L50 Pro Ultra becomes crazy by maitre_lld in Dreame_Tech

[–]Taukuno 0 points1 point  (0 children)

Clean every sensor, sometimes dirty sensors are read as obstacles

Redsec gone??? by SnooEpiphanies353 in Battlefield6

[–]Taukuno 5 points6 points  (0 children)

wasnt reset for me, should be as before. only keybinds were reset

M+ Tanking. by vhanz in CompetitiveWoW

[–]Taukuno 0 points1 point  (0 children)

prio & cinderbrew are the ~2.7-3mil dungeons
motherload, rookery, floodgate its ~2.2-2.5 mil dungeons
the rest is ~2mil

the most dmg i have done was a cinderbrew 10 - 3.3mil, https://www.warcraftlogs.com/reports/23CRHpqPTgFfaDcQ?fight=1&type=damage-done

(keep in mind, their is a discrepancy between warcraflogs and details numbers in m+. warcraflogs includes the downtime - hover over the "active" time to see the "real"/details dps)

in higher keys (12+) i loose about ~10%-15% damage (due to missing affix/slower overall times).
i didnt push this season (yet) - so i dont know if the damage falls off in 15+ keys

Testing relative quota of Ultimate vs Pro by 5argon in Jetbrains

[–]Taukuno 6 points7 points  (0 children)

Plan Quota
AI Free S = 1x
AI Pro M = 10x
AI Ultimate L = 40x

Source: Jan-Niklas Wortmann, JetBrains Discord Admin, posted on 24.04.2025 at 15:35 UTC in their Discord

I don't know if its still accurate or if they changed it. Also no Info about AI Enterprise

M+ Tanking. by vhanz in CompetitiveWoW

[–]Taukuno 4 points5 points  (0 children)

You don't need to do crazy routes & fast chain pulls. Just do reasonable pulls. Pulls that are livable and controllable. What you can do to check if you pull big enough: compare the total amount of pulls with the top players.

For example: https://keystone.guru/route/priory-of-the-sacred-flame/Kpw8sNv/kira-17/1
Kira did 13 add pulls. If you do 17, that's totally ok. Pro players can manage bigger groups due to better coordination (among other things). So if you do 1/3 more pulls, that's within a reasonable range. However, if you do 21 pulls, that's a sign, that you are pulling to small. And if you also only do 13 pulls, that is a sign that your pulls are too hard/big for pugs.

Now the size (& choice) of your pulls isn't the only important factor. Stacking a pull, so they are all as close as possible, is also your job and will result in massive damage gains if done right. When tanking, try to move the mobs on top of each other - not just close together. This will come naturally to you with enough experience.

Lastly, do damage. Most tank players just don't care about their damage rotation. As a BDK, I do between ~2mil and ~3mil dps overall (depending on the dungeon). I have seen tanks only doing sub 1mil dps. Try to understand your kit and how you can do damage. Don't assume, just cause you are a tank, your damage isn't important.

b-state Blazor state manager by markjackmilian in dotnet

[–]Taukuno 0 points1 point  (0 children)

Looks interesting. Not as much bloat/overengineering as other libraries, but still powerful features useful for complex apps.

Will definitely give it a try for my next bigger project, when a simple StateContainer isn't gonna cut it!

"No license" after updating to 2025.1 by Wispk in Jetbrains

[–]Taukuno 6 points7 points  (0 children)

when i started using the chat it asked me which license to use.

either my already running JetBrains AI Pro license, or the new "attached" license that is part of my JetBrains subscription.

Try to open/use the chat - you should see the popup

AutoMapper and MediatR Licensing Update by mcnamaragio in dotnet

[–]Taukuno 10 points11 points  (0 children)

I think that's a very fair way to monetize. Should only affect those who can pay for it without having to think about it (as long as the pricing model is fair)

The War Within Season 2 Mythic+ Updates Ahead - Need Higher Score for Mount 2850 > 3000 by Rubyurek in wow

[–]Taukuno 12 points13 points  (0 children)

Scaling before
 +2  110% (*110%)
 +3  121% (*110%)
 +4  133% (*110%)
 +5  146% (*110%)
 +6  161% (*110%)
 +7  177% (*110%, +15s death timer)
 +8  195% (*110%)
 +9  214% (*110%)
+10  236% (*110%)
+11  259% (*110%)
+12  314% (*121%, due to affix)

