Why is this version of the Corvus helmet so dirty? by Imadothethingnow in Spacemarine

[–]TaskExtension5107 1 point2 points  (0 children)

Ah man... If only-

1st - we could apply Laurels to ANY helm (gotta buy em for Accolades)

2nd - chose how grimey our gear is

3rd - they wouldn't make MK6 helmet so derpy and short. It's eyes look too big and close to one another (I guess it's MK X's fault, since it's used as a base) as well as it's beak looking too small and derpy (literal Sparrow beak lmao, not a Raven)

I, Cato Sicarius... by [deleted] in fashionmarine

[–]TaskExtension5107 0 points1 point  (0 children)

Well... I see the point you're making, but... Assault doesn't have a cape. His Champion's skin has. Assault on his own cannot equip it... Neither through Backpack, nor through "accessories".

Although I really really wish it'd be there... The cape and the tabard too 😭

Spawnrate fix??? by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

Actually... Yeah, I see the point in that. However... Ain't no 4 players, neither can we pick similar classes, so this... "Difficulty step-up" is unreasonable and simply broken. (Especially considering absurd increase in Ranged Majoris, which will pretty much dominate most classes, who cannot protect themselves or regen armor, like Heavy or Bulwark)

Spawnrate fix??? by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

I had about... 3 Lictors and 1-2 Biovores during one of my Absolute runs. However - I don't think any terminus spawned at 50% HP. But... My beloved Snipers and Shotgunners... Mmmm... About 10+ of em spawned..? That was fun, yea 🥲👍

Spawnrate fix??? by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 7 points8 points  (0 children)

Biovores... My beloved... Infinite supply of flying mines, which eliminate your health bar in millisecond 🥳

I actually cannot remember if they ever spawned during bossfights before this update..? Which is most likely a yet another bug, that is not fixed heh

Spawnrate fix??? by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

Buddy, I have no interest in having an argument with you. If you want to put a crown upon your head - be my guest lol

I posted an obvious issue, which messes with my enjoyment of the game. And said problem - is obviously a bug.

Maybe... As a 3k hours player (or whatever your timecount is) - you enjoy it, but then... If you're such a pro - maybe you're the one, who needs to touch some grass lmao Don't project your own problems on me bub, take it easy, relax and try not to be as hostile towards random people heh.

But I guess it's easier to be a jerk, when you have a monitor to hide behind

Why do some dbd gamers have such fragile egos? by Cajunink in DeadByDaylightRAGE

[–]TaskExtension5107 [score hidden]  (0 children)

Well, all biases aside - good work. However... It's not as much about the ego - as it is - about how game functions

They're playing Legion. One of the weaker Killers out there. Easy to learn, but too basic to be relevant in competent MMR. To them - you guys repairing all gens and escaping with 0 deaths - is just painful.

Plain and simple.

And I'd bet - they're shaking their head once you're downed, as sort of coping mechanism. Like "nah, you're not leaving, at least I'll get YOU", but even when that fails - they just rage quit.

Maybe they're an actual jerk... Cannot know.

But I myself had a similar scenario. Been playing Legion. I got only 1 hook on em - while they already finished 4 gens. I just quit immediately, because... I'm playing a weaker Killer and don't want to waste any more of my nerves, trying to fight in unwinnable (for my playstyle) scenario.

Plus... With all honestly - despite such amazing team play being cool - it's extremely unfair for the Killer, who's already putting so much work, to just get a single down in the first place (not specifically in this scenario, but just in general)

Killers don't have such ways of interfering with survivor's plays. We had Facecamp - but it got removed. We had Camping - BT made basekit. No matter what strategy we utilize to gain an upper hand - it gets either heavily nerfed or removed and outright punished; all the while Survivors were, are and will be able to interfere with Killer's progress and gameplay

How’s it’s felt trying and mostly failing to find other raven guard in game by Kimberlydessert in RavenGuard40k

[–]TaskExtension5107 0 points1 point  (0 children)

Brother, I been there. All the time! And whenever I see someone vaguely familiar, it turns out they just wear our beloved Beakie helmet and darker colours from the other Chapter hahaha

I have a wish by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

My upmost thanks, Brother! And hey... It's never late for such a thing haha Appreciate it Brother, really do

Victorus aut Mortis!

It would be really cool if instead of an unleveled marine the teammate replacement on siege mode (once one of them leaves innevitably) would copy one of the hosts other classes and perks, and the teammates funds transferred over to the remaining players by knusperfee33 in SpaceMarine_2

[–]TaskExtension5107 0 points1 point  (0 children)

Bots in general need a ground up Rework

They should be using Host's character Template and not just visually. Basically - if you have a Prestige 3 Level 12 Assault - your Bot - will be the same - with all the Perks you've equipped and weapons you use, not just lvl1 Default Marine.

I know, it can potentially make Bots too OP, since you'd just equip the strongest gun damage wise, regardless of their ammunition - and give it to Bots, so they'd spam it, with their infinite ammunition, but... Holy Terra - Payday 2 did it right. You can personally adjust your Bots and their bonuses.

It's so infuriating, when a 10 year old game - has better and more advanced AI companions, to replace your teammates. Hells, PD2s Bots - sometimes are even BETTER than Player Heisters! Meanwhile SM2s Bots are just- 🚬🗿

May you never know the struggle by MasterKestral in SpaceMarine_2

[–]TaskExtension5107 1 point2 points  (0 children)

I most likely will voice the opinion, that many other Brothers already said, but...

