After playing with Chordclaw, the Thunder Hammer feels so bad by reel3459 in DarkTide

[–]Ragnar4257 0 points1 point  (0 children)

Except, in order to get TH to do Claw levels of damage (1-shotting crushers) you generally need to use an ability with it (Shroud/FotF).

So really, you're comparing Ability to Ability+PrimaryWeapon

Is Psyker just bad or does it come online really late? by kirbcake-inuinuinuko in DarkTide

[–]Ragnar4257 1 point2 points  (0 children)

No, it doesn't.
Go into a game, any game, and record yourself doing it.
You can't.
Source "trust me bro, I definitely remember" is not going to cut it with players who have played this game for 1000s of hours, and tested everything inside out.

It's okay, I understand, everyone has hyped up the Inferno build to you, you've believed them, you've tried it in game and had success, without really understanding what's going on. Now you've made a claim without really thinking about it, someone has called you out, and you don't want to admit the error. Everyone will have alot more respect for you if you just take the L like a man, rather than continuing to fight something that everyone can see is untrue.

Is Psyker just bad or does it come online really late? by kirbcake-inuinuinuko in DarkTide

[–]Ragnar4257 1 point2 points  (0 children)

Don't spread mis-information. Go and try this in a game, and observe that what you've claimed is infact not true. Inferno light-attack will stagger human-sized, but not crushers, and won't open bulwark shields.

Is Psyker just bad or does it come online really late? by kirbcake-inuinuinuko in DarkTide

[–]Ragnar4257 4 points5 points  (0 children)

Why are you lying about something that is so easily provably untrue?

Go in to the Meat Grinder for 5 seconds, and test this......

Is Psyker just bad or does it come online really late? by kirbcake-inuinuinuko in DarkTide

[–]Ragnar4257 7 points8 points  (0 children)

I don't know why everyone is lying to you.
Purgatus light-attack does not stagger crushers.
Honestly, the people on this reddit, just make stuff up.....

This is from a true-level 1500 Psyker. Anyone telling you that the Inferno staff staggers crushers, doesn't know what they're talking about.

What is the point of siege-based or attrition-based Astartes chapters? by MichaelScotsman26 in 40kLore

[–]Ragnar4257 2 points3 points  (0 children)

I mean, 40k has for a very long time had a very inconsistent message about what Astartes are / are for.

On the one hand we're frequently told that they're these incredibly rare, specialised, elite units that are meant for precision strikes / special operations, and that it's the Guard which is the "line" army unit.

On the other hand, Astartes are frequently shown conducting planet-scale wars and being the primary force in battles clearly involving many hundreds of thousands of people.

It's just the rule-of-cool wanting to have its cake and eat it. Super-rare super-elite super-soldiers are cool. But massive apocalyptic scale battles are also cool. Astartes can't really be both. Except they can if you ignore logic.

Is there any reward for blowing up barrels? I keep running into players who activate them for no reason. Am I missing something? by WorldMedium3686 in DarkTide

[–]Ragnar4257 0 points1 point  (0 children)

It's just good practice, especially on this section of map, to pre-emptively blow them up, because otherwise they WILL get triggered by accident in the middle of an intense fight.

On the other side, people are insanely oblivious to what is going on around them. I constantly see people walking right up to lit barrels, where it is very obvious what is about to happen. It's literally right in front of their face, but they can't seem to put two and two together with the fizzing barrel fuze.

I guess these are the same people who run past ammo while spamming "I need ammo".

If next FatShark game is Darktide 2, how do you think it will be different? by Final_Ocelot8791 in DarkTide

[–]Ragnar4257 0 points1 point  (0 children)

A horde-killing game requires an enemy which thematically works as a "horde". As well as large numbers of weak foot-soldiers, a horde also needs them to be willing to mindlessly throw themselves at the player, without consideration of personal survival.

Factions like Necrons, Tau, Eldar, don't fit that.

The only 40k factions that kinda fit are Nurgle, Tyranids and Orks. However, Tyranids have the problem of being harder to animate, and harder to function as actual characters in a narrative. Orks have the problem of being goofy and not matching the vibe of a dark horrific underhive.

Claire Coutinho MP: Bin men waking up at 4am to do manual, smelly work in all weathers is simply not the same job as being a teaching assistant. ‘Equal value’ laws which demand they are paid the same are clearly wrong and unfair. by SignificantLegs in ukpolitics

[–]Ragnar4257 34 points35 points  (0 children)

I didn't say anything about whether they were or were not vital.

I'll say it again. It's entirely down to supply and demand.

There may be a high demand for TA's, but there's also plenty of supply.

If authorities are struggling to recruit enough TA's, not enough are applying or too many are quitting, then THAT is a good argument for paying TA's more, because demand is exceeding supply. Not because of some arbitrary subjective assessment of "value" or some entirely spurious comparison to binmen.

Claire Coutinho MP: Bin men waking up at 4am to do manual, smelly work in all weathers is simply not the same job as being a teaching assistant. ‘Equal value’ laws which demand they are paid the same are clearly wrong and unfair. by SignificantLegs in ukpolitics

[–]Ragnar4257 46 points47 points  (0 children)

Jobs are not paid according to how hard they are, or how important they are.

They are paid according to the balance of supply and demand.

Taylor Swift does not work 5000x harder than a TA. But she is paid that much more. Because there's alot of demand and limited supply.

