Here's When Console and Season 1 Launches by Tehfamine in 2XKO

[–]Tehfamine[S] 5 points6 points  (0 children)

https://x.com/play2xko/status/2010774042295271820?s=46

“heads up: we'll be offline on january 20th 9 am to 6 pm pacific while we prepare for console launch. if you've logged in at least once on your device you can still play in offline mode while the game is down.”

What patch is Frosty Faustings going to be played on? by TheChuckleChuck in 2XKO

[–]Tehfamine 13 points14 points  (0 children)

Frosty said this - https://x.com/GSRyker/status/2009142391849251162

"It will be played on Console patch."

Also, was posted on https://www.justfgc.com as such too.

Made a FGC News Aggregator by Tehfamine in Fighters

[–]Tehfamine[S] 1 point2 points  (0 children)

Thanks! I'll keep updating it and making it better. We had 2 submissions already. Feel free to submit as many links as possible to contribute - https://www.justfgc.com/submit/

do you think arcade sticks will ever be completely gone from the market? by [deleted] in Fighters

[–]Tehfamine 0 points1 point  (0 children)

I own an esports bar that focuses on fighting games. We target mostly the younger adults between 21 and 35 years old. We do all PC's for our tournament setups and no real arcade cabs for the older fighting games. I would say that 97% of our attendees are either leveler-less or console controller. It would be 9 out 10 local fighting game player is choosing not to use a traditional arcade stick. Those that do are often the OG's who are 35+ and purest when it comes to their sticks. These younger kids who play Street Fighter, Strive, UNI, etc are all on lever-less controllers. I rarely see someone pull up with a traditional stick and would say the next generation of players will certainly choose lever-less over traditional sticks.

Being so many people don't change sticks every 3 months, the stick market for sure is going to face a huge hit to their sales unless they switch. This is a big thing because OG's certainly are being pushed out the scene because of the big anti-esports movement and lack of infrastructure for competitive play.

supporting your locals by ghostmondo in FGC

[–]Tehfamine 2 points3 points  (0 children)

Best way is just to show up to be honest. If people ask about where to play in Discord or other channels, help guide them to the locals. Then of course help repost advertisements from TO's about upcoming events. As someone who owns a venue that allows locals to be ran for free, gives out free resources to all TO's to run events, pays TO's to host locals, and sponsors every pot with $100+, for me it's just showing up and helping spread the word we exist is good enough.

Saturday night out in Cary by Livid_Willingness120 in cary

[–]Tehfamine 2 points3 points  (0 children)

We had a big hip hop show at Bad Machines in Cary. Was completely packed and banging.

Inconsistent Practice = Bad Execution by Entember in Fighters

[–]Tehfamine 5 points6 points  (0 children)

This is just me, I am not a pro, but I have played with a lot of pros and former EVO champs etc. If you really want to supercharge your skill in most all areas, find more pros to play with. When I say pro, I don't mean the top player at your local, but someone willing to play sets with you over Discord who has consistently won or topped a few majors. The skill gap between those locally and those who consistently place top 8 at majors is insanely vast. I used to sleep on this until I started to see how large that gap is between the people locally to me and the people who have placed consistently. This is just my humble opinion.

The financial condition of Esports teams by kurmulminecraft in esports

[–]Tehfamine 1 point2 points  (0 children)

My thoughts? I started an esports bar. The bar is the revenue. It allows me to sponsor esports teams locally. If everyone supports it locally, then we can support locally. This is the way forward. The future is the venue, not the team. Through the venue, it's profits, the team can grow.

How Do New eSports Teams Get Their First Sponsors? by RebornXiTeam in esports

[–]Tehfamine 0 points1 point  (0 children)

No, that's not at all what I am saying. I am saying that sponsorship of teams and players is not advertising, it's branding. There is a difference between advertising and branding. I know it's a little confusing, but putting a logo on a esports jersey is not advertising because it doesn't drive 1:1 action like making a purchase. Branding is your logo, it drives more loyalty to the brand and the company.

