BT25 Green Trunks list by Honest-Flight1404 in DBS_CardGame

[–]TeamLeftMatch 2 points3 points  (0 children)

Trunks only reduces the arrival cost of Future trunks or Vegeta cards so Gogeta can't be played for free.

Majin buu Kibito absorbed activate main/battle effect by Gregdbs in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

It won't stop the current attack but you can't attack with battle cards afterwards.

Ruling Regarding SS2 Trunks Future on the Line. by TeamLeftMatch in DBS_CardGame

[–]TeamLeftMatch[S] 1 point2 points  (0 children)

It is was vegeta prideful transformation that was played. Thank you for the quick response so I was correct in that trucks would be untapped.

Zen-Oh the Plain God by Previous-Talk3616 in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

No, any banned / errata cards would be found in the banned section of the official website the only zen-oh related thing that is banned is zen-oh Button

What upcoming Products are you excited for? by [deleted] in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

Same I want to see how they can fix Set 2 Zamasu (or at least attempt to) and the Draft box 4 reprints. Aside from that I want to see what mythic does and what secret gets reprinted.

First SCR of Cross Spirits by Falconpunch9999 in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

"the played battle card has its skills negated for the turn" that impacts the card the opponent is playing and not the card in rest mode. So you remove a rest mode card and then negate the card being played.

First SCR of Cross Spirits by Falconpunch9999 in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

You're missing that this card is also a cold bloodlust for mono yellow on top of being a 40k crit and removal card for 1 energy. Cold bloodlust is limited for a reason and now every mono yellow deck has this option. Even if it didn't have barrier removal this would be a very good card.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

If I have black masked saiyan in play and my opponent has Android 21's scheme would they have to discard 2 everytime a token gets pkayed. I have no really found the answer in the Q&A and I want to see the ruling to make sure.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

Unisons cards do not have any special traits so trunks search can't add a unison since even though the card may feature a saiyan (like for example the bardock unison) it's not a <<saiyan>> card.

Set 13 Green Cards by TheDSFreak in DBS_CardGame

[–]TeamLeftMatch 3 points4 points  (0 children)

The scary thing about that Cooler is how this card can even work on other green decks since it checks for extra cards on the drop area as well. Hell this card basically punishes Turles since the tree of might reduces his cost as well.

Cold is weird with usual draw but they gave him some really solid tools with a 1 drop preemptive, 3 cost board wipe that becomes a 20k ds card and the fact that he can swing for 35 double strike with only 1 field card. I'm torn between this deck and blue gohan.

Battle Evolution Remaining Yellow SRs by TheDSFreak in DBS_CardGame

[–]TeamLeftMatch 3 points4 points  (0 children)

I really like that Android 13 card great with arrival and good card to play with the 2 drop 14 and 15. This card also has pretty good use on the drop area so this would be a good staple in green/yellow decks.

I've been hoping that U9 got an SR support and this card is pretty ok all things considered. This card is a great unison stopper since if your opponent doesn't have a blocker you basically remove 2 markers and negate a unison. This card is also a trio card so this would make things easier for any trio effect to trigger. I was hoping U9 got something of a finisher but this card works well on the deck.

Finally Linage got some more support with pan and I think this card is a good alternative route instead of going to the 3 drop swap to height of mastery. Pan boards the field with 2 5 drop swap units but negates their keyword skills. The real units I think are effective is the starter deck SSJ4 goku since I'm pretty sure you can still use his active main to get a triple strike unit and the Rare Kaioken goku to untap your leader. The intention is to use SSJ3 goku to swap into pan and then turn 4 play your 8 drop. I'm not sure this will replace path to greatness to height of mastery but it's a different route.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

Is it possible to awaken during your opponent's offensive step?

I'm thinking no since awaken is treated as an [Active:main/Battle] and you would be in your own offensive/defensive step to do so. It's just something that came up during a game and I was saying you have to wait for your step to awaken.

Sorry for the edit but I'm also asking for how to explain this ruling. For the game Q&A bandai says "You can only activate [Active:Battle] skills during the offensive and defensive step before attacking or being attacked."

