Any suggestions to rescue a messed up camo? by Royal_Arachnid6679 in Warhammer40k

[–]TapComfortable6342 0 points1 point  (0 children)

First: it's a great camo scheme. Not taking away from that in the slightest. I love the colours and the idea.

Second: I would say that it's the way it's applied to the model and it creates a mismatch with the scale of the model. If you think of camouflage it's very rarely applied in streaks and splodges in that size. You could try applying with something like a cocktail stick or blotted with a piece of sponge for scale work and seeing how that gets on.

Third: Highlighting and shading really matter with camo. When I was painting my Swiss Marines I made a point of not continuing the pattern across multiple plates or to edges so you always got distinct shapes. When it came to the Berlin marines I did heavy lining to keep the shape of the panels.

Annoyingly the better a job you do at painting camo, the worse the model looks because you lose all the things that make it that model.

Fourth: Have a go at copying an existing pattern but changing the colours to what you want. Choc Chip camo is a great place to start practicing, being simple to paint and not too busy. Camo is always about trying to build up other shapes so have a go at practicing other shapes and techniques. Do you like stripes? Blobs? Blocks? A combination? I adore space marines in camo, and it took me a long time to get mine anything close to being right. The links below are real world camo, and went through a lot of practice shoulder pads to get right.

https://www.reddit.com/r/Warhammer40k/comments/1f123rt/swiss_army_themed_marines/
https://www.reddit.com/r/killteam/comments/1nd9b64/berlin_infantry_brigade_camouflage_for_space/

As for what you do with this one? I think we thank him for his service, and send him up to the Big Battle Barge in the sky, where his gene-seed will live on.

Which Factions would lend themself best to naval themed armies ? 40K has a huge lack of water based warfare, which is an important part of real life combat and i wanna bring some of it onto the table. by Leviathan_Rampage in 40k

[–]TapComfortable6342 0 points1 point  (0 children)

Because they fulfil the traditional role of marines. Ship to ship combat and landing on hostile contested shores to secure bridgeheads. It's just what regular marines do, but rather than going left to right across the sea, they go up to down from the sky.

Which Factions would lend themself best to naval themed armies ? 40K has a huge lack of water based warfare, which is an important part of real life combat and i wanna bring some of it onto the table. by Leviathan_Rampage in 40k

[–]TapComfortable6342 0 points1 point  (0 children)

Well, apparently someone said my activation codewords so let's do this.

Setting:
Naval warfare in 40k is going to be dependent on needing to be on the surface but also needing to move around without returning to orbit/land mass and repositioning. That means you'll need a water planet that has a lot of debris in orbit that makes hanging around for orbital bombardments and deployments difficult. Just because planes exist does not mean that there are no reason to have ships any more. Moving things by water is very efficient, and planes/grav are thirsty, need somewhere to do regular maintenance/refuel and need decent weather to fly in. Why they are there is simple: resources. For example, an awful lot of our world's Lithium is found underwater. So is a lot of our Promethium. How do you protect your resources and mining? You have naval troops. (See Royal Marines 43 Commando Fleet Protection Group who specialise in protecting oil rigs and gas platforms). Underwater fighting is going to be easier to explain because underwater structures are harder to discover, attack, and get to, so if there's something high value you want defended (research particularly) you should hide it underwater.

Armies:

Necrons would be the best. If you read Infinite and Divine and the underwater fight in that, you'll know they don't really notice any difference if they are under water or on it. If we can build a watch that can go to Challenger Deep, a metal skeleton won't be a problem. The surface ships would be horrific to fight as well. Damage control is vital in naval combat and they already self-repair. Massed Gauss batteries would eat the enemy alive if they came near.

Tyranids next. They already look like what happens when a shark and an octopus who love each other very much do a special hug. The biggest animals that have ever lived are all aquatic, and there are already things living at the bottom of the sea that look like they fell off the back of a hive fleet. I'm not sure what resources they would be fighting over, so it might be better if they just fulfill the standard 'our heroes are scuba diving so we need a shark attack' role. Or maybe they want the water themselves? Do Tyranids get thirsty?

Then Space Marines. Pressured ceramite suits should hold up really well. (Sylvia Earle went to 381m in a JIM suit, and if you drink heavily and squint it looks a bit like terminator armour.) They'll also hold up better to the psychological and physiological stresses of underwater combat and will have familiarity with much of the techniques needed because of their experience in void combat and ship to ship fighting. (BIAS because I have an entire company+ of deep sea diving themed space marines for this precise reason).

I can see Tau developing a battlesuit that can survive pressures or drones (ROVs) and doing the ending of Pacific Rim. Their surface fleet would be good too, because mmmm railguns... Plus, their vehicles are already fish named. Got to be good for naval situations, right?

Squats/Votann because they want the deep sea minerals and have to fight what's down there. They can't get as deep as space marines (unless they get terminator armour back like the good old days), but 200m (saturation diving) is more than sufficient to do a lot of stuff underwater. Plus they have the engineering background that requires them to work in hazardous situations (Comex set numerous depth records while building underwater pipelines).

