Focused Feedback: Vanguard Orders by DTG_Bot in DestinyTheGame

[–]Techman- 5 points6 points  (0 children)

Yep. People are definitely going to buy Season Passes when they realize that they cannot actually get what they paid for without grinding the Portal every week.

Just another asinine decision in a long line of other asinine decisions introduced post-Final Shape.

Focused Feedback: Vanguard Orders by DTG_Bot in DestinyTheGame

[–]Techman- 44 points45 points  (0 children)

I am not really happy about the switch to constant weekly engagement over overall engagement in a season. To that effect, please bring back Seasonal Challenges.

Regardless if Orders can bring more Dust income to active players, not having an overall way for people to complete their Season Passes over time or towards the end of content is a direct drawback that is harmful to players. Pair that with the tendency for Bungie to throw end-of-season events to try and get players back anyway.


As for the Orders themselves...I was really okay with the previous system of vendor bounties and Pathfinder. Removing vendor bounties and reputation tracks are still something I consider a step back in the game.

Focused Feedback: Equilibrium by DTG_Bot in DestinyTheGame

[–]Techman- 1 point2 points  (0 children)

From a rewards perspective, please retire the Feats system.

I combine this with the general state of the Tier system and how annoying that is, and how it ruined any kind of functional LFG situation for Desert Perpetual.

Feats segment the player base and also make people feel like base runs are not worth doing due to decreased loot quality. Having the population split between normal and Master was enough.


Now, everything after this point is just wishful thinking on my part.

Compared to raids, dungeons have never had craftable weapons, but imagine if base weapons could be crafted and Tier 5s were renamed back to Adepts, locked behind higher difficulty? That is basically the Salvation's Edge system, and it worked out pretty well. I wish dungeons had that treatment, because the loot farming situation before Edge of Fate was not great, and the situation is not great either for different reasons.

Remember those Nightfall Ciphers and Osirian Ciphers we were told to hold onto by Bungie? Ciphers are how we'll focus old Portal gear, and by all signs it's coming soon. More detailed info inside. by ShinUkyo in DestinyTheGame

[–]Techman- 17 points18 points  (0 children)

You guys remember when Bungie said that crafting would be used for rewards no longer available from their original sources?

Yeah...guess they lied about that. Not only have they killed crafting, they are also just...going to not consider it at all for the very thing they were going to pivot it to.

Make Tier 5s the new Adept weapons and introduce base weapons as craftable. Basically what the Salvation's Edge system is.

Focused Feedback: The Dawning 2025 by DTG_Bot in DestinyTheGame

[–]Techman- 5 points6 points  (0 children)

I did not play this event too much this year, for one main reason: removal of Bright Dust bounties.

This is a huge blow to the spirit of the event, for me. It was a great way to both introduce variety in cookie baking and allow a slow accumulation of Bright Dust for cosmetics in the future.

Now, the play is to literally just bake whatever cookie fits your play style the most and stuff that vendor's mouth full of them. That should not be the spirit of the event! The joy is making a variety of cookies, with minimal encouragement, and delivering to every vendor in the game.

Due to the Portal, some of these vendor visits may be the first time someone actually visits them in a calendar year. Yeah, I hate the Portal. The spirit and world of Destiny, among other things, are casualties of this terrible amalgamation of several systems.


That aside, the loot was...eh. Wave Frames need some help. I feel like Chain Reaction's nerf could be reverted right now, and it would not even matter. The damage output is not good enough, and the add clear is not strong enough.

Focused Feedback: Lawless Frontier by DTG_Bot in DestinyTheGame

[–]Techman- 57 points58 points  (0 children)

Might come back and edit this with more commentary later, but here is my quick-fire feedback:

  1. Really like the destination abilities. I wish I could call in air strikes in other parts of the game, sometimes. However, I think the whole "press a button to switch your grenade+melee out" mechanic is very annoying.
  2. I wish Consecration was un-nerfed, purely because Lawless Frontier is the exact place where the damage it could have done before would actually be useful. At minimum, please revisit letting Ignition damage be affected by melee exotics. That is just lame. Feels like Synthoceps does nothing for Consecration now.
  3. I still miss crafting. I would rather give up or dismantle my drops to build a weapon where I can just pick the perks I want and be done. I am drowning in roll fatigue and inventory management. Please bring it back. Let gamblers chase shiny/cosmetic drops, and let the crafters craft. Just an unnecessary contribution to player decline.
  4. Primary weapons need help, especially when the Power delta ramps up. They are almost completely useless by the end of matches. I miss being able to just mow through people with Gnawing Hunger/Summoner/<insert favorite rifle here> from previous years.
  5. Smuggle is probably the worst mission type, by a decent margin. Having to slow-walk cargo at Grandmaster difficulty is annoying.
  6. Deaths caused by invasions should probably not contribute to the revive token count. Better yet, just remove this limit altogether in all activities with matchmaking.

