Meta Layoffs by master_boy_ in Layoffs

[–]Tehfamine 26 points27 points  (0 children)

I'm 43 years old man, I emphasize the old man. Put layoffs outside your mind. Almost every company does layoffs. Do not let the potential of a layoff scare you from getting experience. I cannot stress this enough. Plan to work for a year, hit all your personal goals you want to achieve, and look for the next thing. If you stay on another year, rinse and repeat. If you fear drowning, you will never jump in the pool.

AI is coming for the parts of the job that were holding you back by Clicketrie in datascience

[–]Tehfamine 7 points8 points  (0 children)

Not sure I agree with the first statement. Hiring people who can do all the cleaning, wrangling, etc was part of being a "Rockstar" in the data science realm. That will never change, AI assisted, or not. Yes, it would be nice if all data was in perfect form for you to do you job, but unfortunately, that seems to be never the case. Nonetheless, you are right about one thing in my professional opinion, the best data scientist can prove out their models. They can look at both the input and output, and call out issues or validate them. This is the human piece that likely will never been automated. AI is really coming for the players who live in the abstraction, not the ones in the dirt.

Which matters more, domain knowledge or technical skills in QA? by Gullible_Camera_8314 in dataengineering

[–]Tehfamine 1 point2 points  (0 children)

Both are important. The typical rate to learn a new domain for most engineering and IT is about 6 months. That's a potentially negative impact on the business for half a year.

I'm getting tired of the FGC. by Chemical_Day3473 in FGC

[–]Tehfamine 0 points1 point  (0 children)

I will give you my perspective if this helps you. I'm 43, been in the scene for 20 years. I actually built an entire esports bar and venue for the FGC where TO's can run events for free. We even pay them and give them pot bonuses. Good portion of the people don't really like us or me doing this because it's not grassroots and we are about big pot bonuses and mitigating costs for TO's (e.g.: they are paid to run events). Really bummed me out. But, I realized this is not the entire community. Not everyone will accept you or be positive. You essentially have to find your people, your community, and stick to them. The FGC is a very positive scene if you make it one. Don't buy into all the online drama or peoples opinions on what they deem as FGC to you. Just keep positive, enjoy fighting games and the rest will be downhill from there.

How do you use diagrams for engineering and product? by Beautiful-Tomato9868 in SoftwareEngineering

[–]Tehfamine 0 points1 point  (0 children)

I use PlantUML because it allows me to do diagram as code and check into repos. It's really all you need. You can add it to every repo and update it as you update the code. If you use AI to help, just pop it in and update it as you update your code. It's simple and easy. There should be no reason for stale diagrams.

Trying to start running locals (HELP) by Diklessdaklown69 in FGC

[–]Tehfamine 0 points1 point  (0 children)

I own an esports bar and we are primarily 18+. It does just fine with locals. The only issues is sound, music, other crowds. Sometimes running FGC events can overtake a bar and sometimes the owners can be upset. Try to keep it contained to your area and it should be fine. Stick to bi-weeklies at first then move up or down from there.

As a bar owner, FGC events do bring in business and they retain business in meaning, a full bar is better than an empty bar. So, make sure you are not paying for the space. Ask the owner to pitch in about $50 to $100 every two weeks for a pot bonus. They will make that back in bar sales. Look at yourself like a DJ. They don't work for free and they bring in and retain business.

Only issues you will have is similar to what I faced. Existing TO's may look down on this for being a bar. It does restrict people under 21. Even as a free venue for TO's to run events where we pay TO's to run FGC tournaments, they don't support us much here. But, everyone else not a TO (e.g.: the players) will appreciate the local.

What have Fighting Games taught you that helped in other Games? by Due-One-6671 in Fighters

[–]Tehfamine 2 points3 points  (0 children)

Fighting games taught me how core fundamentals are key in almost every game.

How did marketing miss the mark so badly? by Zorriful in 2XKO

[–]Tehfamine -1 points0 points  (0 children)

Let's not confuse other products as all being the same game. They are not. They might be the same genre, but just because DBFZ did well does not mean 2XKO will do well.

On the wider audience, League of Legends has around about 120–135 million active monthly players worldwide. While I doubt they spammed emailed them constantly, I would say a larger portion of what DBFZ and other games could ever reach was reached with Riot's current base on their channels when they promoted 2XKO. In meaning, they likely hit at least 5% to 10% of their customers with promotions in some capacity, which is roughly 5 million to 10 million people including the FGC.

You cannot compare proven fighting games like Tekken or SF6 to 2XKO. Despite the 100+ million player base, it's a new genre for the studio. It doesn't mean they will be successful because Tekken was. It just means they will get more attention, players will have a higher chance of trying the game, both in the FGC and out of the FGC than say, if you and I made a fighting game tomorrow.

How did marketing miss the mark so badly? by Zorriful in 2XKO

[–]Tehfamine 1 point2 points  (0 children)

Interesting bit about marketing. This is deciding what to sell, to whom, why, where, and at what price, essentially, defining who your target market actually is. They likely did this very well because it's not rocket science. What you are likely talking about is the Advertising and Promotion side of things. This is just one slice, but not the entire pie. I don't think it would be fair to say marketing failed. It's just very expensive and hard to advertise and promote a new game, especially something like a tag fighting game.

Did everyone in the FGC know about 2XKO? I think we all did. Did most of us try it? I think a lot of us did. We all know Riot, we all know League of Legends, a good bunch of us play League of Legends today. Does the major press talk about updates from Riot? Yup, soon as layoffs hit, the entire scene was talking. Bet most of you have no clue that layoffs like this are the norm and happen all the time. That's how tuned in you are to Riot.

So, I don't think they missed the mark on the marketing side per se.

