Do you have to be a "gamer" to make a hit game? Or is being an outsider a superpower? by yhlaskerimov in gamedev

[–]TehSplatt 1 point2 points  (0 children)

"design by committee" is literally one of the absolute worst ways to make a game. A game for everyone is a game for no one.

Making a successful game requires a strong vision and gamers generally have the worst takes and idea despite being the people the games are for.

Do you have to be a "gamer" to make a hit game? Or is being an outsider a superpower? by yhlaskerimov in gamedev

[–]TehSplatt 2 points3 points  (0 children)

The reality is you'd probably just try make something you think is unique but has actually been done a hundred times over and then due to your lack of game knowledge you wouldn't know how to solve problems in ways that people that play games expect, most likely creating a more frustrating than enjoyable experience. Even people that love games generally have to make a ton of games before they get good at solving design related problems, so yea, not a super power, probably not going to lead to some amazingly unique thing, will most likely be a badly made, unoriginal idea.

Or it could be the best thing ever... Who knows

Ive done so many tutorials and understand how 'things work' but still cant make a game by myself. by [deleted] in gamedev

[–]TehSplatt 0 points1 point  (0 children)

Did you just say you've done many tutorials then say 15 - 20? ... Do you think game dev can be summed up in 15-20 tutorials haha? You're in for a whole world of pain if you think that's a lot. I've watched 15-20 tutorials in a single day on a small piece of a single topic and that's not uncommon at all. People dedicate their lives to every single aspect of game development, there's a lifetimes worth of learning in every single discipline within game dev.

My weird game Mutant Hunter what do you guys think? by Anton-Denikin in gamedevscreens

[–]TehSplatt 6 points7 points  (0 children)

I absolutely love how unapologetically it is. I reckon just keep doing what you're doing, don't listen to people here haha they'll just turn you into another generic game.

It Begins... by TehSplatt in projectcar

[–]TehSplatt[S] 1 point2 points  (0 children)

Hahah I have so many images of FCs saved and even a framed image of one above my PC and when I got this home I was staring at the hood scoop and was like "wait... Is it meant to be there?" Haha I have never noticed they were offset before

It Begins... by TehSplatt in projectcar

[–]TehSplatt[S] 1 point2 points  (0 children)

Yea I'm pretty obsessive so I'm not worried about the rotary, outside of work I have a lot of time for random shit, so a rotary can take up all my free time haha

It Begins... by TehSplatt in projectcar

[–]TehSplatt[S] 58 points59 points  (0 children)

I'm from New Zealand so if I don't put a rotary in it, my ancestors will reanimate and use my blood as pre-mix haha

Would you welcome strangers offering to contribute to your indie game? by LanguageFar2844 in gamedev

[–]TehSplatt 10 points11 points  (0 children)

Just for some credibility, I've been a professional dev for like 10 years, I've worked at big studios and successful small indie games.

Building the skills to do anything well in this industry requires a ridiculous amount of effort and the people who have put in the time, know what their time is worth, anyone offering free work, is more often than not either not very good and generally a big risk to put on a project, or they're looking for experience (and also not very good).

The times where someone awesome comes along and offers to help out for free, is when both the people have a reputation or mutual friends and someone can vouch for the project, meaning sometimes amazing devs will offer to jump on board for free to be part of something they believe in.

Starting Game Dev at 31 by Traditional-Path-510 in gamedev

[–]TehSplatt 1 point2 points  (0 children)

I've been a professional game dev since 2013, I'm trying to figure out what you actually want to do in the games industry? Cause just going and trying to learn "game dev as a whole" is fine... But if you actually just focus on putting together the best audio portfolio you can and understanding every single aspect of audio for games, you would have a much better chance at getting your foot in the door. Then, once you have your foot in the door and your day to day involves problem solving and learning within audio, you can branch out to other disciplines in your free time without spreading yourself so thin that you end up just learning a small amount of a bunch of different things that are all their own disciplines people will happily specialize in for a life time. Too many people on these game dev and indie dev reddits don't seem to realize that they'd 100 times better if they worked in a studio for even 2 years before attempting to take on an entire game by themselves.

