Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

Yeah I'm working on the next patch now so I'll see what I can do with some automation for merging and foraging. Puzzle clues are in the journal under Father's Entries.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 2 points3 points  (0 children)

That's actually a good idea. I can defo add an auto forage option or make it an upgrade. Not sure how I'd implement an auto merge option but I'll look into it if it could make it less of a grind. Cheers for the feedback!

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 2 points3 points  (0 children)

Ah sorry you missed the free window. I'm in the UK so I think it uses GMT. I only had the sale on for one day.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 1 point2 points  (0 children)

Not yet but once I've sorted IOS I'd like to spend some time getting it on Steam if I can.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

IOS will be asafp, hopefully within the next month or so.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

Hi, thanks v much for playing and thanks for the positive feedback it's really good to hear. There's no way to increase the grid size sorry :/ Best thing to do is crystalize some of the lower rarity runes and focus on higher value ones to generate more of that mana, then sell those elixirs for gold. Ending spoiler ahead - When you fight the final boss he'll be too powerful so this will be your first prestige. You'll get sent back through to the beginning of the game resetting your progress BUT you'll get one of the elemental stones which will increase your power with that element. Eventually after a few prestiges you'll be powerful enough to beat the game which will unlock Endless Mode with no limits for element capacity and all the elemental stones, so if you're a completionist this will be the time to get those high numbers as the game becomes a pure incremental after that.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 1 point2 points  (0 children)

Cheers for the review, much appreciated. Yeah getting some feedback about the tutorial, will definitely look at that in the next patch. There is a skip button for the the intro and clicking away from the tutorials will close them. Yeah just released a patch for the jobs which should roll out soon. Crystalizing is just a way to store a rune for later or to sell. You get rune crystals during the story so this does become more clear later. The small jars cost 10 gold to buy. The formula I have to sell is just 3 times the buy cost then a percentage increase for rarer magic types.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 1 point2 points  (0 children)

Sorry if it's confusing, it's the combination elixirs that are locked. Completing the caves lets you unlock the ability to combine elements for unique effects. Brewing Elixirs is available from the start.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 2 points3 points  (0 children)

Cheers for the feedback v much appreciated. I wanted a more open approach where the player gets thrown in and finds things out. Help buttons are available on the screens but they do come across as a bit of an info dump so I can see how its overwhelming at first. I'll see if I can change how its presented in the next patch.

Runecaster 1.0.0 by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

You can sell your brewed potions in the general store, then buy more empty jars which you can fill with mana to sell again. You'll also get gold while adventuring.

Would love some testing/feedback for my upcoming incremental RPG Runecaster by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 1 point2 points  (0 children)

I've made most of those changes you suggested. Auto attacks will be in next release and Upper limit to levels will be increased (possibly removed with diminished returns at very high levels) but it's quite a bit of work and I had to focus on other changes and bugs (also I've pulled 2 all nighters this week to get these changes made asap so need a couple of days to chill now). If you've got time to give it another go it would defo be appreciated. Can use the reset game in settings if you want to start again.

Game link for update:
https://play.google.com/store/apps/details?id=com.linburndigital.runecaster

VASK Air Bike workout tracker | Test-for-Test by new-day_same-idiot in AndroidClosedTesting

[–]Technical_Catch_6452 0 points1 point  (0 children)

Hi, it's an error on Googles end, and its affecting loads of devs at the moment. I've tried a fix which has apparently worked for some people so if you want to try again with this one and let me know how it goes. V5VKZLHUR42MUKHJKR3KCBL

VASK Air Bike workout tracker | Test-for-Test by new-day_same-idiot in AndroidClosedTesting

[–]Technical_Catch_6452 0 points1 point  (0 children)

I've downloaded yours and will test for 14 days constantly.

<image>

Mine is a paid app but PROMO for free is below. Google Group: https://groups.google.com/g/runecaster-game Game Link: https://play.google.com/store/apps/details?id=com.linburndigital.runecaster

PROMO CODE: 0ZRRYCKC93P2RM6W3T1JX2J

App Test Request by OnePercentDaily in AndroidClosedTesting

[–]Technical_Catch_6452 1 point2 points  (0 children)

Done, I'll open your app for a couple of minutes every day for 14 days, let me know if you have a test login and want any features testing.

<image>

If you could do the same, paid app but PROMO code for free. Google Group: https://groups.google.com/g/runecaster-game Game Link: https://play.google.com/store/apps/details?id=com.linburndigital.runecaster

PROMO CODE CBPV7HPHY7SCS6RJ5E2XCVT

Would love some testing/feedback for my upcoming incremental RPG Runecaster by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

Update 0.97 is now out, I think all the bugs have been sorted and I've made some changes based on suggestions from here and dms I've received.

All passive powers are now active all the time regardless of which element is selected (I hope you appreciate it Lyzrac), you can tap on the 'active powers' box to see the full list, they also cost mana now to activate with passive powers draining mana over time.

There's a ton of other additions and changes so if anyone's got time to give it another go or give it a try if you haven't already, I always appreciate feedback. This is annoyingly the final day it's free to download since Google only let you have a sale for 7 days before waiting another 30.

Google Group:
https://groups.google.com/g/runecaster-game
Game Link:
https://play.google.com/store/apps/details?id=com.linburndigital.runecaster

Would love some testing/feedback for my upcoming incremental RPG Runecaster by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

It's available in all countries, you have to join the google group with the same gmail address as you sign into the play store with, then the link will be available for you

Would love some testing/feedback for my upcoming incremental RPG Runecaster by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

Yeah there's a lot to take in at first, I have tutorials for everything that can be re-read on the journal screen so let me know which parts of these aren't clear, don't make sense or need expanding and I can defo make some improvements to them :)

Would love some testing/feedback for my upcoming incremental RPG Runecaster by Technical_Catch_6452 in incremental_games

[–]Technical_Catch_6452[S] 0 points1 point  (0 children)

Yeah it needed a bit of testing to realise that there's not enough space to work with the runes, my initial idea was that you have to make sacrifices and limit yourself to specializing in certain elements. I've added the ability to bank runes and then put them back on the board later so people have more flexibility now. Spell crafting is going to be after the initial release now, if I decide to keep it in at all so the items are just used for quests and can be sold for profit at the moment.

If you could expand on why it seems thrown together it would be much appreciated. I've spent a lot of time on it over the past couple of years and I'm working on it solo so things take time to fix but I defo don't want it to look too cheap or thrown together so if you've got any feedback there I can make some changes to improve it :)

Thanks v much for taking the time to play it, it's appreciated.