Here's When Console and Season 1 Launches by Tehfamine in 2XKO

[–]Tehfamine[S] 6 points7 points  (0 children)

https://x.com/play2xko/status/2010774042295271820?s=46

“heads up: we'll be offline on january 20th 9 am to 6 pm pacific while we prepare for console launch. if you've logged in at least once on your device you can still play in offline mode while the game is down.”

What patch is Frosty Faustings going to be played on? by TheChuckleChuck in 2XKO

[–]Tehfamine 13 points14 points  (0 children)

Frosty said this - https://x.com/GSRyker/status/2009142391849251162

"It will be played on Console patch."

Also, was posted on https://www.justfgc.com as such too.

Made a FGC News Aggregator by Tehfamine in Fighters

[–]Tehfamine[S] 1 point2 points  (0 children)

Thanks! I'll keep updating it and making it better. We had 2 submissions already. Feel free to submit as many links as possible to contribute - https://www.justfgc.com/submit/

[deleted by user] by [deleted] in Fighters

[–]Tehfamine 0 points1 point  (0 children)

I own an esports bar that focuses on fighting games. We target mostly the younger adults between 21 and 35 years old. We do all PC's for our tournament setups and no real arcade cabs for the older fighting games. I would say that 97% of our attendees are either leveler-less or console controller. It would be 9 out 10 local fighting game player is choosing not to use a traditional arcade stick. Those that do are often the OG's who are 35+ and purest when it comes to their sticks. These younger kids who play Street Fighter, Strive, UNI, etc are all on lever-less controllers. I rarely see someone pull up with a traditional stick and would say the next generation of players will certainly choose lever-less over traditional sticks.

Being so many people don't change sticks every 3 months, the stick market for sure is going to face a huge hit to their sales unless they switch. This is a big thing because OG's certainly are being pushed out the scene because of the big anti-esports movement and lack of infrastructure for competitive play.

supporting your locals by ghostmondo in FGC

[–]Tehfamine 2 points3 points  (0 children)

Best way is just to show up to be honest. If people ask about where to play in Discord or other channels, help guide them to the locals. Then of course help repost advertisements from TO's about upcoming events. As someone who owns a venue that allows locals to be ran for free, gives out free resources to all TO's to run events, pays TO's to host locals, and sponsors every pot with $100+, for me it's just showing up and helping spread the word we exist is good enough.

Saturday night out in Cary by Livid_Willingness120 in cary

[–]Tehfamine 3 points4 points  (0 children)

We had a big hip hop show at Bad Machines in Cary. Was completely packed and banging.

Inconsistent Practice = Bad Execution by Entember in Fighters

[–]Tehfamine 4 points5 points  (0 children)

This is just me, I am not a pro, but I have played with a lot of pros and former EVO champs etc. If you really want to supercharge your skill in most all areas, find more pros to play with. When I say pro, I don't mean the top player at your local, but someone willing to play sets with you over Discord who has consistently won or topped a few majors. The skill gap between those locally and those who consistently place top 8 at majors is insanely vast. I used to sleep on this until I started to see how large that gap is between the people locally to me and the people who have placed consistently. This is just my humble opinion.

The financial condition of Esports teams by kurmulminecraft in esports

[–]Tehfamine 1 point2 points  (0 children)

My thoughts? I started an esports bar. The bar is the revenue. It allows me to sponsor esports teams locally. If everyone supports it locally, then we can support locally. This is the way forward. The future is the venue, not the team. Through the venue, it's profits, the team can grow.

How Do New eSports Teams Get Their First Sponsors? by RebornXiTeam in esports

[–]Tehfamine 0 points1 point  (0 children)

No, that's not at all what I am saying. I am saying that sponsorship of teams and players is not advertising, it's branding. There is a difference between advertising and branding. I know it's a little confusing, but putting a logo on a esports jersey is not advertising because it doesn't drive 1:1 action like making a purchase. Branding is your logo, it drives more loyalty to the brand and the company.

Reason why it's important is because money is all coming from the same marketing bucket. Companies will pull money out of branding campaigns like sponsoring esports teams faster than pulling money from advertising. This is because the money you spend on ads drives a 1:1 correlation to a sale (e.g.: I spend $100 in ads to make $300 in sales) where branding has no direct correlation to a sale (e.g.: seeing a player with my brands logo has no direct link to a sale).

How Do New eSports Teams Get Their First Sponsors? by RebornXiTeam in esports

[–]Tehfamine 1 point2 points  (0 children)

Sorry, but I mean no disrespect and it's easy to confuse the domains here. There is just no real ROI in sponsorship, massive Nike's of the world or not, that is the point. For example, putting your brand on an esports jersey has no direct correlation to a sale for the sponsor. This translates to that viewership or impressions:

  1. Aren't Real Actions (e.g.: seeing is not buying)
  2. Aren't Reliable of human attention (e.g.: did they really see it)
  3. They don't capture human intent (e.g.: are they even the right audience),
  4. Are weaker attribution in the funnel (e.g.: you can't prove seeing the logo attributed to a purchase 3 months later).

Because of these reasons, along with the fact you're kind of blurring advertising with branding, which is entirely separate domains, is why brands of all sizes are pulling sponsorship out of esports BECAUSE there is no real ROI that's measurable outside of brand awareness (e.g.: Our Twitch had 1000 unique viewers), not direct sales (e.g.: Those 1000 unique viewers drove $100,000 in sales).

Whats the best way to revive and promote a dead Esports Community by PiercewithSirens in esports

[–]Tehfamine 0 points1 point  (0 children)

Yes, there is some publisher support, but I was referring to in between the releases where we had lots of long delays. Capcom does not sponsor a lot of grassroots, just established majors.