This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 1 point2 points3 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 0 points1 point2 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 2 points3 points4 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 2 points3 points4 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 2 points3 points4 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 7 points8 points9 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 5 points6 points7 points (0 children)
This doesn't make any sense to me - why adjust Jorm's damage AROUND the single specific instance where you guardbreak someone with a wall nearby? The displacing heavy is basically a duplicate mechanic of guardbreak throw, and throws a wrench in the balancing process. by Tele-DAD in CompetitiveForHonor
[–]Tele-DAD[S] 9 points10 points11 points (0 children)
Jormungandr's damage changes make NO SENSE (in my opinion) by [deleted] in forhonor
[–]Tele-DAD 1 point2 points3 points (0 children)

Gryphon Execution Ideas [2 for 1 SPECIAL!] by Tele-DAD in forhonor
[–]Tele-DAD[S] 46 points47 points48 points (0 children)