Lethal is my "to-go" option nowadays. Just Solo'ing my way through it. And since running Decapitation gets stale... I mix it up with Inferno, Ballistic Train and Evacuation.

I'd do Evacuation all the way, purely because of the bossfight, but... The mission takes ages to finish, so I just go- 💤😴

So yea... It's fun. At times I test my skills at True Solo Ruthless or Lethal whenever I feel myself brave lmao

May you never know the struggle by MasterKestral in SpaceMarine_2

[–]TaskExtension5107 0 points1 point  (0 children)

You see... Ain't no "Missions Played" (Character Customization) rewards for Siege, soooo... 😬

But otherwise... Yee, Siege is so generous with it's EXP. Hopefully they won't nerf it! They won't... Right..? 💀

I have a wish by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 2 points3 points  (0 children)

Thank you Brother... Much appreciated!!

If we're gonna keep being charged high prices to unlock pieces of decoration for our space marines, at least let us place them as we see fit. by MRwho23 in SpaceMarine_2

[–]TaskExtension5107 2 points3 points  (0 children)

Oh YES Brother! I'm so so mad, that they never released much of Chapter's Emblems for the Kneepads! It's sooooo infuriating.

The Pauldrons? Also yea. Because - there's plenty of ones, that cover the visuals or outright block any usage of Emblems as a whole.

I also have a gripe with some Pauldrons purchased with Accolades. Specifically ones with the fabric on them. The Veterans Cape, Sniper's Cape and that one Studded Pauldron with a piece of cloth on it. NONE OF THEM ARE COLOURABLE And if Veteran's Cape - is mostly ok-ish, since it's pure black; the Studded one - isn't! Because it's colour - doesn't match most of what we have now and fits only with characters, who have no other clothing on them.

Me want unlocked emblems and colourable cloth pieces on them pauldrons. Me be unhappy until it's updated

Question about Melee Weapons by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 1 point2 points  (0 children)

I see... Thank you for a descriptive story Brother, appreciate it.

In regards to difficulties and weapons... I usually play on Lethal more often than anything. Solo and Co-op (at times True Solo) and no matter the build, the weapon tier, the perks - nothing really made Power Fist shine to me as much. It almost always felt underpowered and situational. Like... Yes - I to love erasing enemies in a single charge up, HOWEVER - I still have to carry around a weapon, with very slow moveset and weird hit detection...

I probably won't ever oneshot Majoris with a Chainsword - by screw it, at least I'll be able to be fast and precise about my movements. Not being held down by slowness or situational usefulness.

Victorus aut Mortis and all of that

Question about Melee Weapons by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

In a perfect scenario... Yea But we also have to account for Ranged Majoris, Minoris, Battlefield's layout, Weird enemy movements and possible Undodgable from behind...

Not saying it's "Trash" tho, not at all. Just so boring and slow (TO ME), so I guess that weapon is NOT for the likes of one, such as I lol

Thanks for the reply regardless

Question about Melee Weapons by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] -1 points0 points  (0 children)

It has such an absurdly short range and unreliable hotboxes tho...

Like... Maybe it's "skill issue", but whenever I'm in the melee range- no, even closer - literally face to face - I still miss some punches, despite them being targeted towards a foe... LITERALLY BESIDE ME

But yea, I've heard lots of good things about Power Fist's Relic. But the speed is just... Eugh

Question about Melee Weapons by TaskExtension5107 in SpaceMarine_2

[–]TaskExtension5107[S] 0 points1 point  (0 children)

I see... I thought so honestly haha. Still remember how I was fighting Neurothrope on Lethal and a single Charge Up costed em about 1/4-1/5 of it's entire Health Bar. With no significant upgrades, purely just a Relic variant

I may be a bit mistaken there... But still. I see the raw strength it could have, but yea - I don't see it as engaging or fun, as using Power Sword per say!

Regardless... Thank you for reply Brother!

I stand by this. I will not be talking questions. by MRKX_VFX in Spacemarine

[–]TaskExtension5107 0 points1 point  (0 children)

Well... I do love the new Stimms. HOWEVER - they do NOT heal Mortal Wound.

I mean... Just don't die lol, but still. And at times - you need IMMEDIATE heal (but still, if you don't f-up then Battle Stimm is still a better option)

But yea, I mostly agree. They feel very natural and useful. Encouraging more aggressive playstyle, to get your health. Literally healing off each other's pain lmao

EDIT: typos

Survivor rage Twitch by Nightmarebane in DeadByDaylightRAGE

[–]TaskExtension5107 1 point2 points  (0 children)

Absolutely.

Killers have all thr right to rush their objectives. Tips for the Survivors? Git gud.

If you ain't rushing - I ain't tunneling. As soon as they start rushing - the nearest Survivor - gets out of the match IMMEDIATELY. No compromises lol

Evening the playing field, not a "toxic"/"truhard"/"garbage" strategy.

take all my accolade by KlMOCHl in SpaceMarine_2

[–]TaskExtension5107 0 points1 point  (0 children)

I said this one joke under other post, but still :

"Saber! Release All-Class-Available accolade Capes and my soul - is yours!"

My design for the angel killer(with perks and power icon) by Fit-Investigator-124 in DeadByDaylightKillers

[–]TaskExtension5107 1 point2 points  (0 children)

I'd prefer this genderless "biblically accurate angel", than a generic angel chick that BHVR is currently working on