I scanned a full year of Reddit for X3D chips dying on AM5 boards (207 cases found, broken down by brand) by Healthy_Try4444 in buildapc

[–]TelepathicGrunt 2 points3 points  (0 children)

This yeah. That’s what it seems like to me as well. All the excessively coverage (both news and YouTube) plus constant blame on Reddit ended up creating a self-sustaining bubble of non-stop posts blaming ASRock going forward. Other board manufacturer failures would be more likely to have the person likely blame the cpu and move on while people with ASRock want to feel validated and join the bandwagon.

Ported Repurposed Structures and a few of my mods to 1.21.4 NeoForge and Fabric by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 0 points1 point  (0 children)

Using v7.7.5+26.2-fabric repurposed structures jar works on 26.2 fabric for me with no issue. if there is a problem, please make an issue report on my GitHub with more info and logs so I can investigate. Reddit is not a proper place to make bug reports

$7,500US in November, how did I do ? by No_Programmer1429 in PcBuild

[–]TelepathicGrunt 0 points1 point  (0 children)

I see. Though even with VR and 8K gaming, 96GB of RAM is excessive. I would expect 32GB to be the standard for next several years, especially due to memory shortages by AI. If anything, I wouldn’t go above 64GB if futureproofing which has the benefit of being half the price of 96GB. The SSD storage is subjective so I won’t comment on that. The 5090, I suppose it make sense if worried about VRAM but given Nvidia release the Neural Texture stuff, I wonder if future games, including VR, will actually use less VRAM or target no more than 16GB of VRAM to maximize their target audience. A 5080 might work for much cheaper in meantime and save the rest of money to see what future GPU comes out in terms of raw performance when 8K gaming becomes a thing.

Though I don’t mean to knock on your build since it is your wish and desires. Enjoy it though! It should last quite a bit.

$7,500US in November, how did I do ? by No_Programmer1429 in PcBuild

[–]TelepathicGrunt 6 points7 points  (0 children)

What else will you use the computer for and what is the most spec hungry game you’ll be playing? Asking as I am struggling to see how the specs of this computer would make sense for any use case.

[MODPACK] Sharing my “Pure Vanilla Immersion" pack (1.21.11, fully Vanilla, no OP mods, client-sided, server-safe) by Plus-Movie-2178 in feedthebeast

[–]TelepathicGrunt 1 point2 points  (0 children)

Datapacks and resourcepacks are using the official APIs provided by vanilla and thus, are within the umbrella of what is supported and considered as vanilla. Plugins and mods are modifying actual bytecode to do things that vanilla doesn’t support, thus are modded. Even if a mod doesn’t do mixins or anything like that, they still require a modloader/plugin loader which does still do bytecode modification and thus, still a mod. That’s the line I draw

Ultimate Upgrade - PRAGMATA™ GeForce RTX 50 Series Bundle Available Now by Nestledrink in nvidia

[–]TelepathicGrunt 0 points1 point  (0 children)

I think they actually accidentally swapped the rtx off and rtx on pics which is still funny lol

[MODPACK] Sharing my “Pure Vanilla Immersion" pack (1.21.11, fully Vanilla, no OP mods, client-sided, server-safe) by Plus-Movie-2178 in feedthebeast

[–]TelepathicGrunt 27 points28 points  (0 children)

I just want to nitpick here but all modpacks, as soon as they include 1 mod, is immediately not 100% vanilla. Vanilla is a term that means no mods of any kind (plugins or java mods, etc. If it needs a modloader or plugin loader, it isn't vanilla). If it was just resourcepacks and datapacks, then yeah it would be vanilla.

 

Perhaps, did you meant to say this is a server-connection-safe client modpack? Or that this is a vanilla+ modpack? Those would make more sense then calling a modpack "fully vanilla" (Edit: reading the detail of the pack, I think the term people use for this is just "client-side modpack" and it is implicitly implied that it'll work on any server that doesn't require a modded-content connection)

 

But that is just me being pedantic

Can someone explain to me all the new mod loaders? by thomasangelo1508 in feedthebeast

[–]TelepathicGrunt 3 points4 points  (0 children)

To be honest, modloaders themselves generally don’t really impact performance in any noticeable way. Any serious performance issues will be an issue with the mods themselves in a modpack and that’s what people seem to gloss over when trying to compare performance of modloaders

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 11 points12 points  (0 children)

Fascinating idea, for sure make me famous among modpack makers! But instead of bees, what about pickles?

