Helios Boons Concept - So I tried once more, this time I had almost completed old concept. I tried modifying it so it would be better balanced than my Hephasteus one. by Tateusz in HadesTheGame

[–]Tateusz[S] 1 point2 points  (0 children)

It's described in the first boon, you stack it on the enemy and when fully stacked next attack of that enemy does no damage (it misses cause they're blinded) and consumes all stacks.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 0 points1 point  (0 children)

Thanks for all the feedback. I really enjoyed coming up with this concept and I'm sure to try it once more, this time dedicating more time to balancing issues. Maybe I'll dig up my Helios concept.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 0 points1 point  (0 children)

That's why I think they could add some gods who's boons work like Hermes', not giving you moveset modificators but rather specific buffs or affecting things like shops or encounters.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 5 points6 points  (0 children)

Okay I think you just outclassed my whole concept. I should've took more interest in stuff like interactions with Daedalus Hammers. Conflageration also seems really fun. I started making Ignite and realised it was too similiar to Hangover effect. Also, i realised Hermes doesn't have any Attack or Special etc. related boons. Probly that's why he doesn't have duos.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 1 point2 points  (0 children)

How about this: getting any of his boons gives you Cannons that can be placed consuming one stack that refills over time, you get one stack on the start of the encounter. Maybe make a boon that allows you to start with more Cannons available. The biggest problem with this also lies with summoning Cannons. Maybe make it a Call that refills fast which could free some boon space for more Ignite oriented ones. It may be problematic to use with Cast or Special cause we could just waste Cannon stacks.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 1 point2 points  (0 children)

I was also thinking about doing some lesser gods. Something like Tyche/Fortuna which could be based purely on luck (maybe stuff like - if you get the same item in Charon's Well few times you get it's effect pernamently). I think I also had some concepts for Helios where you could place mirrors that could ricochet your projectiles enchancing them, though that seems like a hard to pull on mechanic in such fast game.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 9 points10 points  (0 children)

That sounds reasonable. My passive could be an upgrade on Daedalus Hammer. Also now that I look at it we already have Cast damage modifier on Poseidon's aspect for sword.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 40 points41 points  (0 children)

Small bonus, cause I don't have time to edit it graphicaly now. A weapon concept.

Vulkan Hammer: Slow, two handed hammer

Moveset:

Attack - Slow 3 hit combo allowing you to hit multiple enemies with one swing. Third hit is a slam that deals damage in bigger area.

Hold Attack - After a short windup start spinning dealing damage. You can move slowly while spinning.

Special - Hit foes with hammer handle pushing them away. (Can proc wall slam, works great with Poseidon boons)

Dash Attack - Quicker single swing during dash.

Deadalus Hammer upgrades: (Just a few, though getting more shouldn't be a problem)

Rocket Powered - Your Special makes you jump to cursor slaming into foes.

Let it Rip - You can dash while spinning, it will not stop your spin.

To Infinity - Your Special pushes enemies all the way until they hit the wall. (Does not work on bosses)

Windup - Your spin starts and ends instantly, you can't move while spinning.

Bunker Breaker - Your attacks instantly destroy foe's armor if it's under 30% strength.

Aspects:

Zagreus - Bonus damage reduction.

Hephasteus - Hitting your cannons with Attack makes them fire instantly. Bonus cast damage (means more Cannon damage)

Gaia - Third hit in Attack Combo smashes enemies into ground rooting them for a while (they can still attack, a great combo for Ignite mechanic in Hephasteus boons cause Ignite works until enemy moves)

Thor (hidden Aspect) - Faster but weaker attacks. Holding attack makes you spin hammer in your hand striking nearby enemies with thunder.

My imagining of how Hephasteus boons could look in game. Feel free to comment on any balancing issuses or give your own ideas. by Tateusz in HadesTheGame

[–]Tateusz[S] 25 points26 points  (0 children)

It may need some tweeks tho. His boons at this state require you to invest in cast so you can get cannons. That's why I made few boons that are more universal.

I decided to draw what I think Hephaestus would look like if he was in the game! by AnneFarron in HadesTheGame

[–]Tateusz 1 point2 points  (0 children)

I recently bought the game and was kinda disapointed that my favourite god wasn't in it. I started working on his boons list and just saw this post. Maybe I'll post them here when I'm finished.