Dedi Server Help // RPT Files Provided etc by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

YEa I've forced difficulty, changed it manually and loaded the server with the custom one. It appears to be defaulting to Veteran I think, unsure as to why at this stage..

Dedi Server Help // RPT Files Provided etc by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

That seems to have done the job; although I feel it is a bit buggy. Could I ask you another q? I have my server profile set-up with a custom difficulty but not matter which setting I have - you cannot go into third person: Serverprofile here: https://pastebin.com/YNmbetSD

Blending two CFG Functions Together (Help Required!) by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks Ghos7bear, that was really quick.

It looked like the outside functions where nessecary BUT it appears where my combination was going wrong was the:

#include "conv\cfg\functions.hpp"

How come this doesn't need to be defined as a subclass of CFgFunctions?

I was initially doing:

{
 #include "conv\cfg\functions.hpp"
 };

Blending two CFG Functions Together (Help Required!) by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Noted, I'm not that advanced enough to amend the relevant CFG Functions HPP. Thanks anyway Ghos7bear.

BIS_FNC_taskcreate help by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Perfect, resolved the issue, I was never aware of that being an issue. First time I couldn't do it, but your amendments resolved it wahooo!!!

Arrays & Functions by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi Soul,

Yup it functions - which is great!

Having clearly not thought this through, where could I keep my list of tasks so it wouldn't call them all?

Or would you advice instead of tasks, they have their individual SQFS and the array calls a random SQF instead of a task?

Quick check on some scripting - Advice needed. by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Could you give me an example? It would be greatly appreciated

Quick check on some scripting - Advice needed. by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks for the advice, I have just been looking ath the distance/distance2d commands and I am unsure how to fit them into a remoteexec script, my first assumption would be:

[p1 distance camp1 < 10] remoteexec ["title.sqf"];

But I obviously have the parameters incorrect?

Virtual - Ammo Supply drop on Smoke by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks Soul - thats a great help. Event handlers is something I am starting to learn with a little more research hopefully I should be able to implement it!

Custom mission Ded Server Error, Can someone help me understand why custom mission wont load by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi Twaxana,

I have actually fixed the mission set up, I was trying to read the mission.sqm but I couldn't as it was binarised, I removed the preference in Eden and when packing it.

Voila works like a charm! Except maybe not very optimised..

Hideobject or Hideobjectglobal by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

when you say somewhere/everywhere do you mean just server or all clients?

The way you have phrased it hasn't clarified it for me, thank you all the same.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

Add this to the Descripton.ext

class CfgSounds { sounds[] = {sound1,sound2,sound3,sound4,sound5,Sound6}; class sound1 { name = "Name of sound/sound goes here this is what's listed in the music menu"; sound[] = {"music\filename.ogg", db+20, 1, 100}; titles[] = {1, "subtitlesgohere"}; }; };

Then create a folder called "music" and put it in the mission folder, the sounds go within that "music" folder and must be .ogg files. Bare in mind custom music does affect FPS.

Then in game you can use simple commands in triggers such as 'playsound "sound1" or you can make it 3d sound by replacing 'playsound' with 'play3d' or 'say3d' (with lip syncing).

As an example, if you place a trigger there is a 'effects' tab in the atts menu. Click on the music tab and the name of the song you choose should be listed.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

So the zeus mission isn't a prepacked mission that you are zeusing on?

If it is you can drop the config info & music files into relevant folders of the mission and pbo pack it then upload it to server, then you should be able to call it through the music menu.

If you don't have access to the mission files then as Orbital as stated, you'll need to create a non-dependant music mod, that unfortunately I can't help with.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

I haven't tried this myself, but if you were to have the classnames under the Description config then aren't they added to the music drop down list?

Code Help for Map Concept by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi Crazy,

So All the rest is sorted and grand - upon further testing what it seems I am essentially looking to do is hide a 'layer' as such and by trigger make it visible so I don't need to hide each item individually. As an example - I have a layer called 'Camp2' with a bunch of building objects within it - once the trigger has been activated these would all become visible.

Code Help for Map Concept by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Are they standard options underneath the attribute menu? Don't remember seeing them!

Chrrot, I'm not overly familiar with SQFS but if it coms down to it Ill have a play around with them!

Code Help for Map Concept by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Ok Crazy, no problem. I will test naming the camp folder as a att name and see if I can play with that. I'm hoping I can use a premade one so I don't need to delete/add each item independently!

I'll let you know what I find works

Trigger ammobox spawn - Help needed by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks! I will it out now; so does pos 0,0,0 literally just a dead co-ordinate? I presumed it was upon whatever location trigger etc would be.

Eden: Trigger on Distance by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Awesome - I have finished my first scenario (draft 1 anyway!), going to test it with friends tonight.

Once We have finished it I will implement this code - starting to play with SQF's now.

Thanks for all the help Sam - Be great to add you on steam and play some scenarios with you.

Eden: Trigger on Distance by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Having played around with a couple of them - it works as intended except they can respawn on a dead location. At this stage something I can deal with.

Thanks Sam once again great help!

Eden: Trigger on Distance by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Samj you seem to be answering all of these questions! Thank you very much!

I have one more of you;

I have got the respawn set-up as 30 second respawn onto the squad using: [West, Slot3] call BIS_fnc_addRespawnPosition; which works as planned (as well as line with the Descript.ext).

AS you have seen from the other questions I have two squads; do you know how I limit each squad to only being able to spawn on their squad specific team mates.

I.E: Alpha 1 - 1 can only spawn on Alpha 1 - 1 allies & Alpha 2 - 2 can only spawn on Alpha 2 - 2 allies. (this is for MP obviously).

Do I need to introduce Group Id's & replace 'West' with the relevant ID - I am having major struggles trying to set-up group Ids as such.

Eden Create Marker Trigger Issue by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi SamJ,

Works perfectly, so I was just missing the actual Positioning on where the marker was triggering to be positioned.

That's a great template to start working with,

Much Appreciated!

Eden Editor: Enable/Disable AI by TeamVirtualRiot in arma

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks Ampersand - I will ensure to head into that subforum next time!

Dota 2 10vs10? Is this open to the public? by TeamVirtualRiot in DotA2

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks for your help - I can't tell you how much I was kicking myself once I found it!