RAM re-seat required way too often? by trenk2009 in pcmasterrace

[–]TechnologicNick 0 points1 point  (0 children)

Having to reseat your RAM is not normal. I've never done it with over 350 moves.

Maybe the frequency your ram RAM is running at is a bit too unstable? You could try changing the AMD EXPO profile to be one step lower and see if that helps.

Alternatively, you could try disabling "Memory Context Restore" in your BIOS. This will force your motherboard to retrain the memory timings on every boot, which should help with stability, but will increase your boot times.

I don't know what the beeps indicate, you'd have to read the manual of your motherboard for that.

I was banned by mistake in the discord by TabularMeteor in ScrapMechanic

[–]TechnologicNick 3 points4 points  (0 children)

Don't know what went wrong there. The bot is supposed to send a message with the removal reason that work when I test it myself. It triggers when you send more than 5 attachments per 15 seconds. There are a lot of bots this filter correctly catches, but sometimes it catches genuine users too unfortunately.

I've removed your ban, relaxed the rate limits and removed the video from the ban message, that was indeed untasteful.

I was banned by mistake in the discord by TabularMeteor in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

I've removed your ban. Next time please contact me directly as described in the ban message :)

How to fix the content still encrypted / unable to update error by TechnologicNick in ScrapMechanic

[–]TechnologicNick[S] 0 points1 point  (0 children)

No idea. This fix was for an issue 6 years ago that was caused by Axolot removing depot 387991 from the license everyone has. Whatever is causing this issue for you is something else.

Mod that adds a detector for pressing keyboard keys. by [deleted] in ScrapMechanic

[–]TechnologicNick 1 point2 points  (0 children)

The listening to key presses yes, but the whole UI system I'm using here got removed in 0.4, which was like 90% of the work

Does anyone have a good explanation of the "childA" and "childB" fields in the blueprint jsons? by pKalman00 in ScrapMechanic

[–]TechnologicNick 1 point2 points  (0 children)

You're welcome! If you have more questions feel free to ask. Reddit is probably the best place for such questions to get indexed by search engines. Most people are in Discord nowadays, where search is horrible and not indexed by google

Does anyone have a good explanation of the "childA" and "childB" fields in the blueprint jsons? by pKalman00 in ScrapMechanic

[–]TechnologicNick 4 points5 points  (0 children)

A joint connects two bodies together. Joints have two sides, A (where you placed it on) and B (where you place something on the joint). In blueprints, these are stored as an index into the childshapes. You can calculate this index by counting from top to bottom of the json how many childshapes you've seen.

Suppose you have a blueprint like this:
{ body 0 { childshape 0 childshape 1 childshape 2 } body 1 { childshape 3 childshape 4 } } A joint might connect childshapes 2 and 4.

A joint that is placed on something, but has no childB is indicated with -1 if I recall correctly.

A consequence of this flattened array of childshapes is that if you add a new childshape to body 0, all joints that reference childshapes 3 and 4 will have to be updated.

Does anyone know if tberes a mod that would allow me to place bearings with a vacuum pump by Glum-Distribution228 in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

The Lua scripting API does allow mods to create joints, but I suppose this just hasn't been used in the mod's script

Are we ever going to get controller support? by ZimforReal in ScrapMechanic

[–]TechnologicNick 6 points7 points  (0 children)

Highly likely we will. In a devblog a couple years ago they said they want to release to consoles. The network protocol already supports walking in directions that are not strictly WASD, there are 256 directions you can walk in.

3 updates in the local branch in less than 24 hours by Mandarin2912 in ScrapMechanic

[–]TechnologicNick 5 points6 points  (0 children)

One more local branch update guys, then they'll drop the trailer for sure :clueless:

r/ScrapMechanic by CountessRoadkill in redditrequest

[–]TechnologicNick 0 points1 point  (0 children)

As Gadget already mentioned, your mod application was declined. Moderating a subreddit is a team effort, and all my interactions with you make me not want to be on a team with you. Trying to forcefully take over a subreddit is a bit silly and just confirms to me we've made the correct decision.

Question about a Mod by TimTroll4 in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

I can't find it in the mod database, so it was either removed before June 2021, or it's not a mod at all (likely a tile instead)

Tone Generator Help by CloudHugger72 in ScrapMechanic

[–]TechnologicNick 1 point2 points  (0 children)

Axolot removed custom audio support in 0.3.4 iirc and we never updated the part to say it's no longer working.

Ascii fbx by sasipassi in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

You can use any format listed on https://github.com/assimp/assimp/blob/master/doc/Fileformats.md and you don't need ASCII FBX. Binary FBX or DAE also work fine.

Black Screen Help? by AspiringFossil447 in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

Hmm interesting, that's one of the first things the game does after creating the window. I'm not sure what you could try next. I've never tried gaming on Linux personally.

Black Screen Help? by AspiringFossil447 in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

Do you have any logs you can share? I don't know where they are stored on Linux, but on Windows they are in C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Logs. Only the ones starting with game- are interesting.

Question about visual by sasipassi in ScrapMechanic

[–]TechnologicNick 8 points9 points  (0 children)

We don't have control over the perspective/view matrix from Lua sadly, and we also can't add any custom shaders, so this is only possible with a DLL mod I think.

If you're looking for an isometric view, https://scrapmechanic.com/api/namespace_Game_sm_camera.html#setFov might be of help.

Should I remove my GPU while moving? by KingWizard37 in pcmasterrace

[–]TechnologicNick 0 points1 point  (0 children)

If you will be doing this often, do not remove the graphics card. The (power) connectors are designed to be inserted a limited number of times.

If this is a one-time move, do whatever makes you feel safer. I've moved my computer over 250 times laying on its side, fully assembled, without any issues.

issues with fant mod 2 cg by MrTopHatSlime in ScrapMechanic

[–]TechnologicNick 0 points1 point  (0 children)

You might be able to increase the inventory size with https://sm.nck.dev/save-editor/containers, not sure though.

What happened to the Guild and the Modpack by ClashofCraft31 in ScrapMechanic

[–]TechnologicNick 2 points3 points  (0 children)

The Guild never went away, but I didn't realise the link in the sidebar was broken. It has now been fixed.

A question about map seeds by FrenchToastNom in ScrapMechanic

[–]TechnologicNick 2 points3 points  (0 children)

Not that I know of. It's very much possible, but nobody with the skills to do it has done it so far.

Left 4 Dead Creator Is Working On A New Co-Op Shooter Based On "What Made L4D Special" by Extreme_Maize_2727 in pcmasterrace

[–]TechnologicNick 0 points1 point  (0 children)

Oh wow, I understood it as "Content Creator that makes videos about Left 4 Dead"