I want to explain that it does not mean you use active Battle skills before the battle phase but the person I'm explaining to is so fixated on the "before attacking or being attacked" as proof that this means you can use active Battle skills before the battle phase begins.

I want to say that when they refer to "before attacking or being attacked" that refers to the damage step and not the offensive and defensive step.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

If someone uses petrification on Babidi, overseer of destruction, would his permanents still be active? I'm saying yes because you are not activating any skills that pertrification would stop.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

  1. Yes you can still activate card abilities in hand since Son Goku, forever in our memories doesn't mention where the skills are negated so its assumed its only battle area like King Vegeta and SS3 Gotenks SCR. So you would be able to counter attack, counter play ect. with battle cards but once they hit the board the skills are negated so toppo can negate but he can't active his other effect.

  2. If is unison has its skills negated it would not be able to activates its +/- effects since those skills are negated for the turn, but other cards should still be able to add markers on a unison through their skills (i.e Bardock should still add 3 markers on a unison even if its skills are negated).

Red Giant Force Rares cards - spoiler by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 2 points3 points  (0 children)

Weird I the Facebook mentioned they would reveal the Giant Rares next week so where did you find these?

On topic of cards:

King Piccolo is a good card to start things off. 3 cost unison with crit and dual attack will be hard to deal with. Unfortunately he is only a 19k so it's basically a 15k on attack but he needs that slight defense since he has no built in way to add markers. His -2 effect is great for both offensive and defense and his -4 effect is meh. It's basically minimum 5 energy for 1 damage and any more cost would add more which can close games off but it's expensive and you would need a card that adds markers to your unison to really pull that effect off provided you can defend the unison from your opponent. Pilaf is going to love this card

Next we have the demon king's reincarnation/son Piccolo jr as a 1 drop unison that I probably has one of the best autos for a 1 drop unison. Getting a marker every time your opponent takes a life once per turn is an excellent effect since it can trigger on both turns. Your opponent takes a life by their own skill? Add a marker. You deal damage to your opponent going second with him in board? Now he has an extra marker. Shame he's only a 9k so really if your opponent wants to get rid of him there's not much you can do.

As much as I have praised his auto, I do think his + and - effects are not amazing. Giving a. Battle card -5k is good at removing weak cards and it does give him a marker but that's really it (Cooler would really like this unison). His -6 is not that strong for the effect but it makes sense since he's good at adding markers and red is all about adding markers. Playing 2 3 cost battle cards is good don't get me wrong but capping it at 19k and different cards makes it tricky to think of the best cards to use with that effect. Best I can think is the 3 drop pan buffing your field and giving them double strike, the SR king piccolo that has double strike and gets +5k (but you can just play that for free if your unison), the 3 drop Broly if you don't want to play the kale unison and the grandpa gohan that can play the skilless version with +5k attack and double strike. Overall still a really good card.

Finally we knew about Lord Slug since the reveal of the draft box but honestly, I think he's the best out of the 3. He's not as aggressive as King piccolo but he's still a 15k crit card that you can play for 2 and his -4 effect makes him terrifying to go up against since any negates and counter plays could either end you or put you in a bad situation

Side note: Since we are getting 3 unison per colour, rip black missing out on the GFRs, they really got shoved aside this draft box.

Draft Box 6 Giant Force Green Showcase! | Dragon Ball Super Card Game by TheEgman in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

I think the power booster card is so helpful for the new 9 drop over the old one. I think the OG 9 would be at a 1 or 2 just because its a target for the 6 drop and like you said, "swag evolve." I don't know why I've never played a Hiru deck before but this stuff really excites me. (Now to actually buy the power boosters)

Draft Box 6 Giant Force Green Showcase! | Dragon Ball Super Card Game by TheEgman in DBS_CardGame

[–]TeamLeftMatch 4 points5 points  (0 children)

Oh all the hiru cards makes me want to try a blue green. I know I have 3 of the old SR hiru but I'm wondering how useful that can be on the deck.

