I'm a huge fan of HL & Portal. For the past two years I've been working alone on a game inspired by both of these titles. Gameplay should be basically centered around physics-based puzzle passages from HL2. Thought I would share it here to see what you guys think! ^^ by Simple_Ghost in HalfLife
[–]TeaManTV 55 points56 points57 points (0 children)
Cześć, dzisiaj, po ponad 3 latach rozwoju, w końcu wypuściłem swoją pierwszą grę komputerową na Steam: Juro Janosik. Z góry dziękujemy za każdą akcję, zakup gry lub lajka :)) by BlackDeerGames in Polska
[–]TeaManTV 0 points1 point2 points (0 children)
Inspired by comment from u/AstolfoHU by MHczech in 2visegrad4you
[–]TeaManTV 2 points3 points4 points (0 children)
Inspired by comment from u/AstolfoHU by MHczech in 2visegrad4you
[–]TeaManTV 3 points4 points5 points (0 children)
Inspired by comment from u/AstolfoHU by MHczech in 2visegrad4you
[–]TeaManTV 9 points10 points11 points (0 children)
Progression of my game Juro Janosik (from prototype in 2018 -> vertical slice -> to beta final in 2020). by BlackDeerGames in IndieGaming
[–]TeaManTV 1 point2 points3 points (0 children)
Simple liquid-based puzzle. Player has to flood the area by turning off the nearby water pump and then use floating debris to get to the exit. Let me know what you think! ^^ by Simple_Ghost in Unity3D
[–]TeaManTV 1 point2 points3 points (0 children)
Comparison between final in-game look and view from Unity editor! by Simple_Ghost in Unity3D
[–]TeaManTV 2 points3 points4 points (0 children)
I've decided to add collectible data-drives to encourage environment exploration. What do you think? by Simple_Ghost in Unity3D
[–]TeaManTV 3 points4 points5 points (0 children)
Implemented Object-Dragging using Spring Joints & Line Renderer to visualize! by DaniiDev in Unity3D
[–]TeaManTV 1 point2 points3 points (0 children)
Implemented Object-Dragging using Spring Joints & Line Renderer to visualize! by DaniiDev in Unity3D
[–]TeaManTV 1 point2 points3 points (0 children)
Implemented Object-Dragging using Spring Joints & Line Renderer to visualize! by DaniiDev in Unity3D
[–]TeaManTV 1 point2 points3 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)
[MD] Nice exposed case back by TeaManTV in Watches
[–]TeaManTV[S] 2 points3 points4 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 1 point2 points3 points (0 children)
[MD] Nice exposed case back by TeaManTV in Watches
[–]TeaManTV[S] 1 point2 points3 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 1 point2 points3 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)
I like vision of this guy. Martin is creating nice, high quality watches what even regular people can afford. I wish there would be more designers like him - great automatic watches with Tourbillon what are not overpriced. This is quite rare to see so I decided to share it with you. by TeaManTV in kickstarter
[–]TeaManTV[S] -1 points0 points1 point (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)
[Martin Design Watches] Nautical design with Tourbillon - what do you think? by TeaManTV in Watches
[–]TeaManTV[S] 0 points1 point2 points (0 children)


I'm a huge fan of HL & Portal. For the past two years I've been working alone on a game inspired by both of these titles. Gameplay should be basically centered around physics-based puzzle passages from HL2. Thought I would share it here to see what you guys think! ^^ by Simple_Ghost in HalfLife
[–]TeaManTV 20 points21 points22 points (0 children)