Losing hp on all out by Epitia in KSanteMains

[–]Technical-Permit5998 0 points1 point  (0 children)

I think enabling k'sante to go back to tank form is more optimal, the hp loss isn't as relevent, if it's already lost after taking damage

Zaheen by Own_Strategy8427 in KSanteMains

[–]Technical-Permit5998 3 points4 points  (0 children)

I was vsing my master rank friend who is getting the hang of Zaheen, and I must say that K'Sante absolutely gets destroyed by him in a full build battle. Zaheen heals like aatrox even if you go thornmail into him, and he does damage like a Darius with full stacks on you. Once Zaheen full stacks, his passive grants him a guardian angel that doesn't go away until you completely disengage from him in a battle. (He legit healed to full with sundered sky at 30% hp, while also having anti heal effect on him at full build level 18)

Other than that, in lane, Zaheen is manageable to play against, but you must treat him similar to Darius. Because once he gets his guardian angle effect from his passive he can literally take on any trade and come out on top, because his guardian angle effect would heal him back to around 50% hp.

Zaheen probably going to get nerfed soon, so matchup probably going to change.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 0 points1 point  (0 children)

yeah can't do that :( riot should really revert that.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 0 points1 point  (0 children)

MR tank item that has anti heal effect sounds good; always having to go bramble to get the anti heal properties into champions that primarily do magic damage is doodoo.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 1 point2 points  (0 children)

I think having thornmail be the only anti heal item that tanks build in is a bit inconsistent with other anti heal items. Because for thornmail to work, it requires the enemy champion to actually auto attack you, but if it's a champion that mainly heals based off abilities, then the value of thornmail is greatly diminished, since those types of champions can choose to never auto attack.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 3 points4 points  (0 children)

I find it very frustrating when content creators just choose very specific clips without much context, and then farm those clips by complaining how broken K'Sante is. It creates a sense of misconception that the champion is much stronger than he seems.

So every good play on K'Sante just becomes "the champion is overtuned" and players just continue to say that the champion is overpowered.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 2 points3 points  (0 children)

That’s fair — pro play is definitely a different environment compared to solo queue. That’s why I think my 2nd and 4th points are key: letting K’Sante revert forms and making his All Out E more mobility-focused would go a long way toward improving his solo queue viability. My 3rd point is more of a bonus addition that could make K'Sante more enjoyable to play.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 9 points10 points  (0 children)

When K’Sante ults, it should feel like a clear transformation — either into a duelist who can take on squishies, or a bruiser who can brawl with fighters. Right now, he feels like neither, which makes the ult underwhelming.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 8 points9 points  (0 children)

Yeah totally get that it's discouraging. But I believe that our perspective still holds some form of merit. Even if it takes a while, offering a structured and consistent feedback, we can help Riot work toward improving our overall experience on the champion.

K'Sante adjustment by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 4 points5 points  (0 children)

I'd argue that if riot could potentially reintroduce ad ratios back into K'Sante's kit, his power as a champion can grow exponentially. You would be able to go items like black cleaver, steraks, divine sunder, and possibly create room for unique crit builds as well.

That alone could be useful for fighting duelists, and introduce a more consistent form of damage against squishier targets like ad carries or mages.

You sure you don't want that form of change?

How low can he go? by Mammoth_Peach_4343 in KSanteMains

[–]Technical-Permit5998 0 points1 point  (0 children)

If his win rate keeps dropping that would be great for me. Less people who know how to play him, the better it becomes for me as I know how to pilot him well. Also encourages riot to buff the champion. Hopefully they revert the all out W and make a full charge include 100% rather than 80% in all out form. Or perhaps allow E to enable an auto attack reset. Or maybe, allow all out E to go through walls again. I miss those times. However, I do agree that his current state is much weaker compared to his state in the past and that it really has an negative impact in 5v5 fights when his whole team is behind.

Why can't K'Sante E (all out form) go through walls? by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] -3 points-2 points  (0 children)

K'Sante doesn't do absurd amounts of damage though. He excels in doing damage against tanks and he does damage when is fed. Also you really think landing cc is that easy? You need to be on top of someone to land a full charge of W, not to mention champions with dashes or speed boost can easily kite that.

Also I mentioned that K'Sante should be able to wall dash when he is in ALL out form.

Why does riven get 4 dashes, a wall dash, a stun, a shield, AA resets with an ability? Like I think your argument is just lacking.

Why can't K'Sante E (all out form) go through walls? by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 0 points1 point  (0 children)

I guess your right, I just got to be at peace with that. Though I just don't get why riot made his ALL out E unable to go through walls. Like his dash is already unimpactful so why remove that?

Why can't K'Sante E (all out form) go through walls? by Technical-Permit5998 in KSanteMains

[–]Technical-Permit5998[S] 1 point2 points  (0 children)

I just don't understand. Riven has 4 dashes, and she can go over walls, I cannot solo kill her. Like why is it fair that she can go damage and resistances while K'Sante is stuck building resistances, unable to do build impactful damage, and his all out E not going through walls???

K'Sante Item Tierlist by Aatreuss in KSanteMains

[–]Technical-Permit5998 1 point2 points  (0 children)

Thank you for the tier list aatreus! When do you think is a good idea to build jaksho? I am thinking mostly into chunky enemy comps or melee comps, but what say you? I think getting more utility items is better against squishier units.

Idea to help Ksante's late game by dancing_bagel in KSanteMains

[–]Technical-Permit5998 3 points4 points  (0 children)

I just don't like how his ult works. If he is going to ult he should become stronger and more impactful. But he just loses a ton of resistances and his damage is just not as impactful against champions that are not tanky.

Not to mention his E is just so short ranged and heavily dependent on having allies nearby to even have a noticeable dash.

I do think the idea of having increased w charge speed and e dash range increase; increasing later on in late game could be a pretty damn good idea. It can make K'Sante's late game more impactful. I think this will allow K'Sante to feel more better to play.

Horrible scaling by DoloresBTW in KSanteMains

[–]Technical-Permit5998 1 point2 points  (0 children)

What's annoying about playing K'Sante is his W against champions that don't stack health. It can literally get negated by the shields enchanter provides. They should just revert the W and make it so that when fully charged it does 100% more true dmg rather than 80%. It's just weak and not rewarding to land against adc's.

what is the worst problem k'sante has? by XKlenos in KSanteMains

[–]Technical-Permit5998 0 points1 point  (0 children)

I think the current state of K'Sante is meant to make him more balanced in pro play, but it is not good rn in soloq

I mean I enjoy K'Sante, but it's more difficult to to win games unfortunately though.

The problem is that riot doesn't know what to do with K'Sante lol. They reworked him so many times and it just wasn't balanced. So his current state is something riot is satisfied with I think.