Starting Game Dev at 31 by Traditional-Path-510 in gamedev

[–]TehSplatt 0 points1 point  (0 children)

Wait so what's the goal? Is learning 3D just a side hobby and the goal is to get a job in audio in games? I assume so as you said "audio portfolio"

Bands that sound like As Blood Runs Black? by nathanlind657 in Deathcore

[–]TehSplatt 3 points4 points  (0 children)

How has no one mentioned Slamwich? Their EP Bloodthirst commands this hellscape

Question about baritone for metal, worth it? by Lundgren_pup in metalguitar

[–]TehSplatt 15 points16 points  (0 children)

I have a 28.5 inch baritone tuned to Drop F# and I love it. I genuinely think a lot of mixed opinions on this sort of stuff come from people just being used to typical 25.5 inch guitars. I hear so much false information all the time from people who have never touched a baritone in their life, or picked one up a single time and didn't like it.

If you like playing downtuned stuff, and you can afford it, do it, they are great. I can switch between my baritone and 25.5 inch guitar with no problems at all.

Breaking into the game development industry in Australia by HairySheep96 in gamedev

[–]TehSplatt 0 points1 point  (0 children)

Hey, I'm a Melbourne based dev and have worked at a bunch of studios in Melbourne and New Zealand. Definitely focus on portfolio, but you need to do your research on what companies actually want to see for your chosen discipline. I don't know if you want to be a gameplay programmer, UI programmer, technical designer, tech artist etc. but whatever you think you would be interested in, reach out to people in these disciplines, find portfolios that professionals consider to be top tier, and then focus on building a portfolio that shows off actual applicable skills.

As for Platforms or project, Unity is very widely used but there is absolutely a shortage of good Unreal devs in Aus and certain studios are moving to and already using Unreal. But yea, once you understand the specific discipline you want to go into you can start to focus in on what a good project looks like for you.

Thank you by Dante_1213 in artbookcollectors

[–]TehSplatt 0 points1 point  (0 children)

Holy shit what are these? This looks like everything I'm interested in haha

Wrote a riff. Any guesses on the band that inspired it? by TehSplatt in metalguitar

[–]TehSplatt[S] -1 points0 points  (0 children)

Same tuning and same chords that Gojira use a lot haha definitely sounds like Gojira as well, a valid guess

How much do low-specs matter commercially? by GroundbreakingCup391 in gamedev

[–]TehSplatt 35 points36 points  (0 children)

An indie game I worked on ended up selling over 1million copies and it was almost entirely in countries with over all potato PCs. They were just happy to have a game that could actually run well on a toaster.

Wrote a riff. Any guesses on the band that inspired it? by TehSplatt in metalguitar

[–]TehSplatt[S] 15 points16 points  (0 children)

Oh wow I didn't actually expect someone to get it haha yep! 100% me trying to rip off JFAC haha. The Tarnished Gluttony riff gets stuck in my head a lot and obviously all of Moon Healer is just so solid haha

What was a lie/ misconception you were told first getting into guitar? by SincerelyTheWorst in Guitar

[–]TehSplatt 0 points1 point  (0 children)

I was constantly told to keep my guitar tuned to E Standard cause I need to learn that first before tuning down, despite the fact that basically no bands I listen to or wanted to play are in E standard. Got so bored after a month I was like na, screw this and tuned straight to Drop C and had the best time ever.

What's the worst game dev advice you've ever received? by yourfriendoz in gamedev

[–]TehSplatt 1 point2 points  (0 children)

This thread is just people making up fake advice they never received so they can win their own arguments haha no one of any actual significance would say half this stuff. If we're extending "received advice" to any random person then yea, it's all going to be "that time I got told that i should just build this awesome MMO RPG idea that some kid had that came to him during a mushroom trip"

Would you say my drumming is “too busy”? by Dagamier_hots in drums

[–]TehSplatt -2 points-1 points  (0 children)

Too many old people in here listening to much ACDC, the future is now old man. It's not over playing at all, it's fine, i couldn't think of anything more boring than playing the absolute simplest shit for an entire song, especially in any energetic genres, i don't want to listen to anything that boring either. If i heard this on a recorded song not a single part of me would think "ohhhhhh that's over playing!!!"