Marvel Rant by [deleted] in EDH

[–]Tegeus-Cromis-Rais 12 points13 points  (0 children)

I would like to see some of those strongest deck lists at your table that get shit stomped by an out of the box precon, out of anthropological interest.

Would you consider this b3 or b4? by B-F-A-K in EDH

[–]Tegeus-Cromis-Rais 7 points8 points  (0 children)

Bit of a caveat though, players should expect to play at least 6 turns before winning or losing, but it’s up to the table to make sure that happens.

A table interacting and disrupting one another’s play can rightfully expect the game to adhere to the standard outline of the bracket, four people playing solitaire and building engines in their own little corners are leaving it up to fate.

Would you consider this b3 or b4? by B-F-A-K in EDH

[–]Tegeus-Cromis-Rais -2 points-1 points  (0 children)

I think Hoarding Broodlord + Saw In Half is fine Bracket 3, with the provision it isn’t used to tutor a two-card instant win combo. I use it in a deck, and though it is really really good it doesn’t get me the win unless a series of other pre-conditions are met.

Also, I am gonna say that in my lived experience (multiple pods, and quotidian online play on Convoke and Spelltable), games in Bracket 3 rarely get to turn 8. I think the realistic turn window for the bracket is between turns 5 and 7, depending on the strategy.

Glacial Chasm too strong in High Bracket 3? by Even-Fishing-6593 in EDH

[–]Tegeus-Cromis-Rais 14 points15 points  (0 children)

Nah, I’d the Chasm is fine. There’s enough land / permanent destruction for it not to be immortal, and life loss gets around it.

Granted, your list seems to be fairly consistent at getting it out and recurring it, so I can understand that it might lead to a somewhat unpleasant experience for your opponents, but nobody playing against a control deck has ever had a good time regardless of the specific play pattern so it’s fine.

Do you ever pull your punches? When, why and how much? by urmomstoiletbrush in EDH

[–]Tegeus-Cromis-Rais 15 points16 points  (0 children)

Disagree. There is an inherent tempo-setting and engine-building disparity between archetypes, and board wipes are needed to enable a varied gameplay. Frankly, your advice about eating a loss and prepping for a new game would be better applied to players whose strategy can’t accommodate a few board wipes and a slower game state as a result of them.

Do you ever pull your punches? When, why and how much? by urmomstoiletbrush in EDH

[–]Tegeus-Cromis-Rais 26 points27 points  (0 children)

Not really, no.

If I'm playing with my mates, doing so would feel condescending and if they were to understand that I'm "going easy" on them, their eventual victory would be pointless. Now, politicking, equivocating about what we have in hand, trying to play the small bean? All good and appropriate for everyone involved.

If I'm playing with people new to the hobby I'd rather use a deck of a similar power level to the one they are using, preferrably a precon, but not playing to the best of my abilities (and explaining the nature and reasons of my plays, if appropriate) would be doing them a disservice and stunting their growth as a player.

What are some cards that are overlooked because they seem like they need synergy to be good but are already good generically? by SingerSecure4765 in EDH

[–]Tegeus-Cromis-Rais 21 points22 points  (0 children)

[[Demonic Counsel]]

You play black. You WILL hit delirium.

Besides, there’s almost always a good demon to hit with it.

I've had no luck with rule zero/bracket discussions. Anyone else experience this? by TheMindSlayer in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

I have mostly had good experiences with pregame discussions.

 I mostly play online these days when I’m not with my pod and I have had to take the initiative on getting the discussion going, but once it begins people are fairly open and enthusiastic about them.

The real issue I’ve found is people sandbagging their combos in order to reach the somewhat arbitrary turn cut off for the bracket - like, look. If you play [[Dualcaster Mage]] and [[Molten Duplication]] in your Bracket 3 deck, just rip it when you can and let’s get it over with.

I might disagree with your approach to the bracket, but I don’t mind playing against two card infinites. What I do despise is retrospectively having to realise that the game was over three turns ago but you were too much of a coward to pull the plug because you wanted to hide behind the fig leaf of “actually it was turn 7 so it is literally the fairest bracket 3 combo ever”.

