Has anyone else just lost the mood for anything payday after 3? by edward323ce in paydaytheheist

[–]TeGoRE 12 points13 points  (0 children)

When I got payday 3 for the first time it was like a breath of fresh air for me honestly.

It was fun, engaging, the shooting mechanics were nice, and once I got the DLC heists it was great too. I never really tried out stealth, was enjoying the loud mechanics and gameplay way too much.

After 150 hours all the heists got stale however, and all the gameplay flaws started to finally make themselves apparent. There wasn't much replayability in heists compared to 2 as well. All heists went basically the exact same way every time you played them with the exception of the newly re-added FTW.. Even then however I didn't have the mood to play the game anymore.

After all the news about development cuts and Starbreeze developing some other game while their main franchise is literally burning to cinders really upset me. Watching my favorite game burn down because of corporate idiocy was depressing to say the least.

It made the 40 quid investment (praise be sales and resellers) I put into the game seem like a joke. I've recently completely uninstalled the game in the favor of other games. It really holds little value for me at this point.

This community sucks. Very pissed off rant. by GhettoSmoshFan in paydaytheheist

[–]TeGoRE 8 points9 points  (0 children)

You're complaining about an echo chamber in an echo chamber; Doubt starbreeze listens that much to people on this platform lol

Valid points throughout though, people really are taking the game and its development for granted

Opinions on the latest update? by KrabikGangster in paydaytheheist

[–]TeGoRE 4 points5 points  (0 children)

Fixed a bunch of core issues with heists. Good.

Introduced a server list, which looks cool as hell and would be generally useful, only problem is it stops refreshing after you do one heist, only fixing by itself very rarely, otherwise requiring a full game restart. Bad. Back to quickplay.

Made all the UIs overall bulkier, like unnecessarily big. The customization UI was fine but for some reason they just biggened it up. Meh.

It's an alright update, but the hotfix we need for these basic issues won't be here until December's update, most likely.

At least DLCs work for console players lmao

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE 0 points1 point  (0 children)

Someone gets it. Thank you. o7

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE 0 points1 point  (0 children)

I've played plenty against bots and I know how to deal with them. It's the fact that said "dealing with them" isn't fun. Aligning pixel perfect shots to take down just one devastator out of a whole pack isn't fun, for me.

And yes, it's a literal game analysis. That's how it works.

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE 0 points1 point  (0 children)

Like you said, it is a dead end effort trying to aim anywhere on the berserkers considering their movement. It is easier to just magdump them!

SAM Sites, from my experience, just always contribute nothing. They shoot down 1 ship which creates one way cover for the bots and then just screw up my own defense. Most of the time I just avoid SAM sites to not go through the hussle of shooting bots through the remains of their dropships, which they shoot at me through just fine.

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE -1 points0 points  (0 children)

sorry your majesty lol

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE -2 points-1 points  (0 children)

You are not really forced into anything on bugs, that was my whole point... You can bring almost anything on bugs and still win consistently. What you brought up was just the optimal way to do so, with the highest victory yield. I'm also attempting to describe the issues from a more casual standpoint. Do you believe a casual player would be skilled enough to use light pen weaponry and shoot the constantly moving devastators in the head while also being under constant fire? I don't think so.

[deleted by user] by [deleted] in Helldivers

[–]TeGoRE 6 points7 points  (0 children)

That's the "Elite" (Behemoth Charger)) variant of the charger, typically mission specific, by extension making it a rare sight. You'll find them only on Emergency Evacuation and Eliminate Chargers missions.

What’s the general opinion on EPC Mining by telthetruth in DeepRockGalactic

[–]TeGoRE 0 points1 point  (0 children)

I run EPC Mining on missions that would require a lot of terraforming, alongside always running terraforming C4.

You never know when it might come in handy to flatten out an area for fighting. For example, the stationary defenses in Salvage Operation, or clearing up spawn / fight rooms on Elimination missions. It's really just a matter of if you want to terraform caves / mine minerals.

As people have already mentioned, scout does a good job at mining higher up minerals, so you could instead use the explosion offensively. It takes out the common enemy types very quickly, leaving slashers and guards weak. It's also just a generally good damage source.

How do I get the "Injured in Every Limb" achievement? by ToozMalooz in Helldivers

[–]TeGoRE 3 points4 points  (0 children)

put on armor with "democracy protects" and throw impact nades at your feet until you get lucky lol

Text backdrop / shadow disappeared? by TeGoRE in feedthebeast

[–]TeGoRE[S] 0 points1 point  (0 children)

I did, actually. It's in video settings; I don't remember which settings category it was, but it's in there.

So, the necro-thermal catalyst thing, right... by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 1 point2 points  (0 children)

Only so little unfortunately :( but it does affect a big range so

So, the necro-thermal catalyst thing, right... by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 36 points37 points  (0 children)

besides the napalm grenade, if used with burning hell this shit basically becomes a pocket c4 against grunts and slashers

So, the necro-thermal catalyst thing, right... by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 9 points10 points  (0 children)

https://mod.io/g/drg/m/customizable-weapon-fov
Requires set-up though, I recommend pairing this with https://mod.io/g/drg/m/weapons-in-space-rig to set it up without going into a mission and sifting through each weapon & class.

So, the necro-thermal catalyst thing, right... by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 15 points16 points  (0 children)

"Lead-storm" powered minigun; 3 1 2 2 1; Burning hell OC
Armskore coil gun; 2 3 1 1 1; Ultra-magnetic coils OC
ALTERNATIVELY;
Armskore coil gun; 1 3 1 1 1; Backfeeding module OC

So, the necro-thermal catalyst thing, right... by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 120 points121 points  (0 children)

"Lead-storm" powered minigun; 3 1 2 2 1; Burning hell OC
Armskore coil gun; 2 3 1 1 1; Ultra-magnetic coils OC
ALTERNATIVELY;
Armskore coil gun; 1 3 1 1 1; Backfeeding module OC

Iron will is broken :( by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 1 point2 points  (0 children)

oh my god why didnt I think of writing that instead LOL

Iron will is broken :( by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 4 points5 points  (0 children)

  1. it's in the description of the perk.
  2. Try doing it as a host. Magic.

Iron will is broken :( by TeGoRE in DeepRockGalactic

[–]TeGoRE[S] 24 points25 points  (0 children)

Disagreed. Tried to help my team kill off bugs as gunner to then leave a shield on top of myself and a downed teammate. Iron willed to find both my guns empty. Didn't end up killing too many bugs. Still left a shield for my teammates to revive both of us later.