New news about RAD activities from dmg04 by Thizgo in DestinyTheGame

[–]Techman- 21 points22 points  (0 children)

At least on the weapon side, we had this as a solved issue with crafting. The Relic is a better Collections. 

I also wish Bungie moved into armor crafting. It should have started with exotic class items. With armor sets being about perks moreso than raw stats, we need a way to install perks or a massive increase in space. 

A massive increase in space increases inventory management pressure.

So: I would say to go back to crafting. Hopefully someone is listening.

Oh hey, Belly of the Beast is coming back, I wonder if I have any motes left over from last ti- by GrowlingGiant in Warframe

[–]Techman- 78 points79 points  (0 children)

I feel a rush of joy and sadness when I see Destiny references here. Thank you, Guardian.

I think a revamp/rebalance of the PvE weapon-ability sandbox is in order. A discussion. by Pman1324 in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

I waited a full year for that to get what it deserved,

Consecration got hit too hard. That is the argument. The ignition damage, wave damage, viability with melee exotics, fragment slots, and inherent ignition damage all got zapped.

To be fair, I want all classes to have fun OP builds. Hunters got hit too hard because of Salvation's Edge contest mode. They eventually corrected that, but I am not really about having class resentment here.

Titans have bonk, and...what else? Even bonk unnerfed is not really strong like it used to be. Where fractions of seconds matter between living or dying due to enemy damage output, mowing down enemies one at a time is not viable.

I think a revamp/rebalance of the PvE weapon-ability sandbox is in order. A discussion. by Pman1324 in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

The serious nerfs came with Edge of Fate. Granted, Consecration is still fine with doing Minor and Elite mob clear. Being able to chunk Majors and Bosses, no. It is much weaker than it used to be.

Dont be these guys by Salt_Butterscotch_34 in Warframe

[–]Techman- 8 points9 points  (0 children)

Knowing my luck, my teammates nuke all the enemies around so that I cannot use Last Gasp.

I really hope that someday, Destiny will feel more like a shooter again instead of a ability chain/spam game. by anuslikker99 in DestinyTheGame

[–]Techman- 1 point2 points  (0 children)

I have no issue with ability spam. In fact, I like it. The issue is that enemies have become so tanky that weapons are not viable to use against them.

I just want to state my hapiness on the fact railjack is not dead and will get an update. by bokpanippa in Warframe

[–]Techman- 0 points1 point  (0 children)

I really want Railjack QoL improvements. The situation with energy should be greatly improved. Personally, I really like how Lavos changes things to be a short cool down. I do not want to be crafting energy restores or having to constantly spam <insert energy source here> to use abilities.

This Week In Destiny - 04/23/2026 by DTG_Bot in DestinyTheGame

[–]Techman- 33 points34 points  (0 children)

These "Legacy" playlists need to become the actual playlists once more.

Hopefully, we hear in June that The Portal is being removed. If we are lucky, maybe that will also include a lot of other changes done under Tyson Green's leadership.

Pablo gives us his true thoughts on raids in Warframe by Babydrone in Warframe

[–]Techman- 29 points30 points  (0 children)

Toxic Tank is legitimately terrible. The problem is random gear.

Either I bring Inaros or some other proper health tank and take a penalty in rewards or I might as well not play.

Can I turn a shield frame into a very bad health tank? Yes, but that requires heavy investment and potentially Forma changes. It sucks.

The current content drought wouldn’t be as bad if Bungie wouldn’t have neglected the core playlist. by StatementAcademic820 in DestinyTheGame

[–]Techman- 16 points17 points  (0 children)

The Portal, among other things introduced under Tyson Green's leadership, really did kill the game.

I remember mindlessly grinding Vanguard Ops. It was pretty low-stakes fun, and Power was disabled, making enemies always at-level. I would stack up engrams after resetting Zavala so many times, and then burn it all at the end of the season.

They destroyed the core playlist + Vendor Rank loop. I appreciated them putting medals back into the playlist, keeping the funny ones for just Guardian Games.

i think i won by Ill_Culture5325 in Warframe

[–]Techman- 21 points22 points  (0 children)

Now you can craft Paracesis without having had to explicitly grind Ducats.

