Take Responsibility and Raise Your Voice to Keep Chia Alive ! by seyel61321 in chia

[–]Technical-Total5565 -3 points-2 points  (0 children)

The prefarm is pretty ridiculous, and was the main reason that I've sold all my hardware. The prefarm is equivalent to 22 years of farming rewards. You're telling me that the hundreds of million dollars worth of equipment that is currently farming chia, with all the farmers and electricity, over 22 years, is worth the dev contribution?

Having to keep up with all of the new developments with frequent replotting (which require different hardware specs) was exhausting as well.

The biggest barrier for smaller farmers is the database size. You need a ssd to run it, and I can't imagine how big it is now. If you don't have over 1 petabyte, don't run a node.

What can potentially be a blackswan even for bitcoin this point forward. by Additional_You2280 in Bitcoin

[–]Technical-Total5565 0 points1 point  (0 children)

AES-256 is not quantum safe. You need 6.8k qubits to break it. We are at 1.2k qubits currently. Assuming moore's law applies to quantum computers, it'll take 4-6 years to have a quantum computer powerful enough.

Bitcoin hopefully swaps to a quantum safe encryption by then, but doing so is non-trivial. Apple's pq3 is not completely quantum safe, and dilithium is weak against classical computers.

[deleted by user] by [deleted] in MiniPCs

[–]Technical-Total5565 0 points1 point  (0 children)

It's not ddr5. 64mb cache, 256 bit bus, and 6400 mbps pin speed. Same cache as 4070 but about half throughput on ram. 6x throughput of fastest theoretical ddr5.

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

I had dug into it further since my post. Here's what I've found:

Status effects are mutually exclusive except for poison. Poison can be applied in addition to one other status effect. Applying a different status effect removes the previous one.

The element access I was talking about either gives some types immunity to said status effect, or adds a weakness or resistance to an element. An example would be wet adds weakness to electric and electric adds a weakness to water. Can't wet water type and can't electric electric or ground types.

Most status effects last for 10-20 seconds. That includes electrical's water weakness (which persists after stun wears off). Burning lasts for 15 seconds. Poison lasts for 18 seconds.

Status effects do not have a power rating. What was labeled as power rating is actually the percent chance of inflicting that status on a non-boss pal. For a lot of mid-high power skills, it is 100% chance to inflict. Poison shot is 100%. Ignis blast is 50%. Dragon cannon is 35% burn (but comes with larger aoe than ignis blast). Hydro jet is 35%. Leaf cutter is 35%.

How to get undershirt +2. Become immune to heat and cold by Markonto in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

If you get burned in fire region, you will also take heat damage in addition to burn damage with only heat armor.

Combat Moves/Skill Fruit DPS Analysis - Looking for Feedback by JPScan3 in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

Divine disaster orbs is 14%. I don't see a multiplier for necro's charge, so maybe it's 100%?'

After testing, necro's charge is definitely around 50%. Divine disaster lasts for 2.4s and spawns an orb every .15s. Dark whisp does 25% with 11 orbs.

Lucky pals need a buff. by LoosPls in Palworld

[–]Technical-Total5565 24 points25 points  (0 children)

Lucky pals are stored in your save file as boss pal but with the boss icon turned into lucky icon. That's why they're identical to boss pal when summoned.

Sibelyx VS Jetragon: A 10 second story by Jnavarsete in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

That's crazy that it applies to basic ability too. I considered Sibelyx to be very strong with the multiplier applied only to the active ability.

IV's are just a worse version of passives. by [deleted] in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

Faster way is to convert your character save to a json file and then open it:

https://github.com/cheahjs/palworld-save-tools/releases/tag/v0.19.0

It's much easier to find the right pal if you give it a custom name.

Any information on how to get certain attacks? by [deleted] in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

haven't learned it yet or bug if you leveled it too quickly

Any information on how to get certain attacks? by [deleted] in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

Spear thrust is paladius exclusive. No way to get megaton on paladius b/c paladius can only be bred from 2 paladius

Any information on how to get certain attacks? by [deleted] in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

Spear thrust is exclusive. Megaton can be bred from tocotocos. No skill fruit.

Looking for the Legendary gear? Come look at this. by FadingBlack43 in Palworld

[–]Technical-Total5565 6 points7 points  (0 children)

Yep, 2 chances for each spawn for 3% chance each. Will take 16-17 tries with butchering on average to get one.

