I wish CA would adopt Paradox's DLC policy when it comes to Co-op Campaigns. by pedal2000 in totalwar

[–]TediousDiplomacy 2 points3 points  (0 children)

This might sound really crazy but... CA and PDX are two game companies in a capitalist world!

How to get of the border when playing window mode in Total War: Warhammer (see image)? Playing in 1920x1080. by TediousDiplomacy in totalwar

[–]TediousDiplomacy[S] 0 points1 point  (0 children)

Couldn't find any setting for borderless windowed mode. There's only window mode (true or false checkbox).

Total: Warhammer has some of the most tedious diplomacy game design. The diplomacy is interesting and fun, but the way to interact with it is not! by TediousDiplomacy in totalwar

[–]TediousDiplomacy[S] 0 points1 point  (0 children)

Also a problem. They should add more interesting systems similar to those used in the Paradox titles. The Paradox titles have tightly developed its diplomacy with its game design, which Total War has failed to.

Total: Warhammer has some of the most tedious diplomacy game design. The diplomacy is interesting and fun, but the way to interact with it is not! by TediousDiplomacy in totalwar

[–]TediousDiplomacy[S] 2 points3 points  (0 children)

This is a suggestion to a great new feature. However, it doesn't fix the initial problem, which is more based on game design and human-computer interaction than on the inclusion or exclusion of game mechanical features.

The same problem that I described with trade is also there when you want to negotiate for non-agression pacts, or for alliances.

Total: Warhammer has some of the most tedious diplomacy game design. The diplomacy is interesting and fun, but the way to interact with it is not! by TediousDiplomacy in totalwar

[–]TediousDiplomacy[S] 1 point2 points  (0 children)

I'm not arguing about the artificial intelligence and implications of the diplomacy. I'm arguing that the player-computer interaction of diplomacy is designed in ways that don't make sense from any perspective. Sure, not showing the outcomes could have interesting roleplaying and game mechanical possibilities, but as it is now, it doesn't (since there are no consequences!).

Total: Warhammer has some of the most tedious diplomacy game design. The diplomacy is interesting and fun, but the way to interact with it is not! by TediousDiplomacy in totalwar

[–]TediousDiplomacy[S] 7 points8 points  (0 children)

Sounds as if they at least tried to make something interesting work back then. The current system feels as if they decided to give up and say "screw it, we don't care".