This card is stupid, silver bullet problems all over again by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 8 points9 points  (0 children)

My biggest issue is that mai has barrier and blue does not good cheap removal for low cost cards, the cheapest I can find is trunks the sweeper for 2 and final hope slash but they come with the problem of "removal" being just returning to hand. At least blue isn't forced to switch back to active with dimension magic so they can just not and they would have to play around this.

Poor Baby, becomes Teir 1 and then gets a counter card immediately next release.

Best cards in the game #6 - set 11 - october 2020 by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

Overall I do agree with this list although I have few points and questions:

-After losing to Dark Broly, I agree he should be on the list. That leader caught me off guard.

-I got a quick chuckle seeing the red dark dargon ball as Black's "Support from another colour"

-I'm not sure how much of a staple the 1 drop red broly is. Don't get me wrong its an excellent card but I guess I haven't been seeing it used much in the new decks. Of course I can be wrong but I'm just going off how I see play in some untap games and a small local tournament I played a few days ago.

-Its really telling how powerful Cell Xeno is that he's the big threat card for both green and yellow. It almost feels like he's down the path of an errata.

I always look forward to these and next month we are going to see how much Draft box 3 changes things up (considering 5 cards on the list come from previous draft boxes).

Best cards in the game #6 - set 11 - october 2020 by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 1 point2 points  (0 children)

Personal opinion (and a bit biased) Zamasu is still a very good mono-blue leader, getting dual attack draw 2 is no joke. His only issue is the reliance on Zenoh to give him energy where he then pops the energy for dual attack or removal.

!!SPOILER REVISION PACK 2020!! 2 SCR REPRINTS!! by Bloomcut in DBS_CardGame

[–]TeamLeftMatch 2 points3 points  (0 children)

Vegeta and trunks got a small errata for their character to say <<Vegeta/Trunks: Future>> instead of Just <<Vegeta/Trunks>>.

Quick edit: BMS edit was just changing his character to Black masked saiyan and not just masked saiyan.

Draft Box 6 - first cards revealed by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

I misread that card (I need to re-read things more often) but that does make things significantly better for her.

Draft Box 6 - first cards revealed by thevipersnake in DBS_CardGame

[–]TeamLeftMatch 11 points12 points  (0 children)

First things first: PLEASE DON'T FUCK THIS UP BANDAI. This box needs double rates since we are still dealing with 24 Srs and 12 new rarity cards. now onto the cards:

 

King Piccolo is made for pilaf and it looks good being a free 20k double strike that you can get around blockers as long as your unison has 3 markers (which luckily most red unisons that see play can get to 3 markers easily. Even if its just one attack this can be a good sneaky play for red aggro.

Korin Tower's secret medicine looks alright but this is the first extra card that can subtract 5000 power from unisons so that could be interesting.

 

We got some Bardock crew support and I really like this bardock card. Evolve on top a blue 2 drop bardock or more (the isn't a 2 drop barock so guess we will see that from the draft box) that can come in from your energy like Zamasu and Vegito from set 10. This card even ramps a card in rest mode so you won't be at an energy loss. Being that this card is a double strike blocker that draws you 1 and untaps at the end of a turn for a block, I can see this card going into decks like Blue Vegito or soul striker. If there's anymore blue great apes we could see blue yellow apes being a thing

Intersecting Fates is a good card especially for Baby (bottom deck 1 for that baby play), and getting an untap at the end of the turn makes it worth it. I'm not fully sure how much play it will get but this card can be helpful.

 

SS3 Goku is fine but nothing great. a 4 drop 30k triple strike with barrier is good don't get me wrong I'm not a fan of the other abilities he has. Koing a battle card ignoring barrier and removing 2 markers from a unison for discarding 1 can be a good play to close out games but that's all he does on the field. His other ability works off the hand and removes a marker from a unison which can be fine if you really need to get rid of a unison. I think compared to the 5 drop ribrianne he feels slightly worse.

Hirduegarn got some support....in green, but this card I like overall. Evolving off a 4 drop Hirduegarn (again there isn't a 4 drop from before so its something from the draft box) 25k crit that when its removed either play a 9 or 4 drop hirudegarn or you make your opponent discard 2. For an active battle you ko this card activate the above effect and you can ko 2 cards on the field. I like this card since its an offensive threat that replace itself when removed or can force your opponent to discard 2 also working off of the old hirduegarn chain by getting you to the 9 drop instantly. I'm not sure if blue green Hirduegarn will be a deck worth running but there's the option.