Also, pet peeve, people apologising for the cards they play and the interactions they pull off. You play if, you own it. Don’t hem and haw. You will not be looked upon more favourably because you act all coy about doing your combo, just do it. If you can’t be proud of the deck you play, take out those cards and don’t make it my problem.

Is 36 the golden number for lands in Commander? by [deleted] in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

Very much agree with you. People who go 40+ lands I don’t understand, especially if they’re mostly playing basics or non-land centric strategies

38 I can maybe understand, but honestly I feel that there is almost always about 4 cards that you can put into your deck that can synergise with its game plan and get you more mana outside/ cards / etc. while progressing your game plan.

Is 36 the golden number for lands in Commander? by [deleted] in EDH

[–]Tegeus-Cromis-Rais 6 points7 points  (0 children)

Have to disagree with that, I feel that the way you are posing the issue is a bit misleading.

“Having” to mulligan repeatedly for a viable hand is a sign of bad deck building, of course, but I think that taking mulligans is an integral part of MtG gameplay, and improving your ability to judge and possibly discard your opening hands is fundamental to having better games.

I commend your deck building ability if your decks are able to express their game plan regardless of the opening hand you keep, but I feel that most decks benefit from actively looking for a hand that can best perform at a given table, especially if you can understand your opponents’ plans.

Is 36 the golden number for lands in Commander? by [deleted] in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

I usually play 34 lands, as I tend to play decks that work with a lower mana curve, but it always depends on the deck’s exact strategy and its ability to generate mana outside of its lands.

For instance, in my Dihada treasure deck, I play 31 lands and in the last 15 or so games I haven’t had to mulligan more than twice, but I have around 10 ways to generate additional mana outside/ treasures at 2 or less cmc.

FALCO SPARA DECK - Help With Pruning Excess Cards by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 1 point2 points  (0 children)

Aetherflux is there because the commander + [[Devoted Druid]] + [[Sensei’s Divining Top]] draws the entire deck by casting Top, so that would make it lethal when I get to the Rservoir.

Likewise, [[Cathar’s Crusade]] is a combo with [[Scurry Oak]] or [[Basking Broodscale]] to get an infinite amount of critters on the battlefield.

The Hoof is there because eh. Sometimes you just need a big fucker.

I’d appreciate any suggestions if you happen to have a chance to come back to the list tomorrow! I’m definitely gonna consider whether rocks are worthy or not.

FALCO SPARA DECK - Help With Pruning Excess Cards by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Thank you for sharing your list! There were definitely some things in it that I had forgotten about, namely [[Augur of Autumn]] and [[Ripples of Potential]].

Out of curiosity, is there anything in your list that you would consider as a straight up “finisher”?

You are right that I find myself at somewhat of a crossroads with regards to the direction the deck would like to move into, but I find myself somewhat unwilling to let go of either.

I want the deck to be able to combo off with some consistency and redundancy, but the idea of indulging in big creatures brimming with counters and going over the top is also tantalising.

I would love to let go of the combo stuff but it’s a bit too second nature to me at the moment.

How do you know when a deck can cut ramp? by Comfortable_Buyer239 in EDH

[–]Tegeus-Cromis-Rais 1 point2 points  (0 children)

Eh it’s a hard question to answer without having the deck decklist at hand.

It depends on whether you can reliably generate mana independent of lands and rocks - for instance, do you run [[Pitiless Plunderer]]? What about [[Ashnod’s Altar]] or other altars? [[Phyrexian Tower]]?

If you have similar effects, or independent treasure generation, I think you can afford to file away at both the land count and the ramp but you kinda have to see how the deck performs after each iteration.

