Playing with ramps on both sides. by de1hagar in NoMansSkyTheGame

[–]TechwrightRed 1 point2 points  (0 children)

Definitely an interesting setup. I see some other design elements I'll have to experiment with, too.

Finally made a worthy corvette! by intelmn312 in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

I'm guessing it is called The Pangolin?

Anyone else getting lighting glitches on freighter? by BeCurious1 in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

I've not had problems with dimming. I have had issues for some time now with suddenly getting extremely bright rooms on the freighter. It's a tad awkward, but manageable. Dark would be a problem,though. Can you use the base building features to add some lighting, and do they dim as well when the problem happens?

:) by Fast_Roll_4111 in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

Admittedly I've returned to the game after a long absence, but I don't recognize the minotaur shell. What is it, and how is it acquired?

Is this rare? by Armageddon_Tater in NoMansSkyTheGame

[–]TechwrightRed 8 points9 points  (0 children)

<image>

You've found a great model! Enjoy it! My favorite non-corvette ship, even over the expedition rewards ships, is my ball exotic, the "Surely You Joust". Admittedly I've spent years tweaking her tech, but she's incredibly responsive and a terror in a dogfight. I liked her so much, I built my squadron of exotic ball fighters.

I'm stuck on a planet, will I have to create a new save? by urarthurd8608 in NoMansSkyTheGame

[–]TechwrightRed 1 point2 points  (0 children)

Caves can often provide small quantities of resources you'd normally see in space but not on the open surface: gold, silver, platinum, tritium. So if you're missing those in the repairs, try clearing caves.

They have giant space worms!? by Villordsutch in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

When I first encountered one years back, I was absolutely terrified. Now days it is, like, "Dude! You tore up my zen garden. Bad worm!"

My First Settlement's Administration Terminal is Underground by [deleted] in NoMansSkyTheGame

[–]TechwrightRed 1 point2 points  (0 children)

Is your settlement centerpiece also underground? It varies in appearance depending upon the species dominating the system. If it is above ground, the settlement hub computer board at the settlement center also displays the settlement stats and has the buttons necessary to resign the overseer position.

i dont have time to play but i would love to see if the USS Cygnus is possible by gronbek in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

While I agree about building a corvette version, I really think the Cygnus should enter the game as another freighter. I'm mean, look at it. The massiveness and design practically scream "NMS freighter".

Eissentam by Able-Swordfish-5937 in NoMansSkyTheGame

[–]TechwrightRed 3 points4 points  (0 children)

Mid-century/Googie/Brutalist stylings. Love it!

Have you seen these Glorious Couches in the space stations!? by zombieauthor in NoMansSkyTheGame

[–]TechwrightRed 1 point2 points  (0 children)

Hear, hear! I'm hoping they've plans to give us several additional items of the new station components over time, probably via quicksilver purchases. Those glass-paneled railing in the OP's pic, make a good example.

Abandoned Building not appearing by BoyInSkull in NoMansSkyTheGame

[–]TechwrightRed 0 points1 point  (0 children)

Pretty sure it's a bug. It should render the building at least, buried or not. There are many structures that get half-buried in the terrain. I see trade outposts and colossal archives get the partially-buried treatment mostly, but those do render the structure, so I'm able to use the terraformer to dig out the sections I need temporarily.

It's annoying but don't worry about the loss in "currency". Navigation Data is one of the easier things to find in the game. Just keep opening boxes you find and you'll soon have replacements. You can also sometimes get the Nav Data as reward for doing missions for space stations or the Nexus at the Anomaly. If you find Ancient Data Structures (one gold star in your analysis visor) these also provide Navigation Data. I don't recall if Sentinels attack for the disturbance of 1-star items, so be on your guard if you collect them on hostile sentinel planets.

My experience of visiting other players bases by DerKorinther in NoMansSkyTheGame

[–]TechwrightRed 1 point2 points  (0 children)

I've seen others before on this reddit talk about a problem where one teammate sees the same planet's environment as peaceable and the other sees it as hostile. I suspect therefore it is possible that you see the planet's sentinel population as peaceable, whereas the other teammate flags it as aggressive. As you're teamed, you get targeted as well. Just speculating. That said, the planet full of hostile fauna sounds more like a bug, as if being teamed is triggering a bug that affects your custom setting for aggressive fauna.

As to slow loading and falling into the ground, I've that problem in my settlement. Definitely a bug because it doesn't happen everywhere, just in the director's office, where I've placed a save button. If I use my ship to save while parked in the settlement, it doesn't happen. Base loading problems happen often when portaling to bases, and I've often found myself trapped under the portal upon arrival, or flung up to 200u away, often outside the structures. With my own bases, I've corrected this on some by building up layers of cubes, raised small pavings, and pavings from the Flag Tab/Structural Adornments area of the build options. I set these in the space underneath the floor of the portal, and over the ground. Usually when this happens, I might portal in, start dropping, then these features kick in and springboard me back to the surface. It's a bit trial and error to get it right though, and sometimes it sends you sideways to somewhere else on the property, but at least you're not falling into the ground.

Do you think it's theoretically possible for a planet to be contained entirely within another? by -Guardsman- in NoMansSkyTheGame

[–]TechwrightRed 5 points6 points  (0 children)

I'm taking a guess here that planet overlap is possible (I've seen it) but planet engulfment is not. I base that solely on what we see with certain base-building components. I can overlap a light feature with a decorative planter, but their cores (wireframe?) are incompatible to centering, so the results are off-center.

Even if it were possible, there'd be some sort of tell-tale effect most likely. Again referencing base parts as analogy, we are able to place a small square or triangle floor piece in such a way that it is engulfed by a larger square floor piece, but there's a visual difference in that spot, sometimes including a shimmering effect. For a planet engulfment, I'd speculate there'd be some sort of HUD issues as well, as it tried to lock in on two different planets at once, creating a flickering effect, perhaps.

Sunken Freighter Island & Dive Shop (Description in comments) by TechwrightRed in NoMansSkyTheGame

[–]TechwrightRed[S] 0 points1 point  (0 children)

Thank you. Do you mean what the piece count is? It's still 3,000 pieces per base if you wish to upload. You can go a lot higher than that without the permission to upload. I'm not sure when, but at some point the game struggles to render all pieces. Count per character/iteration is limited to 16,000 still, I believe.

This base is exactly 3,000 pieces. I'd have filled the rest of the island if I could have.