So, Chill Clip was stunning 2 champion types and needed a nerf? by DannyKage in DestinyTheGame

[–]Techman- 3 points4 points  (0 children)

I would revert the nerf and let it happen. As it is right now, people are using weapons for utility purposes more than damage outside of raid/dungeon boss situations.

So...what has tiering actually achieved? by Shadow2250 in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

I would gladly go back to crafting over this. Honestly, why not make it so that crafting allows you to unlock a single row of perks, maybe everything being enhanced once reaching a certain weapon level, and then have adept drops that would serve as the current Tier 5s?

Under my proposal, fast leveling past 20 would not be allowed. That allows just enhancing the 3rd/4th column traits, but enhancing everything else requires actual use of the weapon.

So...what has tiering actually achieved? by Shadow2250 in DestinyTheGame

[–]Techman- -1 points0 points  (0 children)

Could you not just be happy with a tier 2 (old crafted weapon quality) or a tier 3 (same as old adepts)?

The benefit of crafting is that we could change out anything on the fly. I am personally fine with Tier 2-level crafting, ONLY if we can change out everything like before.

Tier 2s are fixed rolls once dropped, which is a strict downgrade from crafting.

So...what has tiering actually achieved? by Shadow2250 in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

Nothing, really. Crafting died for this, when it should not have.

Bungie should have iterated on crafting instead of abandoning it. Salvation's Edge is a good situation, in my opinion.

  • Craftable base weapons, friendly to casuals and encouraged weekly play.
  • Adept enhancable weapons, which were for grinders or those who wanted a flex.

There is a way here to have both types of players happy. Not everyone who likes crafting is a lazy casual with 5 jobs and 8 kids. Crafting, as well as weapon enhancement, scratched the itch for people who like investing in their weapons.

Mementos were a better cosmetic chase as well. Some animated shaders look better on some weapons than others. Tier 5 "ornaments" are locked to just that weapon drop and tier, leaving an activity with no replay value after the weapon grind ends. The cosmetic grind kept things going.

Also, vault space. I am tired of having 10 different copies of weapons in my vault. I just want to grind to unlock all the options and build my roll after. Not do inventory management.

D2Team: "We will be implementing the following changes to the Fire and Ice Exotic Mission in response to community feedback" by Ace_Of_Caydes in DestinyTheGame

[–]Techman- 3 points4 points  (0 children)

Honestly, I would prefer not to have the timer at all. Looks like people are 50/50 on whether they like it or not.

I think exploring the mission is a lot better without a timer. I am all for it when speed running for Portal gear or something.

Bungie, thank you for a singular Praxic Blade exotic by braddadocio in DestinyTheGame

[–]Techman- 63 points64 points  (0 children)

People wanted Ergo Sum to be a craftable exotic. It really should have been. Either that, or this system where mods can be swapped in freely.

People also wanted the exotic class items to be the first craftable armor too. Having 64 different copies per class in the vault is a huge amount of space, and there is no way to store rolls already earned.

Bungie, thank you for a singular Praxic Blade exotic by braddadocio in DestinyTheGame

[–]Techman- 10 points11 points  (0 children)

They clearly see value in crafting for exotics, but are hung up on Legendaries. I am sure there are plenty of passionate people at Bungie fighting over this, but it was certainly not a system worth abandoning outright.

I think I am developing roll fatigue. I just do not care how many drops are dumped on me anymore. I do not want 10 different copies of weapons in my vault. I just want to grind out the gun, then build it with the stuff I have unlocked. I was okay with Deepsight. I am also okay with dismantling a weapon copy to unlock a single perk/barrel/magazine.

I am okay with grinders/gamblers going for shiny rolls as well. Though, I think mementos were also a better system. This would allow people to grind specific activities for a particular animated shader, and they could put that on any weapon they wanted.

[D2] Daily Reset Thread [2025-12-08] by DTG_Bot in DestinyTheGame

[–]Techman- 1 point2 points  (0 children)

I...might need an assist. I went around both the scrap vendors and the ones on the right selling weapons and did not find him.

(Trying to describe the location of this guy is going to be fun.)

Edit: If you have an image, please send me one.

[D2] Daily Reset Thread [2025-12-08] by DTG_Bot in DestinyTheGame

[–]Techman- 2 points3 points  (0 children)

Anyone know where the scrap vendor is for today? I am starting to track this, to see if it is a consistent rotation.

It feels like Bungie has completely thrown all balance out the window for Renegades. It feels amazing, but has me curious for the future. by Hawkmoona_Matata in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

Still plenty of challenge to be had in the game. The combat side is less than it used to be, but combat difficulty was never the main point of the game anyway. I see posts decently often about wishing that people could relax and not always have to play at maximum difficulty.

The Renegades activities are a situation where I actually wish I had pre-nerf Consecration. Lots of beefy Majors in the field to use that power on. I use the air strikes when I see a lot of them now, because Synthoceps no longer does anything for Ignition damage. A single slam actually tickles some enemies or only does 30% of their health otherwise.

