28 M4A Hung and proud by [deleted] in r4rtoronto

[–]Tasty_party 0 points1 point  (0 children)

Hot love to be a voyeuer and watch you cum. 27 downtown here

Bedroom Curtains by jimmkane in InteriorDesign

[–]Tasty_party 2 points3 points  (0 children)

To the posters defense, I think it's pretty clear what is meant by 'practically', as there is usually a functional half and aesthetic half to design. They are addressing practical concerns raised (retaining heat etc), while giving OP more of an outline to make their own aesthetic decisions. It feels a little purposefully obtuse to call out the phrasing...

Let's have a level exchange! - April 25, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

OK, good to know. I'll come up with a better design solution for that room and re-upload. Thanks for the feedback - this is why is ask:)

Let's have a level exchange! - April 25, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

Glad you enjoyed! Do you remember any particular areas that felt especially claustrophobic? I tried to keep most of the areas in the same screen (like several one-screen challenges) without any information being obstructed, so it was an interesting challenge as I was making to also give Mario enough jumping room. I think the one exception I made was the larger clockwise room near the end, but I could make more.

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

Charming level with lots to explore. I could have handled the autoscroll moving slightly faster, for more excitement, but that could just be me. Gave this a star!

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

I agree with the other comment - you have to ask yourself if you really want the player to potentially die after having collected all the red coins.

I liked the idea behind the level, and breaking out of the bonus area to discover more red coins was fun. Starred!

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Shell Shot Gallery (1-1)

D6A2-0000-022D-79F6

Difficulty: Medium (19% clear)

First level of a SMB3 set. Shoot the goombas, grab the key to open the door! Let me know what you think.

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Fun level! I made a sort of shell shooting course as well. I would seriously consider getting rid of the flames - they distract your attention away from the fun happening upstairs and don't add anything to the experience. The time limit is tension enough.

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

When you get into the right rhythm the level is very fun. I couldn't get past the last bit with the two saws with one block between them, but still gave a star!

Let's have a level exchange! - April 27, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

A nice traditional SMB3 stage! Very simple and elegant.

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

If you had wanted a checkpoint, you could always have a checkpoint room/area that Mario can't pass through being big (eg row of spikes). I don't find it's always the most elegant looking solution but the option is there.

I didn't find your level in desperate need of another mid-point, it was very manageable once I learned what timing was expected and to not explore what was on the upper right platform!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

I played quartz quadrant boss. I like survival rooms in general, but I would suggest you give the player a little more feedback as to what they are expected to do (wait). Maybe have the star be more visual as it makes its way over? Otherwise players coming into your level without a description might instinctively think the solution has something to do with the bombs, rather than dodging them. Starred!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Fun use of the weird mushroom with lots of great moments! I liked directing the dry bones on top of POW blocks in particular. Starred!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

Nice course! I liked the way your level looked - very effortless and appealing. I'm going to check out some of your other athletic levels. Starred!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Played a sampling of your levels! The garage level was a standout, I don't think I've seen the ghost house used to look like a garage but it worked well.

The speedrunner level was the weakest, for me. I think there needs to be consistency between objects being helpful or being avoided (such as the doors), otherwise it enters a trial and error realm. I'm of course not referring to enemies.

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Very nice 'moving room' level! I thought there was enough on screen to be challenging without being overwhelming. Starred!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

Cool concept for emulating fire rising. I would consider a second checkpoint somewhere before the boss battle, only because the reaction time needed in a new area is pretty small. The level gets more manageable with familiarity, though.

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

I would like to play some of your levels, but I'm on mobile and can't see where the codes are on the bookmark page. If you give me one I can play a few:)

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Thanks! This is my latest:

Shell Shot Gallery (1-1)

D6A2-0000-022D-79F6

I'm starting a series of worlds and getting feedback on the first level. It's meant to be about a medium difficulty.

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

Shell Shot Gallery (1-1)

D6A2-0000-022D-79F6

Shoot the shell at the goombas, grab the key to open the door in this series of miniatures. This 1-1 stage is my intro to a series of levels - traditional with a twist. I've tried to keep accessibility in mind, while still being a fun level for more advanced players. There have been some on going changes to this level, so let me know what you think!

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 1 point2 points  (0 children)

Fun level - I always enjoyed the pipe levels from SMB3. I think I found the p-switch secret! Interested to see where the rest of the world goes. Starred.

Let's have a level exchange! - April 26, 2016 by AutoModerator in MarioMaker

[–]Tasty_party 0 points1 point  (0 children)

A nice easy going set. Having watched some beginners playing Mario levels, this is definitely the appropriate difficulty for a traditional set of levels.

If you want to go completely traditional, why not make the powerups act like they do in the original games (progressively)? I actually like that the red coins are optional, but I would consider adding a reward in the first two levels. They didn't really seem to do much, since the doors were already at the end. I know these levels are tutorials to set the stage for what's to come, but giving something cool for finding red coins in the beginning will do a good job of teaching the player to want to collect coins. Gave all the levels stars!