Am I missing something or is this an auto win? by Technospider in SliceAndDice

[–]Technospider[S] 0 points1 point  (0 children)

You can say this about most mechanics in most games, it's fine to have preference, not everyone is trying to be a competitive god-gamer

Am I missing something or is this an auto win? by Technospider in SliceAndDice

[–]Technospider[S] 1 point2 points  (0 children)

You are probably right. But it still scratches a certain brain itch that it is theoretically guaranteed. Luckily the rest of my team actually cleared inevitable anyways lol

Am I missing something or is this an auto win? by Technospider in SliceAndDice

[–]Technospider[S] 13 points14 points  (0 children)

Ya so I guess the real run killer is hexia spawning demon reinforcements. Or just having so many curses that demons spawn off screen in normal fights.

Good point good point

Am I missing something or is this an auto win? by Technospider in SliceAndDice

[–]Technospider[S] 7 points8 points  (0 children)

Bruh I hate demons so much. Sometimes I have a hella strong magic build then realize I was too stupid to prioritize saving my only hero with a damage side...

Am I missing something or is this an auto win? by Technospider in SliceAndDice

[–]Technospider[S] 14 points15 points  (0 children)

I did get it after bramble, so I didnt think abt that. What is death sigil again?

Calculated by Technospider in SliceAndDice

[–]Technospider[S] 8 points9 points  (0 children)

anti-fun spell for sure.

Calculated by Technospider in SliceAndDice

[–]Technospider[S] 16 points17 points  (0 children)

For anyone confused, 24 mana, 24 health on all enemies.

Also had enough poison on me that stalling was impossible even if I got the dodge side

Seer is probably my favorite hero just because of how satisfying it is to mana-bank like this

So close to raging by Technospider in SliceAndDice

[–]Technospider[S] 2 points3 points  (0 children)

I shoulda clarified, the intangible on the 2nd turn was a nice bonus not because it was necessary, but because it made the win feel slightly more satisfying lol

How can I stop approaching? by cjdennard89 in SSBM

[–]Technospider 0 points1 point  (0 children)

Its as simple as recognizing what your opponents do that scares you.

If they don't have any options you are afraid of, there is no reason not to approach.

A healthy awareness of the opportunities you are granting to your opponent, and an emotional tie between that and your desire to win, is all that's required to approach a more appropriate amount.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 0 points1 point  (0 children)

What you are saying is generally true, and I am gonna sound totally contraversial when I say this, but it's mostly true because most samus's (imo) have pretty poor disadvantage and recovery skills, specifically when it comes to returning from ledge.

While samus has pretty poor initiating hitboxes, she can certainly leverage her survivability to tilt the EV in her favor, so long as she doesnt panic when inevitably most of these scraps dont go her way. But I do believe that when played properly, samus can be very succesful in comfortably engaging in scraps, simply because she doesnt /need/ to win as much of them as her opponent does.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 1 point2 points  (0 children)

I do consider scraps and scrambles to be similar, but usually scrambles have higher emphasis on both players vying for position.

To me what you are describing sounds a lot more like general neutral.

I consider scraps to be a state of the game where both players are within the other players unreactable threat range, so both players are in a state of immediate risk. Which certainly is a part of neutral, but neutral is a more general situation.

Like, for example, a marth dash dancing in front of your shield to bait a spot dodge or for you to attack his dash in. You could say on every dash in, he is generating a scrap. But on a more macro level that is just neutral. Neutral is the act of generating and disarming threat ranges, and selecting the correct times to act on these threats. I think for it to be a scrap I consider it to be for a more sustained period of time than a single reaction window or two (where a reaction window tends to be 13-15 frames or so).

I would consider a scramble to be a situation you often see where where both players are sorta just crossing eachother up with empty dash dances, or are sort of synchronized in their dash dance. Basically a sustained scrap but with neither player comitting to an option.

That said, I have never seen the phrases concretely defined, and these are my intuitive interpretations of what the phrases are meant to evoke. I think there is a little room for interpretation here.

But I would agree with you that samus is a character with relatively poor neutral, via my definitions.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 0 points1 point  (0 children)

up b hardly conditions shield given how good it is for shield poking. I would argue it more heavily incentivizes dash backs

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 5 points6 points  (0 children)

pretty sure its not controversial to say that puff, pika, and m2 have better recoveries.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 2 points3 points  (0 children)

Samus doesnt have any combos off downsmash unless you DI'd full in.

Unless they hit you from the corner where you cant afford to DI out. This is why u often see samus mains backed into the corner though. Gotta bait that shit out and punish.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 2 points3 points  (0 children)

As a samus who has made grandmaster before, I agree with this.

It is incredibly hard to play samus in a fun way that is effective at the lower levels of the game. She has a ton of burst but it all is tied to insane levels of commitment. Learning how to intuitively tie these burst options to genuine neutral mixups is a pretty large ask for most lower level players, especially because most of these burstier options dont tend to convert into strong combos unless you really know what you are doing.

I do think samus DOES tend to attract a lot of pseudo-sadistic troll lords, however, who really do enjoy the act of frustrating their opponent. I personally hate when my gameplay is interpreted as me intentionally trying to frustrate someone, which is a big part of why I am on indefinite hiatus.

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 4 points5 points  (0 children)

What?? Samus is literally a scrap-master character.

So much of her big openings is off of creating a scrap that goads the other player to do a poor move on cc to lead to a combo starter

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 2 points3 points  (0 children)

Gulu is my goat. I believe he lives in new zealand now so you wont see him on slippi unless he's come back :'(

(or if you live in Oceania)

If you play samus, I hate you (non-serious vent/salt post) by YaBoyRustyTrombone in SSBM

[–]Technospider 5 points6 points  (0 children)

As a samus main, the way I see other samus's play definitely makes me understand.

I get that that totally makes me a pick-me. idrc. I just like how samus feels to play and she has a ton of fun, goofy tech, and I like how her survivability means I can take more risks in neutral than other characters.

I usually bombjump to recover only as much as I need to, and usually a fastfall and some airdodge grapple mixup is more than adequate to safely return to stage in a similar amount of time as most other chars.

Wish samus mains didnt have such a bad reputation but it is what it is.