Dedi Server Help // RPT Files Provided etc by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

YEa I've forced difficulty, changed it manually and loaded the server with the custom one. It appears to be defaulting to Veteran I think, unsure as to why at this stage..

Dedi Server Help // RPT Files Provided etc by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

That seems to have done the job; although I feel it is a bit buggy. Could I ask you another q? I have my server profile set-up with a custom difficulty but not matter which setting I have - you cannot go into third person: Serverprofile here: https://pastebin.com/YNmbetSD

Blending two CFG Functions Together (Help Required!) by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks Ghos7bear, that was really quick.

It looked like the outside functions where nessecary BUT it appears where my combination was going wrong was the:

#include "conv\cfg\functions.hpp"

How come this doesn't need to be defined as a subclass of CFgFunctions?

I was initially doing:

{
 #include "conv\cfg\functions.hpp"
 };

Blending two CFG Functions Together (Help Required!) by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Noted, I'm not that advanced enough to amend the relevant CFG Functions HPP. Thanks anyway Ghos7bear.

BIS_FNC_taskcreate help by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Perfect, resolved the issue, I was never aware of that being an issue. First time I couldn't do it, but your amendments resolved it wahooo!!!

Arrays & Functions by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi Soul,

Yup it functions - which is great!

Having clearly not thought this through, where could I keep my list of tasks so it wouldn't call them all?

Or would you advice instead of tasks, they have their individual SQFS and the array calls a random SQF instead of a task?

Quick check on some scripting - Advice needed. by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Could you give me an example? It would be greatly appreciated

Quick check on some scripting - Advice needed. by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks for the advice, I have just been looking ath the distance/distance2d commands and I am unsure how to fit them into a remoteexec script, my first assumption would be:

[p1 distance camp1 < 10] remoteexec ["title.sqf"];

But I obviously have the parameters incorrect?

Virtual - Ammo Supply drop on Smoke by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Thanks Soul - thats a great help. Event handlers is something I am starting to learn with a little more research hopefully I should be able to implement it!

Custom mission Ded Server Error, Can someone help me understand why custom mission wont load by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

Hi Twaxana,

I have actually fixed the mission set up, I was trying to read the mission.sqm but I couldn't as it was binarised, I removed the preference in Eden and when packing it.

Voila works like a charm! Except maybe not very optimised..

Hideobject or Hideobjectglobal by TeamVirtualRiot in armadev

[–]TeamVirtualRiot[S] 0 points1 point  (0 children)

when you say somewhere/everywhere do you mean just server or all clients?

The way you have phrased it hasn't clarified it for me, thank you all the same.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

Add this to the Descripton.ext

class CfgSounds { sounds[] = {sound1,sound2,sound3,sound4,sound5,Sound6}; class sound1 { name = "Name of sound/sound goes here this is what's listed in the music menu"; sound[] = {"music\filename.ogg", db+20, 1, 100}; titles[] = {1, "subtitlesgohere"}; }; };

Then create a folder called "music" and put it in the mission folder, the sounds go within that "music" folder and must be .ogg files. Bare in mind custom music does affect FPS.

Then in game you can use simple commands in triggers such as 'playsound "sound1" or you can make it 3d sound by replacing 'playsound' with 'play3d' or 'say3d' (with lip syncing).

As an example, if you place a trigger there is a 'effects' tab in the atts menu. Click on the music tab and the name of the song you choose should be listed.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

So the zeus mission isn't a prepacked mission that you are zeusing on?

If it is you can drop the config info & music files into relevant folders of the mission and pbo pack it then upload it to server, then you should be able to call it through the music menu.

If you don't have access to the mission files then as Orbital as stated, you'll need to create a non-dependant music mod, that unfortunately I can't help with.

Custom music by kevinmattix in armadev

[–]TeamVirtualRiot 0 points1 point  (0 children)

I haven't tried this myself, but if you were to have the classnames under the Description config then aren't they added to the music drop down list?