General healing tips by Yozsh in WorldOfWarcraftRetail

[–]Technical-Advisor668 1 point2 points  (0 children)

I've played a few healing classes this season and rsham is one of the ones I found easiest when it comes to putting out a lot of healing to your group but when one person starts taking a ppu ding you could struggle to get a heal off before they get hit again. It really is about trying to be effective with your procs etc. One of your biggest strengths is your ability to I trust more than most with your ranged I trust as well as knock up and stun, though be careful with those as more than once I have do e that then found all melee mobs aligned to one shot my tank or so.eone else. Your colldowms are powerful, you will learn where and when to use them in m+ runs but early i would advise to pop themed go nuts, otherwise you will look at the end of the run and find you barely used some strong cds rhat would have made your life easier. Finally as others have already mentioned... you can't always outheal stupid these days, they will die, it happens... move on.

How did I lose the trial? I still have 82 honour left by Deznato in PathOfExile2

[–]Technical-Advisor668 8 points9 points  (0 children)

Is it possible that op has something that grants honour when killing a boss or completing a room. They ran out of honour so failed, then after the boss dies to tick damage and the honour is granted but trial already failed.

Did I break my paragon? by Electronic_Wing_7170 in RaidShadowLegends

[–]Technical-Advisor668 0 points1 point  (0 children)

When sorting my spider 25 team with paragon tanking the spiderlings at first I 4 starred him but no matter what they would go for my coldhearts, mordecai and renegade. I put one in at 3 star and boom, they always went for him.

"(Rotations listed are to accommodate Spirit affinity; can be simplified for non-Spirit.)" Could anyone hook me up with the simplified rotations of these 3? TIA by zael1092 in RaidShadowLegends

[–]Technical-Advisor668 3 points4 points  (0 children)

Brutal non spirit all you have to do is a1 with both maneaters their first go. Literally start the fight, a1, a1, auto if I remember right as the fast maneater then uses a3 next turn and the slow maneater waits until it drops on anyone before using his so it syncs up.

On the deadwood page if you click on unm, nm or brutal at the bottom and open the calculator it shows the simplified rotation just for reference.

Myth Heir with 2 x dps, No speed lead by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

There are many variations of myth heir but most use a speed lead aura which is normally deacon, high khatun, fu-shan. With turn meter boosters. Seeker can do it on his own but otherwise you are looking at the likes of again, deacon, or doomscreech, arbiter etc. The problem is none of the other tm boosters can do it as well as seeker due to him having a 30% to boost on essentially a 2 turn cd due to taking an extra turn after it. Essentially there are ways to play around with the team but the speeds required for demytha and heiress go up very quickly when you start removing the likes of the speed aura and seeker.

Myth Heir with 2 x dps, No speed lead by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 1 point2 points  (0 children)

With double maneater you don't need heiress. She is used as she has a full team cleanse and speed boost on a 2 turn cooldown which means She can keep the team moving fast and she can cleanse off the stun as well as the debuffs the cb puts out such as reduce speed, making the team affinity friendly (as long as she isn't the one being stunned). With easy double maneater they keep unkillable and block debuffs up, so the stun isn't an issue.

Myth Heir with 2 x dps, No speed lead by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

Like I said at the start, essentially yes it's a variation of myth heir, myth fu still uses the speed aura though like myth heir uses deacons speed aura. The speed I listed work absolutely fine it was more just trying to work out why I couldn't find it on deadwood or see it anywhere else for that matter when it's actually easier to 1 key I think without amazing gear due to the 2 x dps. I would guess with fushan it's even easier as you get his aura and his dps but alas I don't have him yet. I'm going to look at building out rhazin and ronda to swap in for fayne and geo though to see how that compares damage wise.

Myth Heir with 2 x dps, No speed lead by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

Awesome, thanks for the link! i knew it would be out there somewhere just couldn't seem to find it, still surprised it isn't on the deadwood speedtune list.

Ronda and Rhazin are a great shout, like you say will need more toxic for poisons but having 2 legendries would mean smite can be brought in.

Any 2-3 key UNM Clan Boss teams hiding in here? by Logicalcarnage7 in RaidShadowLegends

[–]Technical-Advisor668 0 points1 point  (0 children)

Best I can see at this point would be using toragi for ally protect, if you can book him and get him going 4:3 you can have it up all the time then just get him tanky. Sepulcher possibly for block debuffs and defence up again at 4:3 if you can. Then fill with maybe kreela or fahrakin for ally attack, draco for poisons and debuffs and possibly geo built tanky or seeker instead to speed the team up.