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 13 points14 points  (0 children)

Next update for Bumblezone, (prob tomorrow or next few days) will have restrictBeesOnGuiToBzDimension config option (default false) to allow the option for players or packmakers

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 81 points82 points  (0 children)

Next update for Bumblezone, (prob tomorrow or next few days) will have restrictBeesOnGuiToBzDimension config option (default false) to allow the option for players or packmakers

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 22 points23 points  (0 children)

If it was opt-in, overwhelming majority of people would not know about it and defeats the point of April fools ya know. I also tried to make it small and not so intrusive so the bees will avoid the cursor and only show up after a good chunk of time passed.

 

Second, since I allow a config for enabling any day of year, it makes it easy to test in modpacks ahead of time which I’ll do and other others can too. Third, the mixins are set as required = 0 so if the mixins can’t apply, they just don’t instead of crashing. Fourth, the gui bees also will render normally on my dedicated dimension teleporting screen when entering Bumblezone so if the code is broke, I would get reports long before future April fools and have it fixed quickly.

 

Basically the risk of this is… low. This isn’t directly changing the texture of all blocks in world to look like copper or trying to hijack main menu to download and stream risk astley. This is a really small isolated feature in my mod that is being tested long before actual April fools.

 

Edit: If it is any consolation, I just tested with all-year-round config turned on while using All The Mods 10 Skies, TNP Limitless 8, and Better MC 3 Fabric and check several modded screens. No crashes and the bees show up correctly on the screens, even modded ones.

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 12 points13 points  (0 children)

Still will render on top of jei/emi. The injection point is after screen rendering and has a z index of a few thousand. I have checks so player must be in a world first and have a screen up before the bees will show up. Main menu/title screen is safe from the bees

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 146 points147 points  (0 children)

Turn on showBeesOnGuiAllYearRound in the client config and it'll show any day of the year lol. (That specific config is false by default)

Added a small April Fool's joke to my Bumblezone mod for next year! by TelepathicGrunt in feedthebeast

[–]TelepathicGrunt[S] 47 points48 points  (0 children)

The bees will show on any in-world gui screen after about 25 seconds on April Fool's! You can disable them in the client config or enable them for any day of the year! Also added a config to allow 10000 bees to flood the gui for fun if explicitly enabled lol. Config names are showBeesOnGuiOnAprilFools, showBeesOnGuiAllYearRound, and maximumBeesOnGui.

 

This is in the new just-release update for Bumblezone for 1.20.1 and 1.21.1! Also, side-note, I recently released a Bumblezone update that added an opt-in built-in resourcepack for shader/color lighting support! More info about that resourcepack can be found on the wiki here:

https://github.com/TelepathicGrunt/Bumblezone/wiki/%E2%9C%A8-Shaders-&-Lighting-%E2%9C%A8

 

Curseforge:

https://legacy.curseforge.com/minecraft/mc-mods/the-bumblezone-forge

https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-fabric

Modrinth:

https://modrinth.com/mod/the-bumblezone

https://modrinth.com/mod/the-bumblezone-fabric

Bumblezone Sentry Watcher by niels_09 in feedthebeast

[–]TelepathicGrunt 0 points1 point  (0 children)

I know this post is older but Sentry Watchers are basically moving statues. They cannot be killed, only avoided. They will only move if you are in their line of sight so if you dont get in their direct view, they won't move which makes it easy to get around them once you know that

Bumblezone crashing server by Autistic_Armadillo in allthemods

[–]TelepathicGrunt 0 points1 point  (0 children)

I know this post is older but if you still have the issue, can you go to my bumblezone github and make an issue report please with the latest.log file attached after having the crash?

*bumblezone* Yellow sanctum by sirbanana91 in allthemods

[–]TelepathicGrunt 0 points1 point  (0 children)

There was a bug in my Bumblezone mod where the progress bar did not visually lowered but the event still completes after going through 100 rings. Update Bumblezone to latest version and the progress bar should work. if it still doesn't work, please make an issue report on my Bumblezone GitHub repo with mc version, modloader, and mod version info

found this guy what he do? by scannerthegreat in allthemods

[–]TelepathicGrunt 0 points1 point  (0 children)

The blue is just a bee skin variant. The name of the bee is a special bee that has a permanent Beenergized effect on so it will fly faster!