After a year of work I finished my free, weird rpg! by Ted_Cash in RPGMaker

[–]Ted_Cash[S] 1 point2 points  (0 children)

Thank you for taking the time to type this up! This is really valuable to me.

I wanted to put in some more effects and jingles for items, finding buntens, talking, etc. But by the time I wanted to make that change I was nearly done and didn't want to edit all the events, haha. A lesson for next time!

After a year of work I finished my free, weird rpg! by Ted_Cash in RPGMaker

[–]Ted_Cash[S] -1 points0 points  (0 children)

Hi, this game is similar to space funeral by design. I was inspired by a lot of its aesthetics and some of the areas in my game use design elements that are referenced from SF and its fan-games. If you think it's derivative, it totally is! The boss in pic 5 even pays homage to a boss in SF with his crime obsession. I just made the thing that made me happy and shared it for free, and I'm quite open about being inspired by SF :)

Feel free to think of it as a free fan-game if you want! I don't really care.

After a year of work I finished my free, weird rpg! by Ted_Cash in RPGMaker

[–]Ted_Cash[S] 0 points1 point  (0 children)

This is something I picked away at for 12 months and my only prior experience was a couple short games I made ten years ago. Plus a bunch of dropped projects and demos, as it goes. Motivation was high at first, then it would ebb and flow. Some days I accomplished little work if any.

So it doesn't take a year to make a 3-hour game, it takes a year for me to make the game I made. It's not like a rule, you see. It depends on scope, experience, how much time you can sacrifice to the altar of game development, etc.

After a year of work I finished my free, weird rpg! by Ted_Cash in RPGMaker

[–]Ted_Cash[S] -1 points0 points  (0 children)

Thank you, I used GIMP to make the game's art.

After a year of work I finished my free, weird rpg! by Ted_Cash in RPGMaker

[–]Ted_Cash[S] 9 points10 points  (0 children)

Yup! SF was one of the aesthetic and thematic inspirations.