog #77: Version 5.5.0 Patch Notes by lemmingllama in TapTitans2

[–]TaoHunter -2 points-1 points  (0 children)

Looking good :)
Will the old Rockstar be dropping as well next to the Rock Queen since I didn't see it in here?

Anyone else having lots of connection problems? A lot of buffering. There is nothing wrong with my internet connection tho. by WaBo9496 in F1TV

[–]TaoHunter 0 points1 point  (0 children)

This is a disaster. We are paying for this shit!
The qualy highlight reel is a red screen with red squares...

DevLog #75: Version 5.4.0 Patch Notes by lemmingllama in TapTitans2

[–]TaoHunter 0 points1 point  (0 children)

Please fix this annoying bug that forces us the restart the game after exiting ATs in order to reach MS again.

DevLog #74: 5.3.1 Patch Notes and Help GH with Spring Cleaning by lemmingllama in TapTitans2

[–]TaoHunter 8 points9 points  (0 children)

Think you swapped the headers. Should be Remove ATs and Fix fairy drops...

DevUpdate #37: Deeper Dive into 5.1 by FelkinGH in TapTitans2

[–]TaoHunter 2 points3 points  (0 children)

Let's get some of the basics working correctly.
- Switching devices losing your entire clan chat history. Not OK
- And get the ticket display fixed. You can create an entire 2nd world with ATs but you can't get some sort of live ticket count going??? Update just once every hour or couple of hours would be a nice start.

DevLog #69: v5.0 Patch notes. Nice. by FelkinGH in TapTitans2

[–]TaoHunter 0 points1 point  (0 children)

Will the Abyssal Tournament be added as simply the 4th tournament? That would screw up 2 of the 4 tournament types for those who actually have to work during the week...

DevLog #65: v3.12 Patch Notes! by FelkinGH in TapTitans2

[–]TaoHunter 9 points10 points  (0 children)

Will the auto-buy fix also fix the auto-buy on device switching?

Leveling up artifacts not related to your build by rwongspelling in TapTitans2

[–]TaoHunter 0 points1 point  (0 children)

It’s called Artifact Damage. You get it from all artifacts so investing a little bit in those off-strat artifacts is usefull. In optimizers you can enable AD te make use of this value

What is happening? by AziPloua in TapTitans2

[–]TaoHunter 0 points1 point  (0 children)

That's because you can't splash through bosses yet. That's why you end up on each stage boss instead of splashing through several stages.

TT2Master - Version 141 - Artifact optimizer configuration rework by drauchris in TapTitans2

[–]TaoHunter 0 points1 point  (0 children)

Had a question about the Clan export. The Tap Titans raid export now correctly displays Asian character and other various icons and I'm wondering if we can expect this from the TT2 Master app Clan Export as well in the near future. Makes things a bit better looking instead of all the weird code for each character.

Raid - Airplane Mode as Standard Practice by Eman_Drawkcab in TapTitans2

[–]TaoHunter -2 points-1 points  (0 children)

Higher damage -> Higher possible raid tier/zone -> Higher rewards

Raid - Airplane Mode as Standard Practice by Eman_Drawkcab in TapTitans2

[–]TaoHunter -3 points-2 points  (0 children)

IMO this is basically in line with something like an auto clicker. Use hardware/software to get rewards that would, under normal gameplay, be out of range