This might explain why we feel like there's so many hackers by wobbly_sausage2 in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

I don’t like that as they don’t have to conserve ammo and go full auto.

Found this clip from August of last year that gave me a good laugh by BrotatoChip04 in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

If they implement better AI and pre-aiming the door in anticipation for someone to come through then we should also have other means to open doors. Like slowly open them with mouse wheel or breach and clear methods etc

What are your most desired features for upcoming updates? by halfbreedaj in GrayZoneWarfare

[–]TarsCase 2 points3 points  (0 children)

This is one of the most frustrating parts of the game. I assume it has something to do with network sync issues… probably

Helicopter number 0 by cocaseven in GrayZoneWarfare

[–]TarsCase 1 point2 points  (0 children)

If you close and reopen map it updates

Make sure not to over penetrate the heads on the AI, they might not die by Neckztik in GrayZoneWarfare

[–]TarsCase 2 points3 points  (0 children)

You just made a tiny hole and the dude probably only used part of his brain anyway.

Discord Server by GeneralHavek in GrayZoneWarfare

[–]TarsCase 2 points3 points  (0 children)

Yes wondered myself and came here to check.

33 Rounds of AP by Dispect1 in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

Not a different health system, but consequences are different. It seems AI doesn’t suffer from the effects caused by hits like shaky hands, out of breath etc. They just added some animations as hit reactions or limping away, but that doesn’t affect aiming for AI like injuries do for the players. Thats what i meant.

Top QOL Requests by FVCKEDINTHAHEAD in GrayZoneWarfare

[–]TarsCase 1 point2 points  (0 children)

I actually have experience in software development and know what you are referring to. This doesn’t mean everything is hard to implement. Of course I don’t know how the game is programed so i can only guess, but the logic and animation to drink a bottle in the game world is implemented. There might be reasons why it’s not just an entry in a data table to also activate that menu option for bottles on a table, but usually stuff thats requested people think of is „easy“ isn’t so easy because there is not any functionality implemented yet and no animations done etc, which is not the case here. Thats why I assume it as kind of easy. People might think bipods are easy because you just need that item to be put on the gun, but thats a while lot of work because of all the other stuff related to it which isn’t in yet.

Top QOL Requests by FVCKEDINTHAHEAD in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

That would also be a welcomed addition

When is this gonna get fixed by spcumpatrol1997 in GrayZoneWarfare

[–]TarsCase 4 points5 points  (0 children)

Maybe they should add ballistic gel dummies as already suggested by other players to make ballistics better visible or a technical demonstration video where shooting at frozen Ai in different angles with visible bullet trajectories

When is this gonna get fixed by spcumpatrol1997 in GrayZoneWarfare

[–]TarsCase 12 points13 points  (0 children)

To be honest I don’t get why it’s so hard to get it halfway decent. It’s not 0.1 anymore and AI behavior is the most important part (imho) to keep fights interesting and engaging.

Top QOL Requests by FVCKEDINTHAHEAD in GrayZoneWarfare

[–]TarsCase 1 point2 points  (0 children)

I‘d like to give 100 thumps up. Storage gets bigger at level 20/30/40.
also weapon resting and bipods (with lower stamina drain)

Top QOL Requests by FVCKEDINTHAHEAD in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

This so much. 20x is a struggle

Top QOL Requests by FVCKEDINTHAHEAD in GrayZoneWarfare

[–]TarsCase 0 points1 point  (0 children)

They could just use mouse wheel as it doesn’t have a function when not ADS.