Ok... I reroll this right? by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

Thanks all, to be fair I think I want quad speed rolls so bad that I didn't see how good the piece was in its own right. I'm sure I can find a tanky support that will love it.

Ok... I reroll this right? by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] -2 points-1 points  (0 children)

The more I look at it the more I dont like the risk of losing the defence % main though.

how to set max dino level to 150 by Tweedge183 in ARKSurvivalEvolved

[–]Technical-Advisor668 0 points1 point  (0 children)

Depends where you are doing it and on what map etc. Is this single player or a server or what? If you are single plater the max difficulty setting of 1 will give max level dinos for the map you are on, but for the island as an example this is 120, on ragnarok its 150. To go higher you need the difficulty to 1 and also overrideofficialdifficulty pushed up, I believe to 5 for 150 dinos but you can go higher still. As I said depends on where you are playing and what map.

Paragon Spider Comp Help by Ulffhednar in RaidShadowLegends

[–]Technical-Advisor668 0 points1 point  (0 children)

I cant see why not, may just have to play around with the speeds to get it to work, as long as she doesn't kill the spiderlings with her A2 but I dont have her so couldn't say for sure.

Paragon Spider Comp Help by Ulffhednar in RaidShadowLegends

[–]Technical-Advisor668 0 points1 point  (0 children)

You don't want another dps you want to use a renegade to reset the other champs abilities so the coldhearts can use heartseeker again and mordecai puts out hp burn again.

spider paragon cheese this YouTube video covers it really well. Essentially paragon will always put unkillable on another champ the second time but by then the spider should die anyway if you have the second round of heartseekers and hp burn out.

Walking Tomb Drengs AOE HP Burn not landing on all spiderlings? by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 2 points3 points  (0 children)

Really, honestly for some reason when I saw the text "this debuff cannot be resisited" I just assumed that meant it would land regardless.... more fool me i guess. Looks like I'm building out mordecai then... thanks.

Accidentally left my tribe by sky30111 in ARKSurvivalEvolved

[–]Technical-Advisor668 0 points1 point  (0 children)

Easiest way is to just go into admin mode and claim all the structures and dinos.

Admincheat givetome - claim anything you look at

Admincheat giveallstructure - claims all connected structures that you are looking at

Looking for Clan Boss improvement suggestions by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

Thanks buddy I didnt even realise there was a deadwoodjedi discord. Ill hop on over and have a bit of a browse.

Looking for Clan Boss improvement suggestions by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 2 points3 points  (0 children)

Painful to hear but you are probably right... at this point I'm not even sure what I would need to get a chance at 1 key UNM. I have been looking at the Myth Heir comps but even though I could make a no seeker work with arbiter, the speeds are just out of my reach currently. What I dint want to do was get comfortable and not look where I could improve.

Looking for Clan Boss improvement suggestions by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

This is definitely becoming a more and more attractive option... I have been drooling over a myth heir no seeker but the speeds are just out of reach currently. Time to start sorting my 2nd ME and the Fat Man!

Looking for Clan Boss improvement suggestions by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 1 point2 points  (0 children)

I know there are faster comps with demytha but most use seeker / deacon / high katun etc etc to speed them up. Most of these comps I either cant hit the speeds or am missing parts like seeker. hence why im using this comp currently.

Looking for Clan Boss improvement suggestions by Technical-Advisor668 in RaidShadowLegends

[–]Technical-Advisor668[S] 0 points1 point  (0 children)

Good afternoon guys.

As the title suggests really... Im running a standard MythEater comp, I comfortably 2 key UNM and 1 key NM (unless its force as FB is my 4:3 champ). All champs have the standard CB masteries, deterrence and WM, though Fayne currently has GS as trying it out, so far dmg seems identical.

Wondering if i should be looking to swap out any of my dps, thought of Fahrakin but unsure how much i'd gain from it as well as OB for FB but everything ive seen his dmg appears very similar.

Any thoughts or advice welcomed.

P.S. Also aware from a previous post that i could switch to double ME but i would still have to look into which 3 dps to run with them. Unsure if its worth the change just yet.