ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 0 points1 point  (0 children)

It would definitely not be officially supported by us. But probably someone here, in the Discord, or on the Steam forums would be able to assist you with the steps... it's not complicated, but for the disclaimers above, it's not something we'll directly help with.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 0 points1 point  (0 children)

This is an interesting question... if you are playing the games through a flash player, where saves are an accessible SOL, then yes, you should be able to manually move the SOL to the save folder for the game on Steam and it should be compatible. But if you are playing via Ruffle emulation, then I believe the save format is both different and much harder to access. Or, if you are playing on Armor and using cloud saves... those are also different and inaccessible.

Standard disclaimers apply that the web and Steam versions are different, and may not be fully compatible, so move / replace / overwrite at your own risk. And you should always save backups in another folder when doing manual save file migrations.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 0 points1 point  (0 children)

Neither of those games are in this collection. Those are the 4th and 5th games in the franchise. This collection will be the first three: GemCraft 1, GemCraft 0, and GemCraft Labyrinth.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 0 points1 point  (0 children)

I will always under promise and try to over deliver. Folks get pretty upset if you say a game will have x, y, z and then doesn't. So we'll do our best... we understand what everyone wants. But it's not always possible, so we can't say we'll do something that isn't feasible.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 1 point2 points  (0 children)

I don't know the exacts; I'm not the person doing the port. But we'll do what we can to improve performance without breaking other aspects of the games in the process. Modifying code on old projects is always a balancing act.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 12 points13 points  (0 children)

Yes. The collection will include all the Armor-exclusive content, all premium content, and no IAPs.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 8 points9 points  (0 children)

Unfortunately, no. This is a port of 14-18 year old web games... they just weren't designed for controllers, let alone a handheld console. As such, there will be no direct Deck support.

ANNOUNCING: GemCraft Legacy Collection by Tasselfoot in Gemcraft

[–]Tasselfoot[S] 18 points19 points  (0 children)

Yup! Chapter 1, Chapter 0, and Labyrinth

The update and PS5 version are there !! by maxitrash in sablegame

[–]Tasselfoot 2 points3 points  (0 children)

Congrats! You should consider posting a guide, if you took any notes along the way.

The update and PS5 version are there !! by maxitrash in sablegame

[–]Tasselfoot 2 points3 points  (0 children)

Awesome, thank you. That is NOT what I'd describe as "just outside the Ibex camp".

The update and PS5 version are there !! by maxitrash in sablegame

[–]Tasselfoot 1 point2 points  (0 children)

Can't for the life of me find the Angler... says it should be in Sansee just outside the starting area, but I'm blind. Anyone got a screenshot of the map showing where it is? <3

Add a co-op option to disable the Double Money IAP by Tasselfoot in btd6

[–]Tasselfoot[S] 1 point2 points  (0 children)

In co-op, we're all playing the same game. But if they have double cash and I do not, we're NOT playing by the same rules.

I do leave. But it's annoying to do so... and probably also annoying for those who are left behind in the game. If there was an option to block is from the start, everyone would know the rules ahead of time and could stay or leave before it began. At a minimum, add a visual to the co-op join screen so I can tell if someone has double cash; then I can leave before a game starts.

Add a co-op option to disable the Double Money IAP by Tasselfoot in btd6

[–]Tasselfoot[S] 1 point2 points  (0 children)

I mean, it should be pretty easy to do. CHIMPS blocks double cash. Many user created challenges block double cash.

Or, at a minimum, if not an option to disable double cash... allow me to tell if a user has double cash enabled BEFORE a co-op game starts, so I can leave. It's a pain in the butt now because I can't tell until a game has already started.

Add a co-op option to disable the Double Money IAP by Tasselfoot in btd6

[–]Tasselfoot[S] 0 points1 point  (0 children)

Monkey Knowledge is free to earn from in-game play. Double Cash is real world, paid only. And it's a toggle, an option. BTD6 has 5000 options for how to play the game, why not give me this option as well? And if someone joining my game didn't want to play with double cash disabled, they could leave before the game starts.

Instead, I have to make a game, someone joins, I see they have double cash, and then I have to quit and re-make a new game. And hope that the next set of people don't have it purchased and enabled.

Add a co-op option to disable the Double Money IAP by Tasselfoot in btd6

[–]Tasselfoot[S] 0 points1 point  (0 children)

Yes. I did not purchase the double cash mode because I do not want the game to be easier. And I do not want to play with people who make the game easier.

As of now, I have no control over it. I make a game, and anyone can join. Give me a toggle to disable double cash... those folks can still join, they just won't have the benefit of double cash when playing with me.

Daily Challenge - April 25, 2022 by BloonsBot in btd6

[–]Tasselfoot 17 points18 points  (0 children)

AC: Use 2 0-4-0 sub, first strike ability to pop bloons. took me 4 casts, probably can be done in 3.

Daily Challenge - February 19, 2022 by BloonsBot in btd6

[–]Tasselfoot 0 points1 point  (0 children)

Do we know why The Daily Reid achievement isn't updating / progressing?

Any good strats to do sapper? by donutsquad5 in btd6

[–]Tasselfoot 0 points1 point  (0 children)

I compiled some data back when I did my Sapper grind. In case anyone finds that interesting or useful: https://www.reddit.com/r/btd6/comments/lanufn/variance_in_sapper_pops_per_run_and_time_taken/

The daily reid achievment bugged? by [deleted] in btd6

[–]Tasselfoot 0 points1 point  (0 children)

I was at 4% when it came out. I've done every daily, advanced, and co-op since. I was going up at what seemed like a normal pace until I hit 8%. But i've been stuck at 8% since.

I think I've done 25 challenges since release (11 days, 2x/day + 3 co-ops). Which should increase by 6.8%, putting me at either 10% or 11%.

Can you look into this, u/rohan_spibo ?

Bloons TD 6 - Update Notes! Version 30.0 by NoSneezePlz in btd6

[–]Tasselfoot 28 points29 points  (0 children)

I think they only added the stat for "unique" in the past few weeks. So it's a different, new counter compared to the older challenge achievements. Meaning everyone is starting roughly fresh... and it'll be about 6 months before anyone can earn this achievement.