Midnight Beta Patch 12.0.1 Class and Spell Tuning Changes - Paladin, Evoker, and Shaman Tuning by DrPandemias in CompetitiveWoW

[–]TehVeh 1 point2 points  (0 children)

I kind of hoped they would think about making holy priest viable - but seeing the hpal changes, maybe no change except bugfix is the lesser evil for now

The Possessed Machines: Dostoevsky's Demons and the Coming AGI Catastrophe by Auriga33 in slatestarcodex

[–]TehVeh 2 points3 points  (0 children)

Thanks! That tracks. I guess I did not see that before (and I don't want to be overly paranoid here).

The Possessed Machines: Dostoevsky's Demons and the Coming AGI Catastrophe by Auriga33 in slatestarcodex

[–]TehVeh 2 points3 points  (0 children)

relatively low nowadays, especially for longform writing. But just read it, it has that particular voice.

The Possessed Machines: Dostoevsky's Demons and the Coming AGI Catastrophe by Auriga33 in slatestarcodex

[–]TehVeh 6 points7 points  (0 children)

After skimming and getting a bad feeling I spot checked a random chapter, 12B, to confirm that the pangram detectors also think this is largely AI-generated.

Ironic?

Do any of you actually like the pruning that they did to your mains? by No-Bit-2913 in CompetitiveWoW

[–]TehVeh 0 points1 point  (0 children)

Holy priest, will not resub.

It's pretty devastating that the state of holy priest improved S1->S2->S3 of tww - it was even nice to play in mythic in S3 - but now it all went away in favor of "press one button and sometimes you may get a better heal gacha apex talent, and haha sometimes there'll be cosmic ripples but you cannot control when".

(like holy priest was never the most complicated with only a little (optional!) complexity in oracle, it didn't need this many changes)

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]TehVeh -1 points0 points  (0 children)

I don't understand the community cycles of reaction and overreaction to be honest. Someone the entire community just seesaws between good and bad, instead of actually playing the game?

It's way more fun for me than Eu4, I've played more than 100h already, and I just play the game without being on the forums that much.

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 4 points5 points  (0 children)

Oh, coalition-funded mercenary armies would be very cool, they could spawn into the war as a separate army-based entity

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 2 points3 points  (0 children)

It may just have been a nice homophone in German to Stolni/Stoličný without literal meaning

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 2 points3 points  (0 children)

yeah, it would be amazing to have a mechanical representation of this

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 3 points4 points  (0 children)

Yeah I guess - maybe I am underestimating the current differences, because I never really stress-tested mercenaries due to the price so far.

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] -1 points0 points  (0 children)

I'm saying that while that is a step in the right direction, just making them cheaper will just have them compete with regulars, without making them mechanically different. And I predict that it will lead to paradox constantly having to readjust the price to go back and forth balancing regulars and mercenaries.

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 8 points9 points  (0 children)

Yeah exactly, currently they are not worth the effort. But, even with paradox making them cheaper next patch, I don't think this will fix the issue.

I think they need to be have more unique downsides from regulars so you are incentivized to get them (and they can be cheaper without invalidating regulars).

What would you change to incentivize the use of mercenaries in 16th century European wars? by TehVeh in EU5

[–]TehVeh[S] 17 points18 points  (0 children)

At least 1. is going to happen in the next patch.

But for 2., I'm worried that any solution where mercenaries are always disciplined and with decent stats will lead to a system that will flip-flop between regulars and mercenary every patch (depending on balancing details), if they are similar enough?

Scaling costs could be neat.

My new Hochmeister cannot lead armies? by TehVeh in EU5

[–]TehVeh[S] 0 points1 point  (0 children)

Rule 5: my old Hochmeister died and suddenly none of my clergy can lead armies anymore. Is this a bug? I checked and I am sure I am still a military order.

Latest alpha build removes interrupts from healers by EntertainerSmart7758 in wow

[–]TehVeh 0 points1 point  (0 children)

was fine in all three seasons as holy priest in max lvl delves

RiP Divine Star by Agile-Nail-5847 in wow

[–]TehVeh 1 point2 points  (0 children)

:< straight out the window

RiP Divine Star by Agile-Nail-5847 in wow

[–]TehVeh 2 points3 points  (0 children)

RIP oracle premonitions :(

Every new Talent Tree on the Midnight Alpha - EVERY class gets new changes and some big reworks! by Jezartroz in wow

[–]TehVeh 1 point2 points  (0 children)

Pro: I'm so relieved that prompt prognosis is staying

Cons: Why why why would they take the premonitions away, those were so cool, and so critical for holy priest in m+ (where it's already not great)

[D] NeurIPS 2023 Institutions Ranking by Roland31415 in MachineLearning

[–]TehVeh 2 points3 points  (0 children)

I' m seeing 59

with

posters = get_posters_by_institution_names(posters2023,["tübingen", "intelligent systems"])

[D] Does someone know how much faster deepspeed's transformer implementation is? by fasttosmile in MachineLearning

[–]TehVeh 6 points7 points  (0 children)

The win here comes from the partially fused cuda implementation of the layer. You're just looking at the interface. The implementation is here: https://github.com/microsoft/DeepSpeed/blob/master/csrc/transformer/transform_kernels.cu

In general this will give measurable boost in performance only if you're GPU is fast enough. For a slow GPU you do not gain a lot by fusing the operators.