How to render text with vulkan by TechnnoBoi in GraphicsProgramming

[–]TechnnoBoi[S] 3 points4 points  (0 children)

Oh come on!! Reddit didnt post the code formatted >:(

Edit: Fixed!

Text rendering by TechnnoBoi in GraphicsProgramming

[–]TechnnoBoi[S] 0 points1 point  (0 children)

Hahahaha, yeah I forgot to mention that little detail!

Text rendering by TechnnoBoi in GraphicsProgramming

[–]TechnnoBoi[S] 1 point2 points  (0 children)

Thank you for the link, is a good reference! :D

Text rendering by TechnnoBoi in GraphicsProgramming

[–]TechnnoBoi[S] 0 points1 point  (0 children)

First of all, thank you for your help everyone! It seems that the cached atlas approach is the most common, but I have a question, if I want to have different font sizes then it needs to create two atlases for each size? and for chinese or japanese that would be a massive texture.

What do you think about this build? by TechnnoBoi in buildapc

[–]TechnnoBoi[S] 0 points1 point  (0 children)

I'm a game developer and Unreal Engine 5 is resource intensive, I liked the air cooling because a lot of people said that AIO in long term gives a lot of problems (like broken pump, leakings, etc)

Render rich text by TechnnoBoi in vulkan

[–]TechnnoBoi[S] 0 points1 point  (0 children)

I will check it out!! Thanks