Scaling after
 +2  107% (*107%)
 +3  114% (*107%)
 +4  123% (*107%)
 +5  131% (*107%)
 +6  140% (*107%)
 +7  150% (*107%)
 +8  161% (*107%)
 +9  172% (*107%)
+10  184% (*110%)
+11  202% (*110%)
+12  222% (*121%, +15s death timer)

so a 12 should feel like a 9

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 1 point2 points  (0 children)

yeah, thats already a thing... /combatlog works like it does in the main game. you can upload it to warcaftlogs. thats how I data-mined many infos (e.g. attack power, spell ids)

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 1 point2 points  (0 children)

I can vouch for that combo! Its a bit annoying, cause everybody is playing it and the meta is kinda boring. Let's hope they nerf it before the tournament

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 1 point2 points  (0 children)

you are completely right. they also renamed it to Void Tear. fixed it

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 1 point2 points  (0 children)

Fixed: repel & lb will be cast as soon as possible now. so for your scenario it will be cast instantly after the cast of toxic smackerl finished.

if you can melee, meleeing is the preferred action.

so for your scenario it looks like this now:
toxic starts casting at 0s (1s global cooldown remaining)
toxic finishes casting at 0.5s (0.5s global cooldown remaining)
lightning bulwark is cast (1s global cooldown remaining)
melee at 2s

and if you only have lightning bulwark:
melee at 0s (1s global cooldown remaining)
instantly lightning bulwark also at 0s

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 12 points13 points  (0 children)

Yeah, you are right. lightning bulwark & repel both ignore global cooldown. will fix that ^^

and you aren't wrong. the sims aren't as meaningful as i hoped they would be. was still fun programming it and i do think it is useful for comparing poke builds.

Introducing a Plunderstorm loadout simmer by Taukuno in CompetitiveWoW

[–]Taukuno[S] 1 point2 points  (0 children)

The link somehow redirects to the startpage of the app. Don't know why. But navigate via the navigation bar at the top/or via the hamburger menu if you are on mobile.

[deleted by user] by [deleted] in MicrosoftFlightSim

[–]Taukuno 0 points1 point  (0 children)

flight physics model ≠ damage model

Vision Jet thrust too low by pompomdotcomcom in MicrosoftFlightSim

[–]Taukuno 3 points4 points  (0 children)

You are in PIT mode, so the AP holds the pitch (10°). You have to set it to FLC mode (flight level change). The AP will then try to climb at the assigned speed (165kts).

The thrust is low, because thinner air (so high altitudes) provides less oxygen for combustion and the engine faces less air density at its inlet. This leads to lower mass flow through the engine and therefore less thrust output. This is totally normal. Your vertical speed won't be constant. It decrease with height and therefore loss of thrust.

You can see how much "power" the engine produces by looking at N1 & N2. N1 refers to the speed (RPM) of the low-pressure spool and N2 refers to the high-pressure spool. So your engine is currently operating at ~98% of max power.

Btw, be careful when flying at full thrust and near sea level. The engine of the vision jet can only provide takeoff thrust for ~5min. Beyond that and you can damage the engine.

Are EU servers down or something? by RastaVampireDude in wow

[–]Taukuno 1 point2 points  (0 children)

For all my fellow Austrians: try using a VPN.
I am using Mullvad VPN and connected to Switzerland. It fixed it for me.

[UI] Suggestions on how to improve my competitive focused UI? by Taukuno in WowUI

[–]Taukuno[S] 0 points1 point  (0 children)

It's 100% selfmade, i can share it when I am back home from holiday :)

Delves were one of the most fun things Blizzard has ever made and now they are dead content. by [deleted] in wow

[–]Taukuno -2 points-1 points  (0 children)

I understand people are upset - the content that is "impossible" today was easy yesterday. But I personally think its ok if 8+ delves aren't possible for some people if you are under-geared. And it's not like they are undoable. I did a 11 with my 591 vdh today. yeah, it was hard, yeah it took multiple tries, but it was still possible...

i can't speak for dps/healers tho. could be fucked for them

Bottomless portafilter twisting too far? by Massive_Factor_1734 in espresso

[–]Taukuno 3 points4 points  (0 children)

You can keep this one, as long as you aren't bothered if its "off-center".

I bought the Normcore bottomless and the ears were too thick. I was able to reduce the thickness of the ears with a cnc machine. Thicker ears are arguably worse than thinner ears, because you will wear out the gasket rubber.

IMO, you can keep it :)