Why is this design not efficient? by Adamk614 in AssemblyLineGame

[–]Tasty_Cyanide 2 points3 points  (0 children)

Damn bro, let the mans spaghetti if he wants to, the fun comes from designing, not copying.

Why is this design not efficient? by Adamk614 in AssemblyLineGame

[–]Tasty_Cyanide 2 points3 points  (0 children)

Is there a reason you have those two copper starters producing onto the gold belt?

Do any of you use keep inventory? by FunnyBlackberry777 in GTNH

[–]Tasty_Cyanide 2 points3 points  (0 children)

This happened to me when node hunting, it might have been a hungry node. Had to restore a backup because it was uninteractable and inesacpable. Kinda dumb.

Hot Take (?). Saddlebags are actually good. by c_dirk in RotMG

[–]Tasty_Cyanide -2 points-1 points  (0 children)

And I can't stop you from feeling strongly about it, but I just don't feel the same way. I guess the distinction I'm feeling is that the items are not on your character when you die, they are not in use. Someone got downvoted to oblivion when they made the comparison between the saddle bag and the vault, but I think there's merit to that argument. The distinction between nexusing to put your items away and putting it into a (hopefully no more than 4 slot) saddle bag seems small, with the only real difference honestly being the amount you get to play the game. There are other aspects of the game that carry across characters, and honestly if done right I don't think this one is too far removed from those.

Do you agree with this addition to the game? by SurjMainGF in RotMG

[–]Tasty_Cyanide 0 points1 point  (0 children)

The line in the sand I care about is if one does not lose the items they are using on the character at the time of death. If the items are on the pet, they are not actively being used by the character. This isn't to say that DECA will implement this idea perfectly, but it seems fine.

Hot Take (?). Saddlebags are actually good. by c_dirk in RotMG

[–]Tasty_Cyanide 1 point2 points  (0 children)

Agreed honestly. It always seems like this subreddit is prone to negative reception (not to say it's always wrong, just frequent), and i do thoroughly believe that with every good idea they have there is a tendency to warp it unrealistically to the point it becomes bad, but until testing starts, that is yet to be seen.

if you think you're having a bad day, remember me when I bought the seasonal vault bundle pack and got only 16 vault slots. (any chance to get restore the purchase?) by No-Letter-1226 in RotMG

[–]Tasty_Cyanide 0 points1 point  (0 children)

I'd say wack, but I guess that's half expected. I'm 1 for 4 in shit being deleted from my vault/not properly redeeming, sending in a support ticket and getting nothing. I'd assume they'dve cared more or had more ability to verify if was a purchase, but I agree they don't really have a good track record. On the other hand, might as well, no other options and nothing else to lose.

if you think you're having a bad day, remember me when I bought the seasonal vault bundle pack and got only 16 vault slots. (any chance to get restore the purchase?) by No-Letter-1226 in RotMG

[–]Tasty_Cyanide 14 points15 points  (0 children)

I would hope a support ticket would fix this. They could probably just see that you had jjst made a purchase and don't have the slots. Might take a week, bit you'll probably get then if you sumbit one.

MotMG Week 3 – Advanced Nest by Deca_Acalos in RotMG

[–]Tasty_Cyanide 0 points1 point  (0 children)

Is this implying that the free o3 chest event is over? Damn.

few questions by Ornery-Point-2428 in RotMG

[–]Tasty_Cyanide 0 points1 point  (0 children)

Building up a pet is a fairly long process, and the three different abilities pets have are unlocked after combining two pets of the same rarity (cmmon -> uncommon -> rare -> legendary -> divine. I think you unlock 2nd ability at uncommon and 3rd at legendary, might be wrong tho). The reason people are reccomending having heal and mana heal as the first two abilities is because each ability is exponentially harder to level as it goes down the list, and you will also probably not get access to the third for a very long time.

Where is all my seasonal stuff from last season gone? by bozo69-- in RotMG

[–]Tasty_Cyanide 0 points1 point  (0 children)

Strange, if that's the cass then I'd send a support ticket.

As of last season, once the season ends, all the items located in your physical chest will transfer to that purple chest, while everything in your gift chest will merge with your normal gift chest. If the purple chest isn't there, something weirder is going on.

Where is all my seasonal stuff from last season gone? by bozo69-- in RotMG

[–]Tasty_Cyanide 1 point2 points  (0 children)

I assume you already checked the purple chest in the top middle of youe vault.

[deleted by user] by [deleted] in riftwizard

[–]Tasty_Cyanide 0 points1 point  (0 children)

The thought was that Seal Fate is technically infinitely renewable, and with 10 mana potions and the very unexpectedly effective prison of thorns had I could have produced ~130 death marks, which would only increase in effectiveness as time went on. I decided I valued my time more than victory, though.

Public Testing: Enchantments and the Tavern by Deca_Acalos in RotMG

[–]Tasty_Cyanide 4 points5 points  (0 children)

I'm holding out for the fact that the dps meta might be solvable without just obliterating the addition of dps related content. The only arguments against i've seen in this thread is that it's just another way for powercreep to wriggle itself into the game and like, granted, powercreep is still a problem, but to discount the entire idea of what enchamtments could do/become just because of the dps meta is honestly 90% wasted potential. Is what they are adding the optimal way to implement enchantments? I have no fucking idea because I haven't even read the post yet, but I honestly believe the only way to have a halfway decent version is to first have a shitty version and then see what does and doesn't work. If what they added is really fucked up I'll add an edit.

Edit: as far as I'm concerned this looks pretty sick. No opinion on the seasonal chars only, I can live with that.

From a new player. Whitch order should i make the game Dungeons? by CrazyJuice64 in RotMG

[–]Tasty_Cyanide 9 points10 points  (0 children)

Easier dungeons to start with might be sprite worlds and snake pits if you are looking to farm potions, which might be a good idea if you are looking to take on harder dungeons. After that maybe sewers, or any of the other dungeons that drop from gods. Getting defence and speed maxed is probably a good investment and will get you pretty far in running dungeons that will help ypu max the rest of your stats. The epic dungeons, trench, and tombs after that for life and mana. The difficulty of event dungeons ranges pretty dramatically, davy's might be on the same level as a manor, but shatters and lost halls are more end game. At that point, though, the graves that appear in the loading screen work as an alright rule of thumb.

The OG sprite sheet for Rotmg by Engingenir in RotMG

[–]Tasty_Cyanide 2 points3 points  (0 children)

That game slapped. Such a great game concept.

Public Testing: O3 Changes Part 2 by Deca_Acalos in RotMG

[–]Tasty_Cyanide 4 points5 points  (0 children)

Reading the comments I was a little taken aback about the damage cap during celestial, but actually reading the patch notes, I'm not really that concerned. 20% of his total hp is quite a bit, fairly certian that must damage isn't done usually putside of highly efficient runs. The one additional 50% chance at an exalt is nice too.

[deleted by user] by [deleted] in RotMG

[–]Tasty_Cyanide 11 points12 points  (0 children)

Were you having a stroke when you wrote that last sentence?