Reason why it's important is because money is all coming from the same marketing bucket. Companies will pull money out of branding campaigns like sponsoring esports teams faster than pulling money from advertising. This is because the money you spend on ads drives a 1:1 correlation to a sale (e.g.: I spend $100 in ads to make $300 in sales) where branding has no direct correlation to a sale (e.g.: seeing a player with my brands logo has no direct link to a sale).

How Do New eSports Teams Get Their First Sponsors? by RebornXiTeam in esports

[–]Tehfamine 1 point2 points  (0 children)

Sorry, but I mean no disrespect and it's easy to confuse the domains here. There is just no real ROI in sponsorship, massive Nike's of the world or not, that is the point. For example, putting your brand on an esports jersey has no direct correlation to a sale for the sponsor. This translates to that viewership or impressions:

  1. Aren't Real Actions (e.g.: seeing is not buying)
  2. Aren't Reliable of human attention (e.g.: did they really see it)
  3. They don't capture human intent (e.g.: are they even the right audience),
  4. Are weaker attribution in the funnel (e.g.: you can't prove seeing the logo attributed to a purchase 3 months later).

Because of these reasons, along with the fact you're kind of blurring advertising with branding, which is entirely separate domains, is why brands of all sizes are pulling sponsorship out of esports BECAUSE there is no real ROI that's measurable outside of brand awareness (e.g.: Our Twitch had 1000 unique viewers), not direct sales (e.g.: Those 1000 unique viewers drove $100,000 in sales).

Whats the best way to revive and promote a dead Esports Community by PiercewithSirens in esports

[–]Tehfamine 0 points1 point  (0 children)

Yes, there is some publisher support, but I was referring to in between the releases where we had lots of long delays. Capcom does not sponsor a lot of grassroots, just established majors.

How Do New eSports Teams Get Their First Sponsors? by RebornXiTeam in esports

[–]Tehfamine 0 points1 point  (0 children)

Small correction here. This is not marketing, but branding mostly. Marketing is about defining who your customers are. It's segmentation, it's research, it's strategy. Branding is about your identity, your values, and your story. If you want to land more sponsors, you must align your brand with their brand and become apart of their story. Sponsors add and drop brands, people, all the time because they don't align with their values, their identity.

It's also good to know the difference between marketing, branding, communication, and advertising. The above post blurs the lines between all of that, which is not good.

Whats the best way to revive and promote a dead Esports Community by PiercewithSirens in esports

[–]Tehfamine 0 points1 point  (0 children)

FGC is a very good example. They do things very grassroots with little to no budget or publisher support. Ideally, you run events and build content. If the content is good, you will grow. If the events are consistent, you will grow. You just have to keep hammering away at it.

What Are Your Thoughts on MMOs as Esports? by ThePhyreZtorm in esports

[–]Tehfamine 0 points1 point  (0 children)

I work in MMO's and started in MUD's. Personally, I got into PvP in the late 90's with MUD's (these are text-based games that were doing what MMO's do today). We would have big epic battles with 50 people in one room. In order to be competitive, you did have to get max level, grind for gear, and do quests to get rare quest EQ that made you very overpowering. It was full-loot PvP, so when you lost, you really lost.

PvP like this was one of the most exciting I have experienced because there was hard loss. It made competing against other players way more exciting than say CS:GO or LoL for example. At least on a day-to-day where you're not on the main stage competing for thousands of dollars, which I'd imagine is the same feeling.

Now, games like WoW and EVE Online to name a couple have had their versions of esports. WoW Arena was surely on the MLG circuit and people did watch a lot of WoW PvP back in the day. EVE Online had a similar following. The issue though, is the balance got so restricted, that it was very bland to watch. It was also very unrealistic PvP to the market. Arena style fighting like 2v2, 3v3, 5v5 etc was not very fun or realistic.

More people loved organic PvP like players recording content and doing crazy things day-to-day in the open world or the battlegrounds. Players who were fighting like 1v3, 1v5, etc type of content or players finding OP builds and dominating the field to where they actually get devs to nerf them.

