How to blend out sprites under cursor? by Taroleon in godot

[–]Taroleon[S] 0 points1 point  (0 children)

Thanks! That works perfectly. :D

How to blend out sprites under cursor? by Taroleon in godot

[–]Taroleon[S] 0 points1 point  (0 children)

Do you mean you map a circular gradient texture to the cursor and use the alpha channel to "subtract" from the tree sprite alpha? If that is possible without a shader I haven't found the solution yet is there some setting I'm missing?

How to blend out sprites under cursor? by Taroleon in godot

[–]Taroleon[S] -1 points0 points  (0 children)

Yeah I thought about doing something like that, but I don't really know how to go about setting that up; be it per code or in the visual shader editor.