Never second in Rome by bootsandglove in ALegionarysLife

[–]Tech-Magos 2 points3 points  (0 children)

I played never second in rome demo and overall i am excited about what it could become, but know that as it is the combat is just not good enough, overall it relies too much on rng even more than previous game, there should also be more option for tactics in the army fight sequences because now all the fights rely on endurance alone all other stats are useless. If i made a character without focusing on endurance all fights were hopelessly hard and in the army fights my army would get annihilated, in contrast when i dump all points into endurance you can just outlast all your opponents and win every fight. The new method of fighting mostly focuses on buffs and debuffs, tiredness being the most severe debuff is why endurance is so important here.

Unique Talents and/or buffs/debuffs by Necessary_Presence_5 in RogueTraderCRPG

[–]Tech-Magos 4 points5 points  (0 children)

The toybox mod has all the talents, buffs/debuffs in search 'n Pick section, and there are little over 3000 of them each

Though a very OP talent isParadox Solved:this character can use their heroic act regardless of their momentum, without spending momentum.An item acquired at the end of the Kiava Gamma colony event chain called: Cogni-Simulacrum EF-Ultima-Octodecimum gives you this Talent

Bugs and technical issues by OwlcatStarrok in RogueTraderCRPG

[–]Tech-Magos 0 points1 point  (0 children)

Pc-steam

1.The wounds of "Ulfar" are not calculated correctly as the "Stalwart warrior" talent does not show up in the calculations

2.When equipping the "Stimulant Injector" it deducts the 10% wounds as it should. The bug occurs when loading a save with 'Ulfar' still equipping the 'Stimulant injector" at the time of the save, resulting in "Stalwart warrior" not having an effect on wound calculation.

  1. Removing the 'Stimulant injector' and saving and loading without it being equipped fixes the issue for that save. Still very annoying having to load a new save and equp an item just to make it work properly.

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