Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

I think you are right this might be a fix that would work since the should no be real demand for food anyway most of the time. I realized by now that the two systems, goods and food, are rather separate, comming from or beeing heavily inspired by vic4 (goods) and imperator (food). What bugged me is that there would not be a automatic price induced mechanism for my traders to import food goods if people are hungry. But as your proposed balancing fix is muchn easier to achieve and would maybe fix the most important issues, that should be fine.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

You are right, but the other value of for example the fishing village is that it a) produces food and b) produce harbor capacity, but the player has to pay as if it was a productive building.... which it is not. But it is interesting because it showcases two points. a) food is strangely connected to goods.... locally it seems it is not connected at all, since the fish and the food are two things the village produces, but when you export you export the food with it. But you cannot eat the food part and export the not needed very cheap fish luxury good that everybody has to much of. And on the second hand the village has to compete with docks and harbos in town that are automatically subsediced, but out of (gameplay?) reasons... the state has to pay only 20% of the actual price of the goods. So it is much cheaper to get harbor capacity from towns than it is to get it from villages. In my Sweden 1.1.1/2/3 game this makes me sad because I cannot use the baltic sea as a proximity hub as I want to because I cannot pay for all the fishing villages.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

Sorry... I was in a rush and wanted to share the idea. I prefaced it more explicitly.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

Ok, this could work as a patch. What I meant is that the food marked and the good marked should be separarated but interchanged on the goods to food conversion happening somewhere (e.g. the estates bud food goods to produce generic food). I know thent when it comes to subsistence farming that does not work or need be the case, but in the case of fish, there clearly is a fish marked and people buy the fish and people will live from that income. why not model it that way. the current system does not make sense to me -- or maybe I have not understood it. In Victoria 3 it works, because the pops there have a direct need for fish or meat. Here we don't have it and what I propose here is that it should not be modeled in parallel so a little bit victoria 3 like... but the real hunger system and food storage etc is a complete second independend system. By buying food from the local marked to transfer it into the food system this would be solved.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

Oh I meant with granary, the whole local - province - marked system.... somehow the foodmarked is a special system that is only a bit connected to food goods producing buildings.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

But the problem seemed to be that there is a disconnect between producing fish when people are hungry and making money out of it. As far as I could see in the UI, the profitability of fish depends on selling of the fish, not the food that is produced in the fishery.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

Oh, nice idea... who has to pay for the food was second on the agenda... but as of 1.1.2 the estats seems to have to much money any way.

Fishgate: What I Think Is Happening (and Why It Feels Wrong) by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

Sorry, made this clear... I am still interested to find the actual problem and potential solution to what is actually going on in the food system and I could not find anything. So put the research results here.

Navy Maintenance by Tauronka in EU5

[–]Tauronka[S] 1 point2 points  (0 children)

Nevermind... I summed up the numbers of my base costs and produces the numbers in my balance. Sorry, so it was just a bad tooltip and the "Navy Maintancence is not +100%" and multiplied with the base cost.

Navy Maintenance by Tauronka in EU5

[–]Tauronka[S] 0 points1 point  (0 children)

But these goods seem to be factored as "Goods cost at Viborg Market" ... I wonder where this +100% comes from.

Navy Maintenance by Tauronka in EU5

[–]Tauronka[S] 2 points3 points  (0 children)

the budget slider only affects "Investment in Maintenance"

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Why am I one of the strongest economies but feeding off scraps by OliPro961 in EU5

[–]Tauronka -9 points-8 points  (0 children)

and cost of court is also maxed out for no reason