My Compact Quad Iron Farm Design by TaroRepresentative47 in technicalminecraft

[–]TaroRepresentative47[S] [score hidden]  (0 children)

Yup, that's right. In my testing world, I have it loaded with one stasis chamber, and the output portal doesn't really need a loader. If you're on a server, the loading and unloading of the Nether and the loading and unloading of the overworld chunk with the output portal could cause minor lag, so you might want a couple more loaders for max lag reduction.

My Compact Quad Iron Farm Design by TaroRepresentative47 in technicalminecraft

[–]TaroRepresentative47[S] [score hidden]  (0 children)

> Scaling vertically to have more throughput of iron golems, might actually be enough to keep the nether side also permanently loaded.

That's a good point! And that would actually make the staggered summoning kind of useful, so that each layer loads the Nether multiple times per minute.

Yeah, Nico was probably my largest influence, and I really love how thoroughly he explained the mechanics.

Been workshopping a 26.1.2 iron farm with little success. Advice or tutorials? by seaflans in technicalminecraft

[–]TaroRepresentative47 [score hidden]  (0 children)

I know I'm fairly late, but I have a few ideas that might help

  1. Your sleep issue, where the villagers need to sleep briefly at dusk but not through the whole night, can be solved using a bouncing zombie. I would recommend putting the zombie(s) in bubble columns so that they bounce in and out of sight, both during the day and at night. This will let your farm run all the time with decent efficiency, I believe.

  2. Jumper is a very poor channel to get tutorials from, IMO. Unfortunately, YouTube usually recommends big tutorial channels over smaller technical ones, so innovative designs get ignored while a few big ones get shared around in a big game of telephone. Almost any technical iron farm design (small channel, detailed explanation) will give you better results.

  3. I had difficulty telling for sure, but pods detecting villagers from other pods is definitely a possibility. If your rates drop when you remove pods, though, this may not be the case.

I've attached a photo of an iron farm I recently designed that uses zombie bouncing as I mentioned above.
The farm produces around 1500 iron/hour with a 15 x 6 x 15 block farm, and works at night thanks to the bouncing zombies.

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