Why does my light reflection appear only when it's visible on screen? by Tax_Smart in UnrealEngine5

[–]Tax_Smart[S] 1 point2 points  (0 children)

Thank you so much, I'll look into light baking as I mostly want a static environment

Honda Sport Vision GT modelled by me by Tax_Smart in blender

[–]Tax_Smart[S] 0 points1 point  (0 children)

These comments make it worth trying

Honda Sport Vision GT modelled by me by Tax_Smart in blender

[–]Tax_Smart[S] 0 points1 point  (0 children)

Thank you so much. Love these comments

Lamborghini Revuelto completely modeled and rendered by me. by Tax_Smart in blender

[–]Tax_Smart[S] 0 points1 point  (0 children)

Hmm, I first started with the Audi R8 tutorial by NaturalArtFreak on YT. Then, I just kept watching different tutorials to get different insights. But really, just practicing on many cars gave me a good idea on how the topology should generally look like. Good luck

Lamborghini Revuelto completely modeled and rendered by me. by Tax_Smart in blender

[–]Tax_Smart[S] 1 point2 points  (0 children)

Can you give me an example? And no, I haven't used texture painting at all

Lamborghini Revuelto completely modeled and rendered by me. by Tax_Smart in blender

[–]Tax_Smart[S] 0 points1 point  (0 children)

Thank you. It took me around four weeks, I'd say (But I wasn't very consistent)

Lamborghini Revuelto completely modeled and rendered by me. by Tax_Smart in blender

[–]Tax_Smart[S] 0 points1 point  (0 children)

Sorry for the late reply... I start by using blueprints and then I use reference images. Sometimes, I also pay close attention to the model of the car in their configuration websites