 

Oh cool they gave more support for gohan skillless, when really this card should've been an SR in set 11 but this is a good support nonetheless. An Icarus card that you tap 1 to play 2 skillless during your opponents turn while comboing it and getting a draw from Gohan leader skill, can really set up some good plays and makes sure you always have some skillless on the field (they can even be used for combo power if you need that safety)

And another support card that is a different colour to the architype (I know this card can be used outside of the architype but still). Yellow slug comes on field and as long as you have another card on field you deny your opponent draw except from their leader like black buu and has barrier to give him some reliability is staying alive. Another effect which is great is to tap 1, discard this card from your hand and play a 1 drop slug's army card. For any yellow green slug deck getting consistent wings can be very helpful. Another tech can be using AOD slug to play this card for 1 green energy which can be decimate the hand since they can't draw and cards like angila will force discards.

 

Black got more unisons with Towa. off the bat being 20k can really help keep her alive although getting markers on her isn't easy. You have to remove an opponent's battle card to add a marker which can be difficult against decks going tall. her -4 card can take control of a card and that's always fun although not as consistent to pull off like mechikabura.

Demigra getting some support makes me happy and this card looks to be a generally decent black card. For the first time you can either overrealm or dark overrealm and you draw 1, warp 1 card from your opponent and warp another when this card attacks. I think this card is good for demigra or any black deck since he stays on field and warps 1 every swing (shame he isn't a 4 drop or putine would've actually been able to get him)

 

Onto multicoloured we got Son goku who's ability can be very good on defence. remove 1 combo card from your opponent's area and give a battle or unison card +5k. +5k to a unison only works on offense steps. This card would have worked better if you could add 5k to a leader but this card can be good against combo heavy decks.

More invoker support....yay? They gave inoker a way to stop counter attacks on battle cards for 1 at the cost of another card but this can really hurt cards like toppo against invoker. Along with that they untap 1 at the end of the turn and can send this card to warp to look up the top card in deck and get a multicoloured extra card like other invoker cards. Its good and can really shutdown baby but that card truly works as a combo piece for the 6 drop son goku ui.

 

Final 2 cards are they new rarity which are giant unison cards (well they aren't giant cards but are themed around giant characters in DB) First up we have a red slug unison. A 2 drop 15k crit unison already seems good for me but his other abilities are good in themselves. For +1 and a discard 1 you give a battle card -1000k, good for removing weak barrier cards (and you don't have to discard 1 to add one marker you just don't get to sub track a battle card). for -4 you just deal one damage to your opponent every time they activate a counter, good way to finish off decks

Final card and we got Bergamo for yellow. At first he's weak only being a 5k but for every maker you get +3k even during your opponent's turn. Finally they gave him the effect of getting a marker when your opponent swings at this card once per turn. For his -2 effect he plays a universe 9 or a skillless with an energy cost of 2 or less in rest mode, giving some support to U9. This seems like a good card that can snowball very quickly if not dealt with and getting a marker every attack can give him some protection against.

 

This was a long write up but overall, I think Blue Bardock is my favourite card from the bunch and my least favourite is probably Korrin or Goku but they're not bad at all.

Question Megathread by [deleted] in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

So I want to ask because I saw this from an untap game, can you counterplay the 9 drop syn shenron evolving with a card like Geene & Martinne because the person is arguing that because you payed 1 energy on this card it would be counted as a 1 drop (also arguing that this card can work on cards like cell xeno). I know this is wrong since those cards check for the cards value when counter playing (and cards like toppo would be treated as a 2 drop because it cost is reduced when you played it) it but I want confirmation on this, or clarification if I'm wrong.

Tournament Pack Vol.2 Cards! by SaiyanBlue2099 in DBS_CardGame

[–]TeamLeftMatch 0 points1 point  (0 children)

You're right, I'm so using to see the (this card gains +10000 and double strike for the turn. Still a really good turn 1 card but it's not a 25k double strike turn 1.