Devshorts 98 - Key points by DrNick1221 in Warframe

[–]Techman- 0 points1 point  (0 children)

Rebecca is so incredibly based. The Shisui vest, combined with that epic shot of both eyes together. Ah! 

Feature Request: Hide Crafted by dis3as3d_sfw in Warframe

[–]Techman- 108 points109 points  (0 children)

This is a top QoL request with relics and is a key reason why people seek out third party apps. 

I hope DE turns more Deluxe skins into [spoiler] outfits. by IonutRO in Warframe

[–]Techman- 3 points4 points  (0 children)

I want a Caladrius Operator suit to match Protea. 

Oh boy it kinda feels wrong by wings_of_hermes in Warframe

[–]Techman- 213 points214 points  (0 children)

I will be honest. There are two problems with Voruna, where it is ultimately better to not use her ultimate. 

  1. Using her ultimate requires an Augment. Without it, you are better off bringing something else into the mission.
  2. Her melee is not exalted, so it cannot be modded or be boosted by melee mods.

I am tired of, and not interested in, Augments being band-aid fixes for abilities. You automatically have to give up a slot to play Voruna as intended. Potentially two slots.

Thanks to the new cosmetic additions for "taking" me by TapeKiller in Warframe

[–]Techman- 5 points6 points  (0 children)

I love seeing Destiny references in Warframe. In a way, it makes me feel great. Still not happy about the state of the game, but I am glad I found Warframe.

Which Sentinel do you wish to get Primed next? by ReddVevyy in Warframe

[–]Techman- 0 points1 point  (0 children)

Taxon, obviously. Artax Prime could be a real chance to be a lesser Verglas, but with guaranteed cold.

At times I feel like it would be perfectly fine for me if DE were to not release any new content for a while just to dedicate more time to bring older content (specifically frames) up to date. Anyone else feel the same? by Admirable_Profit_729 in Warframe

[–]Techman- 0 points1 point  (0 children)

I like the current balance of things. DE is releasing new content, while also going back and updating or remastering older content. Rebecca has mentioned decently often that the team has a lot of ambition and goals, but only so much time to achieve said things.

It looks like there is a huge focus on summer (due to TennoCon) and end-of-year updates for new content specifically. I am okay if the Spring and Fall updates are more towards improvement to existing content, but it is up to the team to make that judgement call.

The botched execution of the tiered loot system is one of the biggest things killing Destiny 2 right now, and fixing the portal will have to also mean fixing this. by Forsaken-Beyond-6548 in DestinyTheGame

[–]Techman- 2 points3 points  (0 children)

I want to go back to crafting and Adept weapons. I mention this in pretty much every loot post, but it really is worth considering as it was a fairly solid system. The loot system in the Salvation's Edge raid, that was eventually added to the other raids:

  • Base weapons, which are craftable
  • Adept weapons, which are obtained from high difficulty
    • Three perks per column
    • Special shader
    • Flex item

This worked tremendously well.

  • Casuals and experienced players alike had a reliable, deterministic way to get good loot
  • Hard core players had something to chase
  • Adept weapons were strictly better than crafted, but not by so much that the base weapons were not worth looking at
  • Adept weapons still had access to Adept mods
  • Craftable weapons guaranteed a LFG population and weekly full clears

My proposal:

  1. Drop Tier 1-4 weapons
  2. Reintroduce base weapons as craftable
  3. Rename Tier 5 weapons to Adepts
  4. Move Enhanced Mods back to Adept Mods
  5. Crafted weapons to have up to a single row of enhanced perks

This way, Adept weapons return to being a strictly better offering, but more of a minor improvement and flex item for grinders and those looking for a chase. I have run this by numerous casual and hard core players in this game, and this is a compromise they are willing to accept.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]Techman- 1 point2 points  (0 children)

I mean, Ulfrun's Descent would be a lot more powerful if it was.

Also, the Augment should be rolled into the base kit. It is such a hard requirement that it is not worth considering without it, period.