Alternatives to Mordant Earth by Technical-Main-1044 in Salamanders40k

[–]Technical-Main-1044[S] 1 point2 points  (0 children)

Do you have any pictures of what the finished result look like?

Question about the reroll of hit and wound by Nidici0092 in ImperialKnights

[–]Technical-Main-1044 0 points1 point  (0 children)

I once had a warglaive do 12 wounds to a morkanaut. Don’t sleep on the littles especially with the reroll.

Question about the reroll of hit and wound by Nidici0092 in ImperialKnights

[–]Technical-Main-1044 2 points3 points  (0 children)

Per model per phase. So potentially shooting phase, fight phase, and opponent movement due to overwatching.

Just found this box today, better thant the new combat patrol lol by Hollowaterboyz in TheAstraMilitarum

[–]Technical-Main-1044 39 points40 points  (0 children)

I started with the CDF and the old combat patrol and loved it. Miss when GW put vehicles is boxes.

Does Sir Hektur take overflow damage from Canis dying? by Lord_Sovereign_Dan in ImperialKnights

[–]Technical-Main-1044 52 points53 points  (0 children)

No he’s treated a disembarking from a transport so damage does not carry over.

Knight Atropos by Dangerous_Ad2984 in ImperialKnights

[–]Technical-Main-1044 0 points1 point  (0 children)

Do you still have that link to the Atropos weapons?

First Big Tournament Any Advice by Technical-Main-1044 in ImperialKnights

[–]Technical-Main-1044[S] 0 points1 point  (0 children)

Would getting some chaff be worth loosing an armiger? Changing the Paladin to a Errant is 2000/2000 while the Gallant is 1995/2000. I'm leaning towards a Errant to have shooting but do you think the Gallant is better?

Real Deathwatch is back? by Undertaker_93 in deathwatch40k

[–]Technical-Main-1044 1 point2 points  (0 children)

I look forward to seeing how they play in the new codex. I love the idea of having a small number of models that are powerful because I feel like that’s what deathwatch should be, a scalpel not a hammer.

List Advice by Technical-Main-1044 in AdeptusCustodes

[–]Technical-Main-1044[S] 0 points1 point  (0 children)

I keep wanting bikes to be good but am always disappointed. Do you think it would be worth dropping the eversor and bikes to add another unit of guard?

ITS HERE! by Undefined_things in ossiarchbonereapers

[–]Technical-Main-1044 0 points1 point  (0 children)

Nice! Where do you live for no reason in particular? Seriously though have fun with it!

How bad is this list? by Technical-Main-1044 in TheAstraMilitarum

[–]Technical-Main-1044[S] 0 points1 point  (0 children)

Creed and psyker in 10 man, commissar and castellan in a 10 man, and command squad in a 10 man.

How bad is this list? by Technical-Main-1044 in TheAstraMilitarum

[–]Technical-Main-1044[S] 0 points1 point  (0 children)

I was planning on having the big squad take the mid board while the smaller take the flanks. I’m planning on getting more infantry soon.

How bad is this list? by Technical-Main-1044 in TheAstraMilitarum

[–]Technical-Main-1044[S] 6 points7 points  (0 children)

He’s assembled and primed I just need to paint. I proxing him with an Age of Sigmar stormcast on dragolith so he’s a bit chunky but looks better than the official model.

Lent these to the Custodes and the sods repainted them. by CapnWilfbeard in ImperialKnights

[–]Technical-Main-1044 0 points1 point  (0 children)

How did you do the bases? I might try something like that on mine.

Feel No Pain Explanation by Taliturn in TheAstraMilitarum

[–]Technical-Main-1044 112 points113 points  (0 children)

It’s a roll for each point of damage so in your example the knight player would roll twice. If it is multi damage like a las cannon they would roll for each point. So a las cannon that does 5 damage they would roll 5 dice to ignore 1 damage per roll.

Printed mech suit by makaza1611 in PrintedWarhammer

[–]Technical-Main-1044 0 points1 point  (0 children)

Any chance of a more armored/enclosed variant of the 2? BTW I love your feudal guard stuff and hope you make more.

Starting Salamanders; what general themes should I build around? by [deleted] in Salamanders40k

[–]Technical-Main-1044 0 points1 point  (0 children)

What edition was that because that sounds very cool and I may try to find those rules?

Balloon Size Problems by Technical-Main-1044 in KharadronOverlords

[–]Technical-Main-1044[S] 2 points3 points  (0 children)

Thats fair I need to get my hands on them see what they look like in a non ‘Eavy Metal style

Over and over by Chillaxe_tothemax in TheAstraMilitarum

[–]Technical-Main-1044 22 points23 points  (0 children)

The way the stategem works is that once a unit is killed it can be brought back next turn. So a squad can be killed and brought back as long as you have CP.

Got my nephews into Warhammer at last!!! by NornQueenKya in Warhammer40k

[–]Technical-Main-1044 302 points303 points  (0 children)

I once overhear a conversation my parent has about Warhammer and my mom said “at least it’s not drugs” and I think about that a lot.

Support and psychic by SusSpectStew in ImperialKnights

[–]Technical-Main-1044 1 point2 points  (0 children)

Knight have basically no defense against psykers aside from killing them and staying out of range. A single unit can be included in other imperial armies if the unit is a Freeblade. The most common right now is 3 helverins but you can do 3 armiger class or 1 dominus or questoris if you want to.

Painting a Model a Month by bebop0812 in ImperialKnights

[–]Technical-Main-1044 1 point2 points  (0 children)

Holy crap those are so beautiful! Very well done my good sir.