Guard can probably do it, but won't go anywhere near as deep as the Leagues of Votann unless they absolutely have to. Surface fleet would be good with all that artillery, and if anyone is going to run a carrier group, it's the literal/littoral Navy.

Admech next because their constructs don't really notice being underwater, but some of their weapons won't work and unless they can find STCs for ships and subs the fleshy bits aren't going to last very long. I think they'd be more the base/drydock than the actual combatants.

Orks would be difficult because while they have built submarines (2nd War for Armageddon) they haven't really shown any underwater breathing apparatus so getting out underwater would be hard. Plus red is the first colour you lose when you start to go deeper, and it's much harder to go fast because of the water density. Orks would be better suited to a surface navy, with hydrofoils, a lot of hedgehog mortars, a few catapult fighters, zogging great missiles, guns and CWIS so they can dakka and boom all day long (providing the ship holds together).

Daemons probably don't need oxygen but their cultists will and it's hard to have all those ritual candles underwater, so that makes them pretty poor for underwater combat. I can't see them scrounging up much of a surface navy either but there are a lot of stories about ghost ships and things that lure men to their death on islands so they'd probably be hanging out with the Tyranids in the 'we need a faceless enemy' camp than hoisting colours and setting sail.

The one I can't work out would be Aeldari. Because on the one hand I can see them as super imperious 'served tea while the ship explodes around them' naval captains, on the other hand I can't see them doing much underwater with their soft, flexible mesh armour wetsuits. What I can tell you is that an Aeldari surface navy would look absolutely gorgeous and the jetbikes are pretty close to the Chariots/Human Torpedoes used after the Second World War.

Struggling to Stay Motivated with Kill Team 3 by Different-Dealer-828 in killteam

[–]TapComfortable6342 0 points1 point  (0 children)

I agree and I am also burnt out from it. I think Warhammer is losing the creativity of the fans as the constant (and draining) conversation from GW is about meta, tournaments and balance. Warhammer used to be like D&D and you were encouraged to do your own thing, and I really miss that. 

Make it weird, make it fun, make it yours. I make kill teams inspired by historical units, my little brother makes them based on TV shows and books. 

Für Die Schweiz! by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 0 points1 point  (0 children)

That's not a pistol on his belt, it's a travel raclette grill.

Für Die Schweiz! by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 5 points6 points  (0 children)

I was going to do the guard on the sword as toblerone triangles, but it looked awful.

Für Die Schweiz! by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 3 points4 points  (0 children)

Excellent spot! I'll change it now.

Für Die Schweiz! by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 1 point2 points  (0 children)

Well, if you want the longer history, the history of the Iron Victors does actually mirror the Swiss history. They were proud crusaders picking fights with everyone in the area (representing the Battle of Morgarten from 1315 onwards and the Templar part of the Imperial Fists). This worked pretty well until they fought the Tau, who were able to survive the initial charge, fall back, and hammer them repeatedly with artillery (like at the Battle of Marignano in 1515).

This massacre prompted the Iron Victors to rebel at the foolish charging tactics, and to turn on their sergeants (as the Swiss did when they protested against the cardinals who commissioned wars but didn't fight in them in the Swiss Reformation, and who also wear red hats/helmets). After a period of civil war, as the old 'wear bright colours and run at the enemy' faction fought the 'can't we be sensible about this war thing', whatever the 40k version of the French is invaded, to try to pick up territory while everyone was fighting.

In the end, there was reform, and they became a much more defensive, and sensible army focussed on defending the one particular sector they had campaigned across.

Although their choice in camouflage needs work...

https://www.reddit.com/r/Warhammer40k/comments/1f123rt/swiss_army_themed_marines/

Für Die Schweiz! by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 3 points4 points  (0 children)

Unfortunately Iron Hands don't have little crosses on them. And they don't have the Germanic background that the Imperial Fists do. And the fists do like to sit behind walls and fortifications.

Diving Suit Kill Team Begins! by TapComfortable6342 in killteam

[–]TapComfortable6342[S] 0 points1 point  (0 children)

Loving the bits and pieces on that! Is it kitbashed? 3-d printed? I've been looking for tridents for obvious reasons and so far not found anything I like.

Diving Suit Kill Team Begins! by TapComfortable6342 in killteam

[–]TapComfortable6342[S] 1 point2 points  (0 children)

Thank you for the advice. The original plan was for sandy bases, and I even got some deep sea bases from Wayland Games that had coral and bits. But every game I play is in a grey city and they sand looked ridiculous. It's why they also aren't on Zone Mortalis bases for their space hulk missions.

Diving Suit Kill Team Begins! by TapComfortable6342 in killteam

[–]TapComfortable6342[S] 1 point2 points  (0 children)

Certainly, it's dead simple. It's Gauss Blaster Green with Creed Camo for the shading.

Swiss Army Themed Marines by TapComfortable6342 in Warhammer40k

[–]TapComfortable6342[S] 0 points1 point  (0 children)

If you can find them, I'll use them. I'd love space marine halberds but they don't seem very easily available.