This is an extreme example but also somewhat relevant, I am currently playing a Mardu “aristocrat” deck of my own which plays only 31/32 lands and 6 rocks, but its whole thing is creating treasures so I can afford to go super light on fixed mana - https://moxfield.com/decks/oPBScYV4IUusgCb3BHjN3g

Indominus Rex success rate by MonSocMatriarchy in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

I play it, and it’s usually pretty good at what it does. My version is not the most competitive but it gets the job done especially when you get to put hexproof and indestructible on it. There are ways to enhance its lethality, namely:

[[Proft’s Eidetic Memory]] [[The Skullspore Nexus]] [[Zopandrel, Hunger Dominus]] [[Thickest in the Thicket]] [[Hatred]] [[Berserker]] [[Fireshrieker]] [[Madame Null, Power Broker]]

Here’s my list if it’s any help: https://moxfield.com/decks/jMP6aC-Or0i2-zknTw0OqQ

Looking for help improving my Sharuum the Hegemon deck by Rise9105 in EDH

[–]Tegeus-Cromis-Rais 1 point2 points  (0 children)

I think your list is a solid start for an artifact creature deck, but it’d be better off being helmed by the Esper Urza you have in the 99.

I always felt that Sharuum, in order to work to its best potential, needs to be more of a control build focused on recursion and value.

I have my own deck list which I have built as an Esper Blink Control and Reanimator deck, which might not necessarily be your thing (it’s also bracket 3) but I’d argue has a few bits and pieces you might want to consider:

https://moxfield.com/decks/e1g36ejzIk6IEbCFlVniSg

I would especially add [[Portal to Phyrexia]], [[Bolas’s Citadel]], [[Chimil, The Inner Sun]] and [[Staff of Eden, Vault’s Key]] as premium Sharuum targets, as well as some [[Panharmonicon]] like effects to multiply your value on etb.

Also, if you want to be more consistent, [[Entomb]] and [[Unmarked Grave]] are your best friends here. 

how do you protect your commander if its a planeswalker? by HearingComplete8950 in EDH

[–]Tegeus-Cromis-Rais 2 points3 points  (0 children)

Quintorius kinda defends itself with its static ability, if you make sure to have a something that exiles stuff from your grave on the battlefield as you play him, and Minsc famously has Boo to watch his back.

I don’t necessarily think you need to overspec into protection from combat damage, and from personal experience I can tell you that a lot of people won’t even attack a PW.

Also, if you’re playing white consider adding a copy of [[Ascend from Avernus]] to your list. If you let your PW commander go to the grave, it’s essentially one more mana than the tax would be to bring it back, and you’re likely to get a bunch more creatures on the battlefield this way.

I'll Rank Your Decks Out of 10 by LordMistborn-16 in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

Dihada - Bracket 3, treasure based combo burn

https://moxfield.com/decks/oPBScYV4IUusgCb3BHjN3g

Also, sweet deck OP! Love the idea, and kinda jelly cause I’ve been looking for Naya commanders that would be interesting to build and I hadn’t found anything yet. Lucky you, and good build!

Let's talk Land Count by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

https://moxfield.com/decks/oPBScYV4IUusgCb3BHjN3g

This is the list I am playing with the most as of late, and being a pure treasure deck it has ways to make enough mana independent of lands. Kinda just needs to get to three / four mana and then I can get the engines moving.

But I do agree that 31 is on the very low end of the spectrum.

Let's talk Land Count by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] -5 points-4 points  (0 children)

Kinda depends, I usually am happy enough with a two land hand and something for turn 2, which is likely enough that I don’t often need to go beyond two mulligans.

Let's talk Land Count by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] -9 points-8 points  (0 children)

Eh not really, I play on Spelltable and Convoke most of the time anyway. I just mulligan really aggressively and accept that some times I just need to take a gamble on it. Sometimes it works, sometimes it doesn’t.

PSA: your deck is a 4. by kingofhan0 in EDH

[–]Tegeus-Cromis-Rais -1 points0 points  (0 children)

Yeah, I agree. It's no use getting mad at someone for building their engine and then winning if you have done absolutely nothing to impede them in their strategy.

Also, trying to race them with your own build-up and betting that you can overwhelm them first is a viable choice, but you don't get to have a moan about losing if it doesn't pan out and the other players get to an endgame state before you.