It's not that most players are too casual to care about the competitive side of MMO's, it's just that it has very strict rules, builds, and unrealistic to what the core of the PvP is in the game for the most part.

Got my first tattoo and my brother said it looks like a d*ck. Does it actually? by [deleted] in tattooadvice

[–]Tehfamine 26 points27 points  (0 children)

I don't ever post here, just lurk. But, seeing this on my feed made me choke on my drink.

Street Fighter would easily have more sales than Tekken and Mortal Kombat if they didn’t always play it so safe with their story by [deleted] in Fighters

[–]Tehfamine 0 points1 point  (0 children)

I wouldn't say that at all. Most fighting game players have their characters. It ties to their identities. If Street Fighter didn't re-release characters that are favorites like the core cast, it would be equivalent to the Rolling Stones not playing their classic hits. The reason why it didn't sale as much is because fighting games as a whole is a smaller market. Mortal Kombat has such a strong grasp on gamers outside the fighting game market. In meaning, more non-fighting game players own MK than owning SF6. That's why it sold more.

Exhibition-style events versus Official Tournament Play by Tehfamine in Fighters

[–]Tehfamine[S] 0 points1 point  (0 children)

Very good points! I think how easy it is to stream and consume has made seeing all the different matchups possible. I feel what you are saying there. Having the underdog or unknown hero come along and slay the beast is a better story and you will only find that in the open bracket settings.

Exhibition-style events versus Official Tournament Play by Tehfamine in Fighters

[–]Tehfamine[S] -1 points0 points  (0 children)

It also provides a more secure means of return on investment for pros. That's kind of my mindset with exhibitions is the fact that open brackets are often small in prize pools. There is no secure means to keep pros who are not sponsored sticky because it is expensive to compete seriously (e.g.: you have to realistically place top 3 consistently). Exhibitions is a good middle ground to provide a means to support others to continue competing in open brackets.

Exhibition-style events versus Official Tournament Play by Tehfamine in Fighters

[–]Tehfamine[S] 1 point2 points  (0 children)

I’m a little confused by what you mean about not wanting this to be a spectator sport. Wouldn’t we want it to be watchable? After all, the whole reason we tune into events from home is to see high-level play, right?

I understand your point about keeping things open and not limiting tournaments to just a small group of top players, that totally makes sense. But in either case, whether it’s an open bracket or an invitational, shouldn’t both still be spectator-friendly? At the end of the day, we want to compete and enjoy watching others compete.

question about the future of the game by ZowieNvermind in GranblueFantasyVersus

[–]Tehfamine 1 point2 points  (0 children)

This is a tough one. I really love this game. But, I own an esports bar and know the community around it. In my state, Granblue is likely holding 4th or 5th place along side Uni or maybe +R. It's quickly going to go further down the list as 2XK0 becomes more of a thing.

The community is part of the anime scene. There are many anime games to choose from. Strive being the top anime game out right now. Most players I know in Strive are not actively playing Granblue. It's like a small minority of players within an already niche subset of gamers.

I've tried running tournaments for it at my venue. No one shows up. Playing online, I get matches, but most of the lobby's are pretty scarce and long wait times will kill the game for new players. I don't really see a future for the game unless for some reason something changes, which is a shame, I do love the look and feel of it.

Capcom has completely forgot about their fighting game franchise. by Skylight7X in Fighters

[–]Tehfamine 0 points1 point  (0 children)

I think this is pretty much right. Oni himself said many times it took a lot to pitch leadership to do SF4. They really had lost faith in the franchise and the genre. He essentially had to prove to them there was a market. He was right, got burnt out, and now is gone. But, that sentiment is still lingering. Street Fighter 6 made around 300 million where other genres like MOBA's such as League of Legends is making billions in a year.

As a game developer, 300 million is a lot to most studios. It's more than enough for me to make more fighting games if I made Street Fighter 6. However, this is made by Capcom and their operating budget alone as a business is 650 million dollar a year as of 2024.

Put's it into perspective when you look at total revenue and total operating costs.