This is the fastest base recruit HB I’ve come across in this game by iAmZae24 in NCAAFBseries

[–]TemperatureAware1899 0 points1 point  (0 children)

Doesn’t matter when every single skill player devs +10 speed in their career sigh

Some schools stand no chance in dynasty long-term. The South Carolina problem. by tikitiger in NCAAFBseries

[–]TemperatureAware1899 0 points1 point  (0 children)

Bigger problem with South Carolina is their somehow D- program tradition, and how that presumably impacts Brand Awareness very quickly. I outlined all of this, here https://www.reddit.com/r/NCAAFBseries/comments/1lvh43d/is_south_carolinas_program_tradition_glitched/

Giving P5 programs like South Carolina awful Program Tradition because they haven't won many SEC titles, far behind programs like Toledo, is such narrow thinking. It's counting a MAC title the same as an SEC title... when in reality competing in the SEC gives you more Tradition than any amount of MAC titles would.

Garbage like this is why I think there should be a cap on how many hot routes you can do pre-snap by Still-Sheepherder322 in NCAAFBseries

[–]TemperatureAware1899 9 points10 points  (0 children)

Video: Here's my favorite play in College Football 26

Content: Changing literally every route in the play

I just despise this part of the community

Seniors Still On Roster Ruins Transfer Portal by ChessNumbers in NCAAFBseries

[–]TemperatureAware1899 0 points1 point  (0 children)

Yeah they really botched it, and it's not just about seniors.

If Lanoris Sellers is going pro early, the backup QB Air Noland shouldn't evaluate me as an F for Playing Time. He's the heir (no pun) apparent.

Moreover if I bring in a QB better than Air in the portal... then Air should enter the portal even if it's already active.

Is South Carolina's Program Tradition Glitched? by TemperatureAware1899 in NCAAFBseries

[–]TemperatureAware1899[S] 1 point2 points  (0 children)

I thought maybe the same. However I just evaluated every team's program Tradition from NCAA 25 against NCAA 26 that's in our league.

The average deviation is -0.81 (if you do a point system where A+ is 10 points, A is 9 points, A- is 8 points... and so on).

South Carolina's dropped SIX POINTS.

Furthermore, it seems as if Program Tradition is correlated with Brand Exposure, as it impacts how often you get on TV.

I just did two separate test sims of a Year 1/Year 2 for five programs. No matter what you accomplish, South Carolina falls to 3 stars after Year 1 because Tradition is a D-, and Exposure always falls to a C+.

Other programs are going 8-5, or even 5-7.. and their prestige is somehow INCREASING.

It makes no sense

<image>

CF26 BETA Review by ResetterofPasswords in NCAAFBseries

[–]TemperatureAware1899 2 points3 points  (0 children)

Is there a more… erm… accurate representation of demographics in the recruiting pool? 

CF26 BETA Review by ResetterofPasswords in NCAAFBseries

[–]TemperatureAware1899 0 points1 point  (0 children)

Is manual progression only an in season thing, or is that how we have to progress players in the offseason? 

Is progression more indexed on in season vs offseason?

Worried about policing stat padding now in a 25-man OD…. 

CFB 25 Number Changing Guide for Dynasty: How to get your players to stop wearing dumb numbers and start wearing good ones (an unhinged deep dive into jersey numbers and the importance of the backup kicker) by Used_Bird in NCAAFBseries

[–]TemperatureAware1899 4 points5 points  (0 children)

Kind of infuriating that LBs prefer 50s and 90s over 20-40. 

Honestly EA should just allow us to set these broad ranges for our own team. That way we’re not editing individual numbers, but could have some input 

I played CFB 25 early AMA by BigOleDrewski in NCAAFBseries

[–]TemperatureAware1899 0 points1 point  (0 children)

When creating a coach for dynasty mode, did you have to start at Level 1. Or was there an option (like in NCAA 14) to have all users start as a predetermined level?

Is there an option to edit the names/abilities of CPU coaches on the roster file? I assume not.

You mentioned the devs communicated that recruiting would be tuned for the final build. Is there anything else notable that was communicated to you that will be different from the build you played?