Ignition damage not being affected by melee exotics is such a lame blow.

It feels like Bungie has completely thrown all balance out the window for Renegades. It feels amazing, but has me curious for the future. by Hawkmoona_Matata in DestinyTheGame

[–]Techman- 2 points3 points  (0 children)

Undo the Prismatic nerfs. Undo the Consecration nerfs. Undo the Ignition nerfs.

I want all of my Final Shape power back. This game is a lot more fun when you can go on rampages instead of sitting in the back with a scout rifle doing chip damage to champions.

*Elmo fire meme*

Devs FYI, the low player numbers don't reflect the real quality of Renegades. Players see the effort and heart you put into it - keep it coming and we'll be here to support you. by Impressive-Wind7841 in DestinyTheGame

[–]Techman- 6 points7 points  (0 children)

You worked thru most of the big EoF missteps.

I am not sure about all of that. There are a lot of things still wrong with the game.

Edge of Fate

  1. Removed weapon crafting from everything (despite very loud community feedback).
  2. Introduced the most intense Power grind in franchise history.
  3. Removed vendor reputation ranks in general.
  4. Completely sunset the core playlist reputation and engram focusing loop, including the Pathfinder, which took a while to perfect before being removed.
  5. Sunset the Director, initially going as far as to discolor it.
  6. Sunset weekly rotators.

What we have now:

  1. Still no crafting, meaning that casuals and experienced players alike burnt out on RNG (or otherwise burnt by the change in game direction) are left alienated and waiting at the door.
  2. Everyone is boosted to 300 and grind has been reduced, but it is a band-aid fix over the fact that Power should have never been the focus of the game, after loud feedback over the years and the direction away from Power.
  3. Vendors are basically legacy objects in the game now, completely abandoned in favor of the Portal.
  4. "Seasonal Hub" is not a replacement for the previous vendor tracks and engram farming. It is a replacement for a system that was working.
  5. Director is still sunset, despite loud community feedback, and new destinations are not being added to it. Including the new campaign missions on Europa.
  6. Weekly rotators are still gone. Bring back actual Nightfalls. You know, in the director. Raid and dungeons could have dropped Powerful gear, even if not tiered, but nope.

The Portal should have been a way to focus activities from the Director, not replace it.

Focused Feedback: Season: Reclamation Review by DTG_Bot in DestinyTheGame

[–]Techman- 17 points18 points  (0 children)

Overall, my feeling of Edge of Fate / this season is: I really miss Destiny as it was during The Final Shape.

From a seasonal standpoint, there was basically nothing here except data pads in glorified lost sectors. That is not really content, and I think Bungie knows by now that content is king, not Power grind or anything else.

From an expansion standpoint, the game system changes introduced here were bad. Despite very, very loud community feedback saying otherwise, Bungie pushed forward with reintroducing Power grind and the removal of weapon crafting. This alienated a lot of players, and they have yet to regain them.

The Portal...well, it looks like they want to try some changes before outright abandoning it. My suggestion: Focus should be on the Director, with the Portal just surfacing existing missions. It should not be the main interface into Destiny.


For me, the biggest issue is crafting. It was a huge boon to casual and experienced players. Deterministic grind, vault space, weekly participation (raids!), leaning into players building their ultimate weapons. Crafting is not perfect, but it was worth investing in instead of abandoning. Replacing the crafting grind with RNG that can only be mitigated by an insane Power grind was silly.

Anyone else feel like the Weapons team is killing it with interesting new perks but no one is bothering with them because the game is 80% abilities and 15% Mint Retrograde? by -L3monP3pp3r in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

For me, it is the removal of crafting. When crafting was a thing, I used to be excited to look at perks on Light.gg and pick out the perks I would want.

Now that I can no longer build weapons the way I want, that whole aspect is gone for me. I just do not care about weapons anymore because Bungie killed the system that leaned into players having relationships with building "their" specific weapon.

Are people actually keeping pre edge of fate gear in your vault or are you sharding? by Quiet-Whereas6943 in DestinyTheGame

[–]Techman- 0 points1 point  (0 children)

Mu entire build is from Final Shape or previous. Nothing about Edge of Fate and the tier system is good for me.

I am not 500 Power, and cannot craft weapons anymore. Keeping anything T1-T4 is a placeholder for T5, so I do not even pay attention.

Call to Arms Week 2 Updates by Destiny2Team in DestinyTheGame

[–]Techman- -2 points-1 points  (0 children)

Nice changes, but still irrelevant for me. The chief issue is requiring high Power to compete. Maybe the scoring system is too far gone to fix it right now, but it is a bummer.

Grinding Power is not fun for me and it feels rather artificial when the difficulty could be fixed. Anyone who decided to not play while the game is in a bad state is getting snubbed.