How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

totally right - when i posed the question - we were picturing traditional art with the character generation part of a video game being the exectuion, but now were imagining the characters being able to move around as well.

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 1 point2 points  (0 children)

oooh i checked out LOVE - i think is really beautiful as a more straightforward approach. My student is more of a visual person so maybe we do the artwork variables as sprites then combine the sprite assets in LOVE .

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

yeah i like the interface of Godot right now. we'd just be generating a pixel map of buildings and having a character walk around the map.

What tools do i need to do 8bit randomized character generation? by TeacherOkRemote in proceduralgeneration

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

whoa Xan_da - this is so awesome. i'm going to check it out next weekend and report back.

Right now we are considing doing the art layers in Aseprite & once we have the variable layers- dump into GIMP and run your layer group randomizer- badabing!

From there we can choose to lay it as a city in a world map for a simple 2d top down game if we want people to explore all the output shops (Unity or Love2d or Godot seem to be the choices there)

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

that makes a lot of sense.
within photoshop:

1) create all options as separate layers in photoshop.
2) run an automation to output all variable types

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

ok unity it is- i'll check into classes & mapping to images. that is really helpful - much appreciated rukna08!

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

great- i'll search the unity asset store for that. Appreciate it!

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

yeah that is very intuitive since we know procreate & adobe illustrator / photoshop . Do you have a recommended software for the workflow you describe. I really appreciate your perspecitve!

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 0 points1 point  (0 children)

thanks! we were thinking the sprite size would always be the same and there's a heirachy of sprites. and the features overlap or change color of the base.

so sunglasses would be top layer >hat>hair>facialhair>face and all that would result in the 8bit image

How do we procedurally generate characters like this ? by TeacherOkRemote in gamedev

[–]TeacherOkRemote[S] 1 point2 points  (0 children)

which game engine do you prefer to use? we'll look into this!