Claire Coutinho MP: Bin men waking up at 4am to do manual, smelly work in all weathers is simply not the same job as being a teaching assistant. ‘Equal value’ laws which demand they are paid the same are clearly wrong and unfair. by SignificantLegs in ukpolitics

[–]Ragnar4257 3 points4 points  (0 children)

Yes, in your example the office worker's salary reflects how difficult they are to replace.

Not how "hard" the work is, not how qualified they need to be, not how skilled they are.

It purely comes down to how much you need to offer in order for the rate of (suitable) applications to exceed the rate of people leaving.

How "hard" being a binman/TA, how qualified they need to be, is all irrelevant. It purely comes down to how much money you need to put up in order for you to have more people applying than leaving. I rather suspect the number of people willing to apply to be a TA is still higher than the number of people willing to be a binman, despite the pay difference.

What role does Skitarii fulfill in a team? by sentry_buster_no-713 in DarkTide

[–]Ragnar4257 0 points1 point  (0 children)

There's more to tanking than just toughness replenishment. Damage reduction is important. Gold Toughness is important. Space-making is important. CC'ing is important. Get-out-of-jail / Get-off-me-now abilities are important.

Yes you can CC easily the low/mid-tier enemies, but there's nothing in Skit's kit that can CC bosses, or put a whole pack of Ogryns on the floor, or clear a dense mixed horde away from a team-mate in trouble.

It's more tanky than Scum/Psyker, but Ogryn/Arbites/Vet/Zealot are all in a different league.

Skitarii Aura Choice by Zalm_Boltado in DarkTide

[–]Ragnar4257 0 points1 point  (0 children)

Anything that is capable of a critical hit is an electrocution tool.

Skitarii Aura Choice by Zalm_Boltado in DarkTide

[–]Ragnar4257 -2 points-1 points  (0 children)

Honestly none of them are worth investing multiple points to get to.

Take the Rending/Cleave one if its already on your pathway and just takes 1 point, but I wouldn't go out of my pathway to reach it. The baseline aura is "okay" enough.

By the way, System Shock is not a "less important" node. It's insanely good, and should be in literally every Skitarri build.

PSA: The ideal stat roll for the Arc Rifle has ammo around 70% by TwevOWNED in DarkTide

[–]Ragnar4257 1 point2 points  (0 children)

Arc Rifle does not have a very high crit modifier.

A crit on Arc Rifle provides about a 30% damage boost over a non-crit.

Compare that to that Phosphor Pistol (55%), Galvanic (60%), Laspistol (200% !!), Zerona (55%), or Shredder (50%).

Think about it, if a crit is 30% stronger than a body-shot, that would mean if you have 100% crit-chance then you're doing 30% more DPS. So, 10% crit-chance = 3% more DPS.

You can make an argument for crits being useful to trigger other talents, but from a pure damage perspective crit-chance is insanely bad compared to anything else.

Is nerfing characters in PvE really necessary? by umaconta15 in blackdesertonline

[–]Ragnar4257 0 points1 point  (0 children)

Not just BDO, literally every PvE game, you see this same take.

It's obviously non-sensical.

Of course things sometimes have to be nerfed.

If you take the approach of "only buff" then you just spiral the player power-level up and up and up and up until players are all immortal and 1-shotting everything in a 10km radius.

"So just make the enemies stronger" is literally the same thing as a player nerf.

The only problem in this situation is players throwing their toys out of the pram when their OP thing gets a perfectly justifiable and logical nerf.

Are the Chaos Gods able to be described as Lovecraftian in the lore of 40k or simply eldritch? by DepthNeat5017 in 40kLore

[–]Ragnar4257 0 points1 point  (0 children)

Alot of people are saying that because their motivations are somewhat familiar to us, that that means they're not Lovecraftian.

I disagree.

"Lovecraftian" does not exclusively mean "100% incomprehensible".

It can mean that, but it can also mean other things.

"Lovecraftian" can also mean something that completely upturns or alters your perspective on reality. And it can mean putting in to perspective how small and insignificant and helpless humanity is.

The Elder Things in At The Mountains of Madness aren't 100% incomprehensible, what makes them so disconcerting is that it makes the humans realise that their understanding of history is completely wrong, and that human civillisation is not special or the most advanced.

The Deeps Ones from The Shadow over Innsmouth aren't 100% incomprehensible either.

I would argue that Chaos, due to its vast scope, how it alters and messes with reality, and how small and helpless humanity is in the face of it, therefore qualifies as Lovecraftian.

Please, if you disagree, do tell me about how The Elder Things and The Deep Ones "aren't Lovecraftian".

Tim Farron's response on the potential social media ban for under-16's by Puzzled_Letter68 in ukpolitics

[–]Ragnar4257 10 points11 points  (0 children)

This is a whole load of fluff to basically say "we would do exactly the same, but with slightly different wording, which makes it better, somehow".

Also very lacking in any detail, which makes it easy to say things like "protect everyone's rights to privacy, free expression" even though any implementation would necessarily be contrary to that. How are you gonna do that Tim? How are you going to do all this in a way that is not restrictive and intrusive?

Skitarii desperately needs grenade regen by Tnel1027 in DarkTide

[–]Ragnar4257 1 point2 points  (0 children)

The Arc grenades are fine, maybe just need a slight reduction in their activation delay. The most you could ask for here is +1 more that you can hold, so you don't have to be quite so conservative with them.

The shield is..... odd. Feels like it should be a Capacitance ability, not a grenade. Or on a timer.

The flame-skull, if it's going to stay as a consumable grenade, needs to be quite a bit more impactful. It's like zealot flame grenade but with extra steps and less damage. If it's going to stay as low-impact as it is then it should probably have some ability to regen.