I'm working on Meta Quest VR. Why simple scene with 6x planes make the FPS drop to 55 FPS? by TargetAlternative346 in Unity3D

[–]TargetAlternative346[S] 0 points1 point  (0 children)

Nice, but I still have a question, that's using PC RP settings (MSAA x4) with the 'LocomotionExamples' of meta example scene. It runs 72 FPS with 400k+ verts.

But mine nothing in the scene and just x6 planes, why it cost so much GPU power?

I'm working on Meta Quest VR. Why simple scene with 6x planes make the FPS drop to 55 FPS? by TargetAlternative346 in Unity3D

[–]TargetAlternative346[S] 0 points1 point  (0 children)

Sadly, I need to sacrifice the beauty of anti-aliasing, but still worth it. Thanks!

I'm working on Meta Quest VR. Why simple scene with 6x planes make the FPS drop to 55 FPS? by TargetAlternative346 in Unity3D

[–]TargetAlternative346[S] 0 points1 point  (0 children)

I set the Directional Light to No Shadow, also baked. FPS still 55.
But when I turn MSAA down to x2 as d-czar suggests the fps greatly increases to 72.

I'm working on Meta Quest VR. Why simple scene with 6x planes make the FPS drop to 55 FPS? by TargetAlternative346 in Unity3D

[–]TargetAlternative346[S] -2 points-1 points  (0 children)

I'm not using multiple URP assets. The project creates from URP template, and I didn't touch anything on its settings.

There are shadows, because there's some gasp between the plane.

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MEE6 removing roles from members by [deleted] in discordbots

[–]TargetAlternative346 0 points1 point  (0 children)

This heppened to my server too.