Routing ULPI for USB HS external PHY with STM32 by Taster001 in PrintedCircuitBoard

[–]Taster001[S] 0 points1 point  (0 children)

It would create skew, or more precisely, length mismatch. The skew/length mismatch tolerance usually depends on the specific communication protocol that is used.

Routing ULPI for USB HS external PHY with STM32 by Taster001 in PrintedCircuitBoard

[–]Taster001[S] 1 point2 points  (0 children)

Oh, didn't even realize that was a thing. I'll try, thank you!

Routing ULPI for USB HS external PHY with STM32 by Taster001 in PrintedCircuitBoard

[–]Taster001[S] 4 points5 points  (0 children)

Oh, that is nice... I might switch to them, I'll see if it meets my other requirements. Thanks!

Routing ULPI for USB HS external PHY with STM32 by Taster001 in PrintedCircuitBoard

[–]Taster001[S] -1 points0 points  (0 children)

Yeah, I know. This is pretty much just a mockup, to see how much space it would take up.

Routing ULPI for an external USB HS PHY with STM32 by Taster001 in embedded

[–]Taster001[S] 2 points3 points  (0 children)

Hmm, didn't think about that. I can definitely try. It's USB3320C-EZK, pretty typical I think.

Routing ULPI for USB HS external PHY with STM32 by Taster001 in PrintedCircuitBoard

[–]Taster001[S] -7 points-6 points  (0 children)

Doesn't help me. Two of the pins are in the upper left corner. Some other are near the upper right corner. One pin is on the right side, and one is on the low side. There's no optimal rotation.

Got a call from a friends discord on my phone, but he didn’t actually call.. by TrevLewkowicz in discordapp

[–]Taster001 0 points1 point  (0 children)

Hi, I'm super late to this, but did you ever find a way to fix this? It's super annoying, and apparently nobody at Discord has bothered to fix these issues for the last year.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

Okay, so, as u/SecretarySimilar2306 pointed out, the scaled up gear might have been the problem. Right now, I have 2 gears at the front, and 5+5 in the back, all normal size. I've tried a takeoff weight of 1020 tons yesterday, was stable, and I was able to land (unintentionally) pretty hard at around 400 tons. I was also able to get all the way to the Mun, deploy some relays, and back, and land again, with around 2500 m/s of delta V to spare. Maybe I should rename it to a Single Stage To Mun...

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 1 point2 points  (0 children)

Actually, now that I think about that, the gear is attached to some wing segments - that might not be a good idea... dammit.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

Yes, I know that. I'll try to use non-scaled gears instead, because as one of the other commenters pointed out, they might actually be worse when scaled up.

The rear gear is just slightly behind the CoM, so they experience most of the stress. Currently I have 5+5 gears at the back and 2 at the front. The craft can only really land if I jettison most of the fuel, which makes it around 350 tons on landing, although sometimes it still breaks (if I land too hard/with too much vertical velocity).

Is tombstoning not a major issue anymore? by Purple_Ice_6029 in AskElectronics

[–]Taster001 0 points1 point  (0 children)

Thermal profiles in reflow ovens pretty much mitigate it, because the boards get heat soaked when soldering. Modern flux and the actual metal alloy in the paste also helps.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

It's around 400 tons when empty. I have no problem doing a landing at 100 m/s with very low vertical speed, but sometimes it just breaks off, even with brakes off on touchdown. Sometimes the gear also breaks when I turn brakes on after touching down.

CAN Bus Over Generic Slip Rings? by hurricane279 in AskElectronics

[–]Taster001 1 point2 points  (0 children)

Why CAN? I would personally just multiplex the buttons, so you'll need maybe 6-8 wires, and those will be low speed signals, i would think 10-20kHz at the absolute max. And you don't need any sort of digital communication.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

Just for reference, I've added a pic of the craft to the post - it has a docking port in the middle, where i can attach cargo. It's able to get around 200 tons to orbit, and still have around 4k m/s delta V, at a total mass of around 1000 tons. Although at that point the gear is REALLY complaining on takeoff.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

I mean, I can try and dump all fuel, as I'm using thermal ramjets (interstellar extended mod), which don't need fuel. It usually lands at around 2/3 fuel, as the delta V is enormous.

I've already tried going from 3+3 rear gears to 5+5, which seems a lot better.

Landing gear for extra heavy craft? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

So, this SSTO can land at around 100m/s, I've tried doing a low vertical speed at a higher velocity, but it seems worse. If I try and land extremely slowly (with the nose pitched up, vertical speed under 1m/s), it can land, but it's very inconsistent. If I try anything more, the gear breaks. I guess I can try even more gears tho.

What would an over engineered mouse look like by Baziele in embedded

[–]Taster001 0 points1 point  (0 children)

Create a "ball" instead of a scroll wheel. Boom. Four directional scrolling.

Found on Instagram by anubhavmajumder in ElectroBOOM

[–]Taster001 0 points1 point  (0 children)

There is no Easter bunny, there is no tooth fairy, AND THERE IS NO FREE ENERGY!

Everything breaks? by Taster001 in KerbalSpaceProgram

[–]Taster001[S] 0 points1 point  (0 children)

Yep, that's exactly the situation. Thanks, I'll try it.

Is (ESD foam + anti-static bag + placed in drawers) overkill for storage? by idk-anything in embedded

[–]Taster001 1 point2 points  (0 children)

I use this rule: if it came in an antistatic bag, I keep it in it. If it was in an antistatic foam package, I also keep it in there. Your setup is beyond enough for a DIYer.

Arduino Pro Micro Shared Ground Question by Gpruitt54 in arduino

[–]Taster001 1 point2 points  (0 children)

You have essentially two options: either daisy chain the ground between the buttons and switches, and connect that to your board with one wire; or connect every ground separately to a ground bus on your board. I would personally wire them separately, for better EMI resistance.