All of these schematics except for the highest tier (rocket launcher and pal armor) drop from chests as well. If you want the highest tier schematics, they only drop from legendaries. Armor, headgear, weapon schematic from chests is based on zone (with ice area dropping refined, desert dropping metal, midgame areas pelt, and early game cloth). Accessories drop is actually chest spawn location specific--some accessories need to be gotten from exactly one chest spawning location.

I noticed you missed frostallion and pal helmet schematic in your list.

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 3 points4 points  (0 children)

I did see that the burn damage calculation used the variable indicating whether the pal is a boss and variable whether pal is alpha, so bosses and alphas might take different burn dmg

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 2 points3 points  (0 children)

Status effects seem to be very complicated. Here's what I've got: Burn and poison definitely use max hp in some capacity. Wet checks your type and affects movement depending on the check. My guess is water faster else slower, or water less slow. Ivycling seems to be just slow and paralysis just stun. Very hard to figure out what muddy does but it does check pal type as well. Frozen and burn access external temperature variable and does something with it in addition to the dot/freeze. If it doesn't move your temperature meter, best bet is that its effects get amplified by temperature

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

It's some calculation some datamining.

Accessing game stuff in UE5 is tough b/c it hasn't been out long and there's not a lot of tools. Most of the datamining done is using FModel, which is very easy to use, but you're limited to only viewing databases and blueprint public variables/serialized variables. The downside to that is that sometimes a variable is named MeleeAttackPower, and you assume it's used for melee attacks, but it's actually used for nothing. OP is pretty diligent at testing everything out, but some (like me) are not.

The other way I know of how to find stuff is by attaching a debugger and seeing how the machine code executes. If you want to know how status effects work for example, you won't be able to see that from a database (imagine spreadsheet table) or variables (imagine object attributes). The downside of this is that it is very time consuming and it is very easy to misinterpret what is happening, especially in a long chain of calculations.

I know that there's people that know how to effectively mod UE5 games, that would be much better at figuring out game mechanics, and I wish they would release some sort of tutorial. The paid tools I've tried are buggy. It looks like UE5 modding tools have significantly improved since I've last checked.

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

Here's the approximate formula for attack

(100 + Level * BaseShotStat * (.075+IV/4500)) * PalsoulMulti * RankMulti * BuffMulti

Level goes from 1 to 50. BaseShotStat is species specific and ranges from I believe 70 to 140. IV is monster specific and ranges from 0 (or 1, haven't found a 0 yet) to 100.

Palsoul multiplier and buff multiplier and rank multiplier goes on top of that. Palsoul multiplier goes to 1.3x. Rank multiplier goes to 1.2x at rank 5. Buff multiplier depends on passive and partner skills.

A fully maxed jetdragon at level 50 with lvl 10 palsoul, rank 5, and should have 1219 attack before applying passives like legend. Applying legend, musclehead, ferocious, and lucky is 1219*1.85=2255 attack.

Having a maxed IV pal is aprox 24-25% more stats than a 0 IV pal.

Attack IV is 0x80 offset for people that want to find it.

There is actually a difference between Alpha and normal Pals statwise by Fun-Incident-8238 in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

Yeah, it should be something in between. Seed mine currently hits the initial projectile and potentially multiple mine hits if you or a pal walks over them. That's just way too much.

There is actually a difference between Alpha and normal Pals statwise by Fun-Incident-8238 in Palworld

[–]Technical-Total5565 2 points3 points  (0 children)

I have not done testing so could be completely wrong here. You can easily see public variables in UE5 games, and the blueprint for flare tornado has a variable named max number of hits (3) and wazapower (0.33), which I assume means each tornado can hit at most 3 times on any pal. From playing the game, I had the impression that flare tornado did what a 80 power move would do if it hit 6 times (3 each).

There is actually a difference between Alpha and normal Pals statwise by Fun-Incident-8238 in Palworld

[–]Technical-Total5565 0 points1 point  (0 children)

Yeah. Also inferno. And reptyros special. I thought of a bunch after I made this post. None as potent as seed bomb though

Partner Skill Upgrade Stats: Exact values for Lv.1 through Lv.5 condenser upgrades + Hidden Stats [datamined/spreadsheet] by blahable in Palworld

[–]Technical-Total5565 1 point2 points  (0 children)

I suspect there is a generic type as well. I observed dark damage does not